The way I read this, the initial hit is not the same as the DoT tick. I guess I'm not reading that correctly. I did test it and you are right, the numbers are the same, the tooltip just reads weird I guess. I was getting ~7.5k for the initial and tick for hits and ~15k for critsRake the target for 118 Bleed damage and an additional 590 Bleed damage over 15 sec. Awards 1 combo point.
All that being said tho, I wouldn't mind them balancing toward DD if that's the way they're going to go because using Rake to generate CPs just seems gross. I'm definitely eagerly awaiting the notes on this one.
---------- Post added 2012-09-07 at 06:47 PM ----------
I'd like to see that, I'm really liking the way feral is playing right now, with the exception of having to use Rake to get max DPS. Seems like the easiest fix for them to do and will have the least impact on numbers, if they are happy with them currently that is.
Last edited by Garth; 2012-09-07 at 10:46 PM.
It's not that they couldn't change how Rake's damage is coded, I just meant that it would be a little more than just changing a number. Unless they have a motive to care about Rake's current DoT damage then they probably wouldn't bother.
They buff the mangle, shred, but forgot to buff of shred!
gear 409
mastery 1771
with shred glyphs
Pic1 Rake damage,
Pic2 Shred damage,
Pic3 Shred! damage,
Shred! with Tiger's Fury, however, the damage lower than shred.
Last edited by scorpio0920; 2012-09-08 at 03:44 AM.
intresting so with my HC DS gear and mastery i should use rake as filler even if i jsut end up refreshing the dot?
TREE DURID IS 4 PEE
It's not advisable at the moment considering the supposed rake nerf, but once we get some actual numbers we'll see if it's still viable.
how long time do you guys think i will take for blizzard to fix Shred damage scaling with Tiger's Fury i mean if they are so fast to nerf us i think they should be as fast to make us working as intended.
It honestly won't take that long. I'm sure they are really tied up finishing off the rest of the classes and other bugs before launch. If I had to put an exact date on it, it would be the 25th when MoP drops.
Having it completely fixed right now isn't all that necessary because let's face it, progression in DS has long been over and our overall damage is still comparable to everyone else.
I do a more rigorous test.
Almost confirm, Shred! NOT buff.
No any proc buff, just Tiger's Fury and bleed up.
Shred min: 16492 max: 41713
Shred! min: 14310 max: 32993Consider frontal condition, Mangle/TF Shred!/TF, they have the same damage. (maybe Mangle/TF a bit higher, or because RNG)Shred/TF min: 19729 max: 47187
Shred!/TF min: 16452 max: 40176
Mangle cost 35 EN, Shred! cost 40 EN.
Shred of Glyph is useless any more.
Mangle/TF min: 16822 max: 40833
Shred!/TF min: 16452 max: 40176Mangle min: 13834 max: 35574
Shred! min: 14310 max: 32993
Last edited by scorpio0920; 2012-09-09 at 06:33 AM.
Yup been running about today testing and it seems like only mangle got buffed....This wont be intended (i hope!)
First time I've heard anyone say that...
I just did a short test on the dummy and my Shreds were hitting exactly 20% (+/- 0.5%) harder than my mangles.
This morning I inadvertently discovered that Dash can still increase our movement speed to 213% (244% with Feline Swiftness) - you just have to shift out and back to Cat Form after using it. Has anyone else noticed this?
Last edited by Collie; 2012-09-10 at 02:16 PM.