Loot Servers Are A Myth
Lylirra has confirmed that there is no such thing as "loot servers", at least by their design.
Originally Posted by Blizzard (Blue Tracker / Official Forums)
Oh, yes. That theory.
While there are a number of factors which can influence what kind of loot you get (Magic Find, MP level, # of NV stacks, etc), they're all character-based. Which server you play on -- or what game you join -- doesn't really have any bearing on your likelihood of seeing a Legendary item drop.
Sure, you might have an easier time farming some games than others based on what monsters spawn, which means you'll probably progress a little faster and kill more things (killing more things = more chances for loot to drop), but that's about it.
Thanks for the input Lylirra, what about if your dead when they die? also what about if your in town?
In order to be eligible for loot or experience you need to either a) tag the monster in combat or B) be in proximity when the monster dies.
So, you could technically hit a monster, die, TP back to town and flirt with Leah a bit, and you'd still be eligible for loot when that monster dies (even if it dies when you're not nearby). Similarly, you could charge in headlong into combat ahead of your friends, die before they get there, and when your friends saunter up and kick the monster's bucket, you'd all be eligible for any loot the monster drops.
The blues are simply reporting the coders' solemn belief that they correctly executed the design they were given. Of course, just because the coders believe they successfully implemented the design team's vision doesn't mean that they did. If that were the case, there wouldn't be bugs. But there are.
It certainly possible there may be an issue we're unaware of. If that's the case, players need to post in the Bug Report forum and provide as much evidence as possible so we can investigate.
The design intent, however, is as I stated before.
If you hadnt put that "really" in your statement you could have squashed a rumour right there.....but now its still open to interpretation.
The "really" applies to this statement in my post:
Sure, you might have an easier time farming some games than others based on what monsters spawn, which means you'll probably progress a little faster and kill more things (killing more things = more chances for loot to drop), but that's about it.