Heh true... I mentally assign it with JC since the combo is amazement
Heh true... I mentally assign it with JC since the combo is amazement
As one guy mentioned the key with tailoring is its lining up with other procs, power torrent and lightweave lining up made a big boost to healing or dmg if shadow
Yeah true enough. Although I'm assuming at the end (? middle?) of the x-pac once we're decked out in spirit some might opt for example for lightweave rather than darkglow if they've reached a comfortable spirit amount through trinkets and gear.
I remember seeing some posts on the beta forums after the buff to Disc Meditation that some were worried that this, with rapture, towards later tiers might make Disc regen more than say Holy since it scales. And if it does I guess those people for example can opt to not take the prof enchants with spirit. But until then definitely spirit all the way
Last edited by mmoc76daca7658; 2012-08-21 at 11:14 AM.
All good points; tailoring is one of the few professions add spirit. I disagree with tailoring to take Lightweave, but Tailoring with Darkglow might be the difference.
Either way, I forgot about Darkglow and judged tailoring too harshly.
I"ve seen this mentioned before, but I kind of doubt it. With stat inflation on gear as i-lvls increase, you will eventually have more regen than you need (assuming the same fraction of the fight casting). It seems unlikely they can compensate for this by having you hit your buttons that much more in the last tier - and there is a limit due to global CDs anyway, or having you constantly casting your most inefficient heal - which would make healing uninteresting yet again.
I've always thought something such as having spells cost a % of your maximum mana rather than base mana would be interesting. Int increases your mana pool and the strength of your spells, but you then need to stack spirit to keep up with your larger mana pool. Of course, while this is much more interesting (to me) it could prove harder to balance properly.
What I meant by that is that as the x-pac goes on you will need to be casting greater amounts of heals at greater frequency meaning you'll be using a lot more mana relatively. That's not to say that X Spirit in 5.0 won't be 2X in 5.3 from gear alone. I'm just saying that scaling will be a bit different this time around.
Well I'm still sitting on the fence...actually worse now lol. Most indecisive person ever
I'm going to keep herbalism for some cash until 90. If people want to continue adding info, it would be helpful for me and I'm sure other healers
The main reasons why I hesitate to take Engineering is that I'm poor and don't have a profession like mining that supports it. Most benefits are for regular bgs (which I rarely do endgame). Seems I'd enjoy it more while leveling and doubt I'd level it up twice because it's apparently a pain. I'm just wondering if it's worth "saving" for another toon, or if I should just go for to get the repair bot, portals, and stats. The new goggles should be good...but won't last forever. I know that I'll like it.
-Tailoring is easy to level, gives Spirit which I'll be stacking as heals (best stat profession then other than bs?), flying carpet, some transmoggable items. Enchant is proc, which is nice on one hand, but not as good as on-use. Won't make me much money, but won't hurt either
-Blacksmithing has nothing fun for a healer, so not worth the slight stat advantage for me
-Jewelcrafting will make good money since I'm an alchemist, but only average stat benefit. No other items for raids. Cool mounts.
-Inscription has new fun toys... a staff/offhand, an enchant, but only average benefit. I won't keep the staff/off forever. Glyphs will only make money at first. Not that interested in it and don't know why
"Healing is a game of Hungry Hungry Hippos. All the healers try to gobble all the marbles up. Disc priests take the marbles off the board."
I run with tailoring and enchanting on my priest. I agree that proc intellect isn't necessarily useful. However, a spirit proc is extremely useful. After you cast the first spell, you aren't going to be capping mana out during a fight if you manage your cooldowns properly.
From a regen perspective, tailoring is a very nice profession for healers.
Find a guide on maxing engineering the most efficient way and check up ore prices on your realm. The only real concern is that ore prices at the start of expansion will be disastrous, but other than that it took me around 4k gold to max engi.
For gold making profs, get JC. Or inscription if you have the dedication. If you'll get enough herbs to start selling DMC decks, profits will be over the board.
This is what How To Priest had to say about it:
Blacksmithing
Until 8085 Haste, 2x Sockets, 320 haste/ea -- 483
After 8085 Haste, 2x Sockets, 160 int/ea -- 320
*Note, I can't stress this enough. You should be doing everything in your power to be hit capped and to reach 8085 haste BEFORE using gems. Blacksmithing will only be more valuable until you can reach 8085 haste without gems.
Last edited by Kirse; 2012-08-23 at 07:12 PM.
"Healing is a game of Hungry Hungry Hippos. All the healers try to gobble all the marbles up. Disc priests take the marbles off the board."
Last edited by Arlee; 2012-08-23 at 07:39 PM.
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Thanks everyone for the continued discussion and fantastic responses. Very helpful, for other indecisive priests too I hope
"Healing is a game of Hungry Hungry Hippos. All the healers try to gobble all the marbles up. Disc priests take the marbles off the board."
I am NOT happy about BS giving 100% more spirit than any other prof >_<
"Healing is a game of Hungry Hungry Hippos. All the healers try to gobble all the marbles up. Disc priests take the marbles off the board."