ya i agree with everything you said
yes warriors cant do much against frost mages, blood dk's or resto druids???? how are they OP
Excellent. Just started gearing up my warrior. World of Warrior and Mage Craft ftw.
We need 3 versions of WoW.
World of Overpoweredcraft with only warriors and mages
World of Averagecraft: hunters, priests, druids, dks, paladins
World of Suckcraft: shamans and monks.
nice recap !
Don't let reck stack with skull banner in PVP simple
Also its scary that they aren't looking at the other classes ( Mage, Spriest, DK, Rdruid, Hpala) That can also do crazy burst in a short amount of time. And before you say it, obviously warriors do a lot more instantly, but the point still stands.
Once again blizzard chooses to steadily nerf 1-2 classes while leaving the rest untouched for a patch or two. Just wait, you won't see much KFC anymore, it'll be God Cleave ( Mage , Spriest , Rdruid ) and then you'll realize how ridiculous that comp is too.
They need to start employing 11x gladiator players and stop throwing out random changes that solve nothing. Really, Avatar makes you no longer immune to slows? Guys. Its not the immunity. You don't die to the immunity. You die because you're in a 4 second stun being hit for 300k.
I'm glad i've stopped taking pvp seriously in this game and just treating it as a joke to be laughed at. The frustration that was caused by rogues in 4.3 and mages in 4.1 was far to great to ever consider looking at it any other way.
Well they were hard to beat but imo the OP way of describing them is excessive. they are not THAT good
Actually i agree that developers are clueless as always and people overlook other rediculous classes becouse warriors now are most rediculous one. As soon as wars get nerfed, we're in for chain queuing into SP and mage comps and ppls will be complaining about how SPs are chaining their instant procs for rediculous burst, about their outstanding utility etc.
Imo:
1. TfB needs rework that should reduce RNG burst potential.
2. Avatar dmg increase lowered, duration lowered, cd lowered. It will make avatar a usefull tool, instead of all or nothing and usable couple of times over 1 game.
3. Shockwave cd increased. AOE stun not affected by avoidance is too good to be on a 20 sec cd.
But tbh even that might be overkill if some other classes will be left unchecked.
nerf warrs
Going to be much more dependent on your healer again, and I hate that they are removing the throw silence(although the pummel one is definitely OP), throw silence is one of the most fun and iconic warrior abilities.
With a good healer in 2s/3s/5s it'll be 90% of what it is now.
In double DPS 2s its going to get hit really hard.
I really snicker at warriors saying they aren't OP at the moment... last I checked, and yes I spent the time, in the top 100 rated 2v2 arena teams there were over FIFTY warriors... yes, 50. (And just 2 locks ... yep... certainly not the cata days anymore). It is a ridiculous balance problem that has decimated arena for other classes. (Now, if I can just get my war up to 90 fast... lol).
Demo locks actually are amazingly strong if you can't dispel dark soul (comp, cc, trash buffs), and blood fear is the most retarded CC in the game (before even considering its insane break threshold). They certainly aren't as represented as warriors, but it doesn't mean they're in a different league.