I noticed that too, its really not that difficult if you look around you and see there are a good amount of competent players, or people with enough potential to get to a point of being competent.
@Hardcoder - So because the effort of getting 10 people together, they should be rewarded for attempting the boss, right?
So being 95% just when the enemy gets to 100% is losing and not deserving ANYTHING. I guess silver olympic medals are for losers, too.
All of you must be very succesful people in real life!
Also, I'm not sure PvE and PvP can be compared in this context. Losing by a few points in PvP means the other team is slightly better (or better geared) than you. Not being able to kill the boss means you don't accomplish the MINUMUM requisites to kill it. Bosses are designed to die, other players are not.
I think it's a decent change, too many times I've been dragged down by keyboard warriors who just insult people in BG's and don't do anything, at least now I can get more for getting the team extra points.
No no. You're making a situation there, I've not done that. I'm not saying Conquest Gear should only be available to the elite, but it should only be available to those that win, which is already the case. You only get Conquest Points by winning Arena, Rated Battlegrounds or Daily Random. I enjoy that system because you know anyone in Conquest gear has won their battles.
The issue is when you can get good gear when you lose. It creates a bot culture that means if you win or lose, you still get a reward. I'm not saying you limit it to the extreme and only allow the elite any rewards, but you shouldn't reward people who lose, at whatever level they lose at.
---------- Post added 2012-10-31 at 08:11 PM ----------
In my opinion yes, because typically people will settle for that 95% and not strive to get to 100%. That is why Arena is so compelling for some, and rewarding at the same time. If you lose, you drop rating and get no reward, and if you win you're granted a lot more rewards.
Not entirely relevant, but I personally am and the many people who I work with who are also successful only got there by having that attitude. If you think second place is acceptable, you can easily slide to third, fourth and beyond. Don't just aim for first, achieve it! If someone is better then you, which does happen, study them and beat them next time.
Don't hang on to your loses, they're in the past. Move on and aim for first again!
It's high time you people join us in the real world, then.
Because in the real world, people get rewarded for participating.
It's totally acceptable to come in second. And third. And second to last (if you come in last you should shoot yourself though. /jk it's a game, it's fine to come in last if you're fine with it yourself)
One of the better comparisons between "esports" (in the broadest sense applicable to WoW PvP) and actual real life would be sports events like soccer championships etc.
Sure, there's not the same prestige and cash in coming in as the runner-up or third place but there is still a lot of reward, financially and otherwise. And there has to be.
There has to be in WoW as well which is why this is a good change that I hope is happening. rbgs are in SERIOUS need of some love.
Blizz has *always* had this kind of liberal mentality. It is the exact same thing as rewarding both sports teams in grade school "so no feelings are hurt". In schools it teaches kids that "everyone is a winner, there are no losers." It is why they had a "utility tax" on multi-class specs in the game also.
I hate that mentality, it simply sucks. You HAVE to teach kids that in real life there will always be winners AND losers, and you need to teach them to strive to be a winner, and you need to teach them to have a thick skin and accept when they lose.
This change plainly sucks, and I agree with previous posters. Why not make it for PVE when you wipe at 1%?? How about free repairs at 2% wipe and free repairs plus 100g at 1% per player??
gg blizz.
I belive this is the Major problem with Many things in the Game. Players like you Guys. " Oh I cant win 1st time so i give up " or the best 1 " Oh i cant even get Carryed by people in LFR its to hard!!" OR no this 1 it the best " Oh i didnt get the Loot i wanted 1st roll, That means LFR loot is broke!" Come on people, Get a Grip. Its called Try try again. When i joined my RBG group we lost the 1st 4, Did we cry and start bicthing like what you guys are doing? No, We got our heads on St8. Talked about Specs and plans for wining. Next week we walked in and Won 6 times.
I dont mind being rewards for trying hard. Most people on here like the idea but just wanna bicth about something so go figure, I have no problem being the Honest stone againt the tide of hate.
Remember, A Man may break a Woman's Heart - But a Woman will destroy a Man's life. - SJK @ the #Antiwokenessworld
They are just trying things to get people to participate in RBG's. The problem is that until they figure out a way for individuals or very small groups to randomly que and be rewarded its never going to be that popular. A very large chunk of the people that wanted RBG's were every day people who just loved doing normal BG's, but were always behind gear wise because you couldn't get the top gear in BG's. Instead of figuring out a system for those players and more hardcore PvPers alike who really just prefer BG's, they did nothing but create an oversized Arena match.
Thats why it has been not so successful and will continue to be. Right now you essentially have small scale Arena teams, and large scale Arena teams which is not what what most of the player base was wanting when it was announced.
Right, that's in championships, not in a single match. Only hockey, to my knowledge, is dumb enough to give a point to a losing team (OT or shootout), and it's a rule that should go away.
In any case, the vast majority of team games don't directly reward 2nd place in individual matches. And while there are financial perks for finishing down the ladder a bit, they're hardly equatable in this game.
What is the reward that is being given? Please don't say players have gotten to the point they whine about things before they have all the information, trying to give posters the benefit of the doubt.
Nail in the head here, the system was created without a proper demographic in mind, and thus no one wants to use it.
People who wanted conquest for BG's wanted the ability to solo queue for BG's and be able to earn some conquest through another means than arena, instead, Blizzard created another method for people already doing arena to gain conquest for the week. And those people, already content with Arena grinding, don't want to waste time b finding 5-7 other guys to effectively get the same reward when there is an easier method available to them
They added a feature for a demographic that didn't want or need it, rather than the one that asked for it and should have been designed for.
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