The major problem is that players are left behind once the next tier commences. Now before anyone uses the current wow model of let all players see all the content I think we can see where that's gotten them with pleasing their community. It has caused a divide. Mmorpg's are not about the divide they are about he community. If gw2 never implements the hamster wheel of gear progression I for one will be extremely pleased. I believe the game should be available to all and the traditional raiding model does not support that. The best solution I could come up with is world bosses. If I could implement something to appease the raiders it would be several world bosses on a massive scale. These bosses would require at least 30 very skilled individuals to defeat them with a 40 person group being preferred. That is the way ArenaNet hits both targets by making a difficult raid and forcing community togetherness to accomplish a task. Thoughts?