Originally Posted by
Mojo Risin
You know what really grinds my gears?
The fact that after seven years of WoW, people can still leave dungeon groups right after they get their item, or ninja items that other people deserve more.
Solution #1 - Quitting Groups
If a group doesn't consist only of you and people from your friend list or guild, then the game will check for the first person to click 'Leave group' within 5 minutes of getting a superior or epic item and before the dungeon has finished. That person will lose the item he just looted as he quits the group.
Do you know what kind of code logic nightmare this is, given the current way the game runs? Do you know how many issues it would cause, and how many potential working code lines it would most likely break? While I don't think the idea is horrible, the implementation is just... not even feasible, not in a satisfactory amount of time. Also: coding someone "clicking" a button doesn't really work, not as far as discerning WHY they did it, and what about if my internet goes out? What if I leave a group because something comes up and I need 20 minutes? YOU should HAVE to wait for me, right? Because, me leaving needs to be punished.
In addition to this, if a a player finishes an entire dungeon (since his or her time of joining the group), then that player receive a 10% chance of receiving a final bonus item appropriate to their class and specc, randomly selected from all current level dungeons. After a second dungeon, this will increase to 20%, and so on, until you're at 100% at which point you'll receive an epic item. This buff should have a 24 hour cooldown, so then you'll have to start working on it again, and perhaps it should also reset once you receive an epic item.
What if I que up as a healer, because I am after a DPS trinket, but I have uber healing gear, a shorter que, and it will generally be much better, overall, for the party? I can only get loot for healing, even though I already have better gear? Terrible idea. To do that, I would agree, ONLY if they also stripped dual spec back out of the game, else: No, just no. I have two specs, I play them both viably, I would like the option to gear them both at my leisure. The 10% thing isn't a bad idea, but this runs into more coding issues, which would probably take a lot of regression testing and debugging before they could even think about it. 24 Hour CD as in: You can't get it again for 24 hours, or it resets in 24 hours? Because: I won't run 10 dungeons in a 24 hour period and... if it is on CD for 24 hours, then when does that kick in? After you receive an epic? Which leads me to your next part: "Perhaps" it should reset?!?!?!?!? PERHAPS?!??!? Nah, let's have everyone cruise aaround with their 100% epic drop buff for... well, for as long as they run a dungeon once a day.
Solution #2 - Ninjas
When Blizzard level designers create a new dungeon, each item they implement as loot should be categorised as appropriate for agility users, tanks, dmg casters, and so on. As soon as an item drops from a boss, only people who can genuinely benefit from it will be allowed to roll. Once they've all selected greed or turned down the roll, anyone else may roll as well.
Waaaaaaayyyy too subjective. YOUR "genuinely benefit" and MY "genuinely benefit" are probably vastly different and even more different from the next poster. I absolutely "genuinely benefit" rolling on a piece of gear I simply want for transmog as it helps me enjoy the game more.
Thoughts?
See above, red font.