Originally Posted by
Kisho
This fight is terrible for Hunter DPS. It was even worse before, but now that pets benefit from weak points they're not quite so bad. But it's still not optimal in the slightest.
However, this is offset by the fact that Hunters are the best kiters for this fight, bar none. A position which will only get stronger in 5.1 with the removal of Aspect of the Fox (and all abilities being able to be cast on the move by default).
Ergo, you want both your Hunters kiting and either 2 healers or the 2 tanks. Personally my raid group uses 1 hunter, 1 healer, and the 2 tanks: this is because we only had 1 hunter in the raid, and we took 2 healers for our kill.
Essentially we were struggling on the DPS as well, until we decided to bench a healer and bring in an extra DPS. This worked, we got our kill.
That said, I can see a lot of areas of slack, not just in your hunters. The fact is your mage and priest are pretty low on DPS given the mechanics of the encounter: they can and should be doing at least another 15k - 20k. Hunters cannot benefit from the mechanics nearly as much, so their DPS suffers (but they do the kiting so the other classes can do extra DPS).
Your Hunters can certainly do more DPS, but overall your entire raid (sans tanks/the DK) should be doing a lot more given the situation.
Oh yeah, and while the Paladin going DPS spec would help a lot, the Brewmaster Monk cannot do the same. So much of a Monk's mitigation comes from simply being in the correct spec, while the Paladin can get by with high armor. But your Monk is doing great DPS in tank spec anyway, so it's a non-issue. Your Paladin could add on an extra 20k DPS or so by going DPS spec though.