Hey everyone. I made some posts over on GW2GURU, including this one below. Hopefully, it will put to rest some of the confusion related to zoom-out vs. field of view. I'm new here, so linking to external sources doesn't work for me yet, but here's the post none the less.
Now, it's easy to say "zoom =/= FoV", but there are still some that don't quite understand why people say this. Some tend to think: "... hey, well, if I need to see more, I just use the mouse wheel, zoom out, and ta da! More view!". Unfortunately, it isn't as simple as that. Here's why, in simple Q&A format :
Q: If ArenaNet gives us even more zoom, won't it solve the difficulty some players are having with Guild Wars 2's constricted FoV?
Not really. Zooming out in Guild Wars 2 does but one thing: It moves your point-of-view (as the player) further away from your in-game character. That's it. Do you see more around your character? Sure. Does it actually do anything in terms of FoV from the point-of-view of you, the player? Not really.
Q: Why are zoom amounts and FoV unrelated this this case?
Simply put, your FoV is like a frontal cone that represents how much you can see at any given moment. No matter how much you zoom in or out, the amount of FoV you have in GW2, always remains the same.
Try this out: Stand up and look forward at what's in front of you. Now, put your hands next to your head and block off your peripheral vision (like wearing eye-flaps). Keep your hands in this position, boxing off your side view, and step backwards - this simulates a zoom out. Even though you've stepped backwards to observe more of what's in front of you, your vision is still boxed in - your FoV remains the same, only your position has changed.
Note, this only illustrates horizontal FoV. Vertical FoV is also vitally important, because without that, the image with just look squashed on the sides with an FoV increase. Vertical FoV also allows you to judge scale better, and see more of what's ahead and above you.
Q: But what about the context of your character in relation to the in-game environment? Surely you can observe more of what's around it?
Indeed you can, however your viewpoint as the player i.e. the person looking at a computer screen, looking at the game environment, looking at your character ... that viewpoint, will always be in the first person, and it's that viewpoint that matters in terms of FoV.
Q: Why do some players want more zoom and why are others so against it?
Even though zoom doesn't do anything in terms of FoV, it does have other advantages and disadvantages. The most obvious advantage, is that it gives you more situational awareness of your character's immediate vicinity. The big disadvantage, is that zoom-out also distances your point-of-view from your character.
Your character, along with whatever it's doing, becomes smaller and with too much zoom-out, you begin to loose touch with your character ... and it also goes against one of ArenaNet's core design principles, that is, visceral combat. All the detail of your character's motion (not to mention the animation cues from enemies), becomes null and void if your avatar is the size of a pea.
Also, as soon as you move into constricted areas, or you move with your back to a wall, rock or any collidable object, the game automatically flicks your zoom right into your character's backside.
Q: But doesn't an increase in FoV also decrease the size of your character - like when you zoom out?
It does, but not nearly as much as a zoom out. An increase in FoV, is like putting a wide-angle lens on a camera. There's a nice example on YouTube with the MMO "TERA", featuring both an increase in FoV and zoom out in a short, 36 second clip -> (see information on links at the bottom of this post). To get that amount of visual information just by zooming out (as apposed to changing the FoV), would distance you from your character significantly.
Q: Wouldn't a larger FoV give you a competitive advantage in PvP or even PvE?
How much of an advantage a larger FoV gives you in a competitive environment (if at all), is a hotly debated subject in the gaming community. Regardless of what your stance is, in the case of Guild Wars 2, you can already increase your FoV ... it just depends how deep your pockets are. Guild Wars 2 works with technologies like Nvidia's 3D surround or AMD's Eyefinity. At the moment, there are some bugs (like cutscenes and other vert-minus issues), but it is ArenaNet's intention of supporting it post-launch. They even demoed it during last year's convention season.
Q: What is this "3D surround" and "Eyefinity"?
Simply put, it allows you to play certain games using 3 monitors simultaneously if you have two pre-600 series Nvidia graphics cards in SLI, or two equivalent AMD cards in a crossfire configuration. With Nvidia's 600 series becoming mainstream, 3D surround vision is already becoming more accessible, because you now only need one 600 series graphics card to drive 3 monitors. This drastically widens your field of view.
Q: Why would ArenaNet be reluctant to give us more FoV?
There is no easy answer to that, as they haven't ever touched on this subject. We can however speculate, that a hard, non-adjustable increase in FoV will mess with their published minimum and recommended system specifications. When you increase your FoV, you're also increasing the amount of graphics the GPU has to render on your screen at any given time, and thus, it becomes more taxing on your system. Those with 2011/2012 mid to high-end setups might not notice a performance decrease, but those with lower end systems definitely will.
Q: Couldn't ArenaNet just give us a slider or some way to adjust the FoV?
Again, not an easy question to answer, because we don't really know how much time or effort it would take to implement such a feature. However, giving players the choice of upping the FoV to a comfortable level (by whichever means), seems like the best way to go. It then becomes like any other "graphics performance/quality" slider and it doesn't mess with the minimum system requirements. It will also help individual players to tailor the FoV to a setting that's comfortable for them. Some like it big ... some like it really big. ArenaNet could even cap it, at say 120 degrees, to preserve the quality of their product in the public view.
Q: If for some reason, ArenaNet doesn't provide us with FoV customization, what other options are there?
Only one that I can think of (save for investing in a 3 monitor setup) ... and that lies with an application called Widescreen Fixer. However, the app is not enough - it requires plug-ins that are tailor-made for the game you're playing. It's done wonders with SW:TOR and other games and my hope is that David Rudie (the wonderful person behind this project) will at some stage investigate the possibilities for Guild Wars 2.
Q: Why is the constricted FoV of Guild Wars 2 and other games such a biggie for some players?
For answers to that question, look no further than your friendly neighborhood YouTube service:
I can't add links, but search for:
- TotalBiscuit's video on FoV and the Darkness II
- FZDSchool video on FoV in games - Part 1
- FZDSchool video on FoV in games - Part 2
- Tera - Fov fix and framerate unlock - a short vid on how a change in FoV looks in the MMO TERA
For additional information, Google search is your friend - it's well documented. Sorry for the long post, but I hope it helps. Feedback and alternate viewpoints are always welcome.