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  1. #21
    High Overlord Serb's Avatar
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    Quote Originally Posted by Keashaa View Post
    Have you covered the explosions of the big add by using cooldowns (paladin bubble ftw) or not? Our guild members yesterday struggled with countering both the big adds explosion as well as their own -.-
    In P3: do you cover the raid with the people that are reshape lifed? Since they will heal themselves instead of getting damage, it would be interesting to stack the whole raid at the boss and have the other people cover them by standing outside (but still being able to hit the boss). Is that okay or am I misjudging something?
    On our last nights kill we did the following:

    Raid comp was two tanks two healers (rdruid and rshaman) and mixed dps.

    P1:We kept releasing people ASAP , no puddles were consumed. Had one ranged dps on slimes trough out entire P1+P2 so we made sure they are dying one by one before next set spawns.

    P2: Again we were releasing people ASAP , no puddles were used. IF controlled person had it's CD ready on Amber Strike we were interrupting Monstrosity's explosion , otherwise I just called for some Raid CD's to reduce the dmg income. In all honesty , explosion from Monstrosity doesn't hurt that much , compared to explosion from construct.
    If it goes trough there are high chances you will lose someone.
    During this phase , if healer (s) get reshape life on them , we were saving personals , healthstones and were releasing him/them ASAP.

    P3:Just before we've finished off Monstrosity we started to build up stacks on the boss via Amber strike , then we all stacked near the boss and rotated some raid CD's.
    Interrupt yourselves > eat the puddles to regen energy if yer bellow 50% and zerg is pretty much what you gonna do.
    Serbian <MYST> , Draenor EU

  2. #22
    Stood in the Fire Riemu2k3's Avatar
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    Quick Questions about Phase 2:

    Do you guys interrupt the Knockback? Or do you generally play without melees? We run with 3 melees and getting hit/knockbacked by the explosion really does hurt mana wise with 2 healers

    Our Major Problem in Phase2 however is the Fling the boss does (where he takes the tank and throws him). Somehow, during that time when he carries the tank, he goes and melees other raidsmember, mainly melees. The tank who gets flinged cant do shit until he lands/get out of the stun. So the offtank needs to taunt it right? But what if your offtank has just gotten amber-shaped and you werent able to get him out in time. We had that couple of times. Someone just dies during the flings.

    Are we missing something?

  3. #23
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    Tank shouldn't get turned into a construct during phase 2 except maybe at the first fling when its still a construct from phase 1. You can't interrupt the knockback, however as I said before, you are able to parry it. We run with 3 melee 3 ranged aswell and have our fury warrior taunt the monstrosity and pop Die By The Sword when we get a fling while the other tank is a construct. If you're a 25 man guild you can probably afford it to run 3 tanks though.

  4. #24
    Quote Originally Posted by Keashaa View Post
    Have you covered the explosions of the big add by using cooldowns (paladin bubble ftw) or not? Our guild members yesterday struggled with countering both the big adds explosion as well as their own -.-
    In P3: do you cover the raid with the people that are reshape lifed? Since they will heal themselves instead of getting damage, it would be interesting to stack the whole raid at the boss and have the other people cover them by standing outside (but still being able to hit the boss). Is that okay or am I misjudging something?
    You're really over thinking this and the fight is really as simple as I posted. We 2 healed it with a disc priest and holy paladin. Sometimes the healers would get construct in p2, but still we pretty much just ignored the big explosion (may not be able to in heroic). There really is no damage in p2 if you kill the small adds ASAP, which you should do anyways. You can kill them before the next one spawn, so they never heal.

    Phase 3 is extremely easy. As soon as you enter the phase pop bloodlust so all 10 members get it. As soon as someone gets construct, they run up and spam 1 and use 2 when needed. If their energy is low (we call out people by looking at DBM to help), they go out and drink 2-3 puddles to get back up. We just loosely spread around boss. I don't even really know how the p3 damage mechanic works because it was trivial. The enrage is basically killing boss before you lose puddles.

    Once you get this down, you can go collect your epics from the empress.

    ---------- Post added 2012-11-11 at 08:13 PM ----------

    Quote Originally Posted by Riemu2k3 View Post
    Quick Questions about Phase 2:

    Do you guys interrupt the Knockback? Or do you generally play without melees? We run with 3 melees and getting hit/knockbacked by the explosion really does hurt mana wise with 2 healers

    Our Major Problem in Phase2 however is the Fling the boss does (where he takes the tank and throws him). Somehow, during that time when he carries the tank, he goes and melees other raidsmember, mainly melees. The tank who gets flinged cant do shit until he lands/get out of the stun. So the offtank needs to taunt it right? But what if your offtank has just gotten amber-shaped and you werent able to get him out in time. We had that couple of times. Someone just dies during the flings.

    Are we missing something?
    You should break your tank out right away at the start. The reason it went to others is because your tank was still a construct from phase 1.

  5. #25
    High Overlord PewpewNL's Avatar
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    We kept the 3rd construct in p3 and we BL'd in phase 2 focus constructs over amber adds.

    Made a kill vid (pretty funny end )

    http://www.youtube.com/watch?v=9fZMiB2KW7o

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