Some elements, like the Cast bar, have a black border. While other elements, like (what I assume is) the CD tracker below your Player frame, have a white border.
Some elements have no border at all, like the Player frame.
The ability icons in the centre have a border, while your buffs do not. (I can't tell if your Action bars do, as they're transparent).
I can't for the life of me figure out what the green bar in the middle is. But whatever it is, it is breaking the grey-ish colour-scheme you have going on.
Names on your Raid frames are in class colour, but names on your Player/Pet/Target/ToT frames are white.
This isn't everything, but the design of the UI isn't consistent, and that's what I suggested you fix.
Last edited by Cowt; 2012-08-20 at 01:06 PM.
http://i.minus.com/iovPtSvGcwxYY.png
Eh, my latest attempt - probably total s--t to some but... I just can't figure out a good layout for those specific data texts (helps that I can click them to open their respective panels since I don't have them binded, like durability opens the character panel etc.)
Not showing all unitframes since I'm still thinking of a good layout for them all.
Full version
ElvUI inspired by SenitUI. I would use Senit's amazing ui (and I downloaded for support) but I've been using ElvUI since it was first posted on Tuk and have grown attached to it.
To Do:
Clean up redundant showing of buffs and debuffs
Alignment :S
Last edited by Prag; 2012-08-20 at 02:55 PM.
Well it's not his UI, it's Elv's or Tuk's UI.
---------- Post added 2012-08-20 at 09:37 AM ----------
D'aww thanks <3
If you've been following me on MMO-Champion or wowinterface, you know I'll have a major update out soon, maybe I can convert you back!
Senit UI -- outdated. Update... soon... maybe...
Are we really going to have this debate again :\
Let's not argue about the possession of pixels and code.
Tuk and Elv created the Ui, the poster modified their creation (if only a little).
Leave it at that.
I would probably change your cast bars to hundredths of a second instead of thousandth, as that accurate is pretty much unnecessary.
Don't quite understand the asterisks on the scrolling combat text, is that showing what damage you are dishing out? You could also filter out full overheals and heals under a certain number, helps take care of some spam. I filter out heals under 3k.
Something seems to be overlapping the Consuming Shroud at the top of the screen.
Your buffs on the top right could be a bit smaller, they seem a bit large.
Minimap buttons.
Stretch the width of your chatbox to match your raid frames.
Are you using Skada? I would like to know how you made everything the same color and with the class icons.
Yes, something I added before when I was working with quartz, never something I found annoying or to much information from.
Right is the damage/healing/dispelling/interrupted I do, left is what happened to me. Probably increasing the spam filter for mop, got it at 1.5k I think.
Its cast bar from tidyplates, the nameplates addon.
I'm assuming you mean left, I find they to be big enough to find stuff in combat but small enough to not be too much.
There's the one that I use because of WiM.
Yes, that is something I keep forgetting to change when I log in
I set a color for the bars and then there's a new feature in the latest updated for skada that have the option to show class icons.
So, I guess I forgot what normal icons looked like =| Went back to regular, non-stretched icons and I'm just as ok with the stretched/rectangular look I had gotten used to.
Darkened the transparent frame by a bit; tried 0.5 and really, really hated it.
I still have to tweak the threat bar, but I decided to veer away from the sThreatmeter/Omen-esque list and go with a simple bar. The bar color makes it stand out less than I want it to, but it mirrors the player resource bar and, in my opinion, looks pretty sharp! But as much as I like it in between the buffs/debuffs on the target frame, I'll more than likely drop it below the frame to make it more obvious - only qualms I have regarding that placement, is a) doesn't mirror/match anything on the player frame, and b) might look weird. But I think it's a little too *not* noticeable under the buffs/debuffs - regardless of the threat bar color.
Only shot I have from tonight with the threat bar (Tribes called my name instead):
@Lyn
Yeah I understood what you meant - fixed the boss frames. The button you saw in that last ss is the extra action button, which doesn't seem to be skinned properly. Not sure why, I'll try to figure out if it's something I did or something in rActionButtonStyler (probably my fault).
Last edited by Quse; 2012-08-21 at 08:54 AM.