Comparison time!
I quest in wow - reward level: greens. I'm a happy bunny and I get to do rad stuff like getting shot out of cannons and picking up squirrels.
I raid in wow - reward level: maximumuru! Friends, laughs, hard modes, hc runs, LFR is chicken soup.
I PvP in wow - reward level: underwhelming. Leave this for others.
I hang out with friends in wow - reward level: godlike. This is what makes the game fun. And I didn't even know these guys before I joined the guild!
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I quest in GW2 - reward level: nothing. Karma is to be saved, not squandered on such lowly items you peasant. Off with ye, and go kill some more hostile stuff so I can credit your heart bar.
I do DEs in GW2 - reward level: grindu! Nuff said. It's really not all that interesting the third go round. Play a couple of hours a day and I'm still bored, even though I don't actually repeat stuff. Most DEs devolve into kill/escort/zerg anyway
I PvP in GW2 - reward level: good fun eh. SPvP is fun for a while. Then you start realizing the rank system offers no real progress. Just grinded BGs so you can 'look cooler'. Looking cooler wasn't ever a motivation to do anything for me. Virtual or otherwise.
I hang out with friends in GW2 - reward level: solo. Jumping puzzles are for solo players, SPvP doesn't allow group queueing, tourneys require composition, DEs are grinds, quests are ... non-existent. So how do I play with my friends other than zerging WvW or progressing the gxp bar?
Mood: unimpressed.
MoP: preordered.
I wish everyone that is enjoying GW2 the best. But much like GW1, this game is not worth playing for me since the PvE experience is a thinly veiled grind. I prefer my quest text to the nothing of GW2.
I don't feel that way, no. I enjoy Guild Wars 2 quite a bit, and like with GW1 I think it's something that I'll get bored with but then pick up again a few times down the line. It hasn't had a positive or negative effect on my feelings about other games.
Rest In Peace, World of Warcraft. Subscriber count doesn't matter, WoW has been dead in spirit for a while
Rest In Peace, Star Wars the Old Republic. SWTOR is a fun RPG, but a bad MMO
You really should try an elementalist if you like juggling a number of abilites. 25 abilities in fact, it's much more complex than my warlock ever was.
But there are professions that are easier, just like playing an arcane mage in WoW. Can't judge the whole game on that and it looks kinda ridiculous when you do.
Did you think we had forgotten? Did you think we had forgiven?
Well, I can't tell you what you should feel more pressured doing, however I think when comparing difficulties, it's best to use the hardest of content to compare.
So which boss would you like to use? Sinestra? Heroic Spine? Heroic Ascendant Council?
Easier?
Heroic Madness? Heroic Nef? Heroic Conclave? Al'Akir? Heroic Cho'gall? Pre-nerf Heroic Alysrazor?
Easier?
Heroic Omnotron... Magmaw... Halfus?
All of these fights require doing the right thing or dying, whether it be proper rotation, avoiding damage without the ability to roll.
Yeah its true, the beginner bosses of each tier, even on heroic, are pretty easy, but is that really what we should be comparing?
Yet the dungeons in GW2 are TBC difficulty. This guy is worried that the millions of hours hes spent in wow will be for nothing as the game continues to bleed subs.
What he fails to realise is that even without GW2, wow is on a downward spiral that I think even Jeff Kaplan himself won't be able to save.
Ah, to revel in the novelty of an new and decent MMO before starting to notice the flaws. See you back in wow in 1-2 weeks.
No, stance dancing is the opposite of what I want. If the UI had some basic functionality added, such as a way to have all of your stances (and for other classes, weapons) abilities laid out at once, and I could keybind them individually, rather than keybinding a slot that I can't move the skill on, then I wouldn't mind stance dancing by just hitting those keys, but going through the arbitrary constraint of "LOL FIRE MODE", then "LOL WATER MODE" is even worse than hitting 2 keys to max DPS
---------- Post added 2012-09-20 at 05:14 AM ----------
BC was when WoW went to easy mode, so you're basically saying that GW2 is easy
And I don't play retail WoW anymore, so I could care less how many subscribers that game has
Rest In Peace, World of Warcraft. Subscriber count doesn't matter, WoW has been dead in spirit for a while
Rest In Peace, Star Wars the Old Republic. SWTOR is a fun RPG, but a bad MMO
I'm pretty sure the hours of great times being spent are something that can't be taken once they are spent. I hated DS, cleared it 2nd day, worked on HMs for a month, and the entire guild took a 9 month break... my first break since buying the game in Vanilla... as bad as DS was, it doesn't take away my enjoyment of hitting 60 for the first time, spending countless hours in AV... doesn't take away all of the friends I made...
Basically: your weak argument is really bad.
Dunno why you guys keep compring raids with gw2 tbh. Anyway the amount of keybinds you have dosent not mean higher skill cap, just look at moba games, how many abilities you got? 5-6?
roll a ranger.
you swap weapons a lot unless you don't want to. and you swap pets as well. Idon't understand how you find rotations bland, i'm switching up a lot, moving, dodging, healing, laying traps.
roll a ranger you'll see.
I bought GW2 and it basically showed me, what I have in WoW. To me, combat in GW2 seemed very clunky, just like character animations.
I feel sorry for basically wasting 60€ but well, a mistake I learned from.
Meh. I didnt played affliction locks since loooong time. Shadow Priests? IDK. I heard their rotations got hairy in Cata. Did they? In the past few years I played a hunter, a rogue and some healing with priest. None of them had any sort of rotation that required some sort of great skill. Jebus, last thing I played was MM hunter (I stopped playing WoW in December). Watch your focus bar. Two active skills used on intervals (Chimera and Arcane/Aimed depending from your gearing style). Spam Steady Shot otherwise and once every 3 minutes press some DPS cooldown. Dont stand in fire. When DBM yells at you like a freight train, do something important like move away or click something. SOMETIMES you have some certain role like drop a trap or snare something but that is encounter specific.
In GW2 I need to dodge much more often. Aggro is bouncy and I often find to be chased by something that can 2-shot me. Auto-attack. Two skills used on intervals to increase damage (but only when I feel like I can go closer to melee range). Then there are three kits which I rotate frequently. At least try to swap to bomb kit every 20sec and drop the long cooldown bombs at feet of mobs, as long as it is safe to be in melee for a moment. That is swap to kit, use 3-skills, change. Then swap to granade kit and do same smoke granede, poison granede and frozing granede. Also use three toolbet skills (f2-f3-f4) on cooldown. Using healing skill pretty much on cooldown due to all the damage flying around. When I get hit harder, swap to med-kit. Then 1-2-3 on the run to eat some HP packs, leaded with 4 if I have some conditions on me, end with 5 for a buff and swap to another kit or back to weapon. All this while always watching the ground for often several red circles and running away from mobs chasing me, often more than one. And then look for downed people and try to ress them. I am sorry but for me that is much more frantic from what I usually did in WoW. And I for sure did more than LFR.
I am not saying that GW2 requires some awesome skills. It does not. Starcraft 2 or Street Fighter do. But saying that LFR > GW2 dungeons? Please.
Last edited by Awe; 2012-09-20 at 09:29 AM.
I can still enjoy WoW but only for shorter periods, when you've played it for over 6years you have done it so many times it's simply not fun anymore (most content, not all) the last time I played was when someone sent me a ressurection scroll and I ended up sitting in SW chatting for a week, or pretty much anyhow.