How much did TOR cost?
Eighty million
Here:
http://www.gamespot.com/news/star-wa...nalyst-6312400
NOTE: Pachter has always seemed to love whoring himself out to anyone that will quote him. So I stopped paying attention to his, "look ma, I'm a video game analyst," years ago.
Implied one hundred million
Here:
http://www.eurogamer.net/articles/sw...t-ever-project
Almost two hundred million
Here:
http://herocomplex.latimes.com/2012/...tic-gamble/#/0
Three hundred million claim
Here:
http://www.1up.com/news/ea-louse-blo...hammer-failure
How many subscribers does TOR need?
TOR profitable with half a million
Here:
http://www.gamesindustry.biz/article...h-500-000-subs
What was TOR's Development like?
Throwing people at the problem
Here:
http://www.pcgamer.com/2012/03/08/be...t-the-problem/
When the Beta "changed"
Here:
http://www.mmorpg.com/discussion2.cf...891478#4891478
Casualties of TOR?
One of the two BioWare brought in to run TOR's development,
Gordon Walton, actually "left" around ten months before it even got to the shelves. Around the time
things changed in TOR's Beta and apparently not long before they started "Death Staring" features, in fact. Two months after TOR was on the shelves, and with the in-game exodus well under way, "biggest project ever" guy
Eric Brown suddenly resigned. A couple months after that the layoffs began and would continue through July, including the other fellow they brought in to make TOR,
Rich Vogel. Not long after that, the doctor who actually had "Austin" in his title,
Greg Zeschuk, took it out of his title. Shortly we find out that Greg is actually taking more than a "vacation" and so, in fact, is
Ray Muzyka. Matt Bromberg, with little to no MMORPG background, supposedly took over TOR and Austin in May.