Good riddance to both. Cataclysm was clunky and never was effective, seriously. Any melee with half a brain would. Glyph of Supernova is also useless. If I am near death and I have 3-4 embers stored, I'd rather heal myself.
Good riddance to both. Cataclysm was clunky and never was effective, seriously. Any melee with half a brain would. Glyph of Supernova is also useless. If I am near death and I have 3-4 embers stored, I'd rather heal myself.
Why would you ever right click anything hostile?
http://wowupgrade.com/ - instant gear comparison for all classes / specs
Glad glyph of supernova is gone, it was completely worthless (5yard range? Really?) and counter-intuitive, and for no reason anyone, even the most novice of players should think "Maybe I get a better result in here if I die rather than staying alive." Use those embers to heal yourself instead.
Cataclysm however? I'll miss that, badly.
EDIT: Metamorphosis melee gone due to their inability to fix a -bug-, will also make Demonology even worse as a spec in pvp situations when you require, as all classes do, focused burst to kill a target.
Last edited by DG01; 2012-11-03 at 10:31 AM.
Destruction PvP movie: https://www.youtube.com/watch?v=yXXkGgkpcis
All right, Destro's CC will be the weakest of all classes,congratuations!!
Blz, I prefer strong CC to high cost,high damage CB, you know?
20% decrase CB and give us 20s shadowfury,whice is nice to me,perhaps all destro PVP players.
Last edited by shinewaylee; 2012-11-03 at 11:27 AM.
That would be so nice in PvE !
Cataclysm animation and concept were awesome, but the implementation was poorly designed. Afaik they're still messing with the spell to come up with something better than what it was. It deserves to go live.
Well, I hope it comes back in a refined form.
Was looking forward to blowing up noobs with Supernova in random BGs too. >.<
Anyone playing a warlock that had any idea about what the spell "Cataclysm" did, knew taht it wouldent work as the designers said it was intended for, i mean...seriously, why wont they just give us a self-banish, immune to any damage for x seconds but cant do anything for x seconds, this was suggested even back in TBC before WoTLK was out in the "Warlock ideas" thread (official) it was a few years ago, but it is still a valid idea.
The GCD on Touch of Chaos is always 1 second regardless of equipped weapon.
I wouldn't say 'OP', but there is certainly great potential. Frankly, it wont make that big a difference as you'll still get that damage within the window of popping your cooldowns, it'll just be a little more backloaded towards when Doom actually ticks.
The other way to look at it though, better multidotting, and for PvP, better spread pressure. I actually welcome this change fully.
Last edited by Jessicka; 2012-11-03 at 12:24 PM.
Destruction PvP movie: https://www.youtube.com/watch?v=yXXkGgkpcis
Doom isn't THAT easy to dispel. Let's assume it's a 1v1. We have up to 4 debuffs we can apply to a target: Corruption, Doom, Shadowflame (granted incredibly short duration), and a curse. With dispels on an 8 second CD, they could probably get in 2 dispels before the first Doom tick, which is not enough to dispel everything. Sure it's not a perfect scenario, but there's still a chance that we can get a tick off.
Doom was the logical place to dump the extra Meta damage to compensate. ToC would have been a bit too bursty, and since the melee damage was small over time, it makes sense to add it to a DoT.
Besides, with the shift of damage from melee to Doom, this will actually increase our damage outside of Meta as well, and will probably be a dps increase overall, especially for multi-dotting scenarios. We already roll incredibly strong 1.5 minute Dooms, the extra 25% damage on them will more than outweigh the melee damage we had in a PvE situation.
Qu1rex beat me to it
Last edited by Vetro; 2012-11-03 at 01:52 PM. Reason: qu1rex beat me to it
Dispells dispell all the effects now in one cast.Doom isn't THAT easy to dispel. Let's assume it's a 1v1. We have up to 4 debuffs we can apply to a target: Corruption, Doom, Shadowflame (granted incredibly short duration), and a curse. With dispels on an 8 second CD, they could probably get in 2 dispels before the first Doom tick, which is not enough to dispel everything. Sure it's not a perfect scenario, but there's still a chance that we can get a tick off.
But dispel removes every debuff... And since it's on an 8 sec CD, you'll always have it ready before Doom ticks. I'm not saying it's a bad decision, I'm saying that it might reduce Demonology's effectiveness in certain scenarios (especially against the fabled godcomp).
Destruction PvP movie: https://www.youtube.com/watch?v=yXXkGgkpcis
Would be much better being baked into ToC/CW.
i fully agree with Fiddi2bit, it should have been baked into touch of chaos. it wasnt a logical choice to put it into doom, atleast not to me, ToC was the more logical choice. for me the ranged "melee" attack hit for 8-12k(depending on buffs) with ToC hitting for about 35k(about 50k with dark soul and other buffs which ironically isnt that much more than shadow bolt for some reason), it seems to me that buffing ToC by the said 25% would yield the same benefit as the auto attack and it would actually feel like the ToC would hit harder than shadow bolt(more dps ofc due to it being instant)
They need to make doom undispellable then.. and this will fix the problem. or atleast give us a glyph that does so.