Originally Posted by
Kittyvicious
This is an RPG, based on very intensive lore and a film franchise that already exists. To think that our characters, who are elevated to the highest level of importance during the course of our story, could just wantonly dabble with the enemy and come away with no consequences is not RP. It's utter bs.
Unless you play a smuggler or bounty hunter, maybe an IA, or have the potential to switch sides (which just doesn't exist) you are written to believe that you are on a faction by your desire and/or their graces. Jedi Knight helps Sith, Jedi is exiled from the order by force or willingly. Sith helps jedi, sith is murdered.
I'm sorry, but the limitations of the game's design make it that way. Sure you might make sketchy decisions in your story, betray some people, cooperate midly out of necessity, but you don't help your enemy acquire WMDs and just trot away like nothing happened. It's fine if the defense is that we will have to see how the quest is written, but saying 'this is RP' is nonsense.