A link straight to a forum post I made on the EU forums.
http://eu.battle.net/wow/en/forum/topic/5939833969
Right now, Aspect Of The Cheetah (AOTC) is as close to useless without actually being useless as its possible to be. Let's face it; its main function is to speed up corpse runs. Aspect Of The Pack (AOTP) has had some very limited and situational usage both in Yogg-Saron's brain and during the Ice Phases on Hagara. But I hardly think either of those are reason enough to allow the abilities to linger on in such a sad state. By removing Aspect of the Fox in patch 5.1, Blizzard seems to be willing to address game play / functionality issues of hunter Aspects.
In that light, I'd propose the following. Firstly remove AOTP. Secondly change AOTC to:
Aspect of the Cheetah - 3min CD, increases the hunter's movement speed by 30% for 6 seconds. Only one aspect can be active at a time.
No more of this "...if the hunter is struck he will be dazed" nonsense, either! We'll be paying a price by losing both the 10% damage boost from Aspect of the Hawk as well as the 15% damage reduction provided by Aspect of the Iron Hawk. I think this is a fair trade off of good and bad. As for whether this should be reset by Readiness, I think it probably should. I don't think the ability is powerful enough to sacrifice the reset of DPS cooldowns in order to get a back-to-back sprint. Moreover, this proposed change more accurately reflects the actual behaviour of a Cheetah – a short burst of speed followed by a much longer recovery period. The ability will “feel” more Cheetah-ish, if you will!
Movement speed increases seem to be two a penny - except for hunters. We do have the option to talent into Posthaste, but even that movement speed boost is predicated on using Disengage first. Also, Crouching Tiger, Hidden Chimera is just far more attractive from a raiding perspective. A 1 min CD on an ability that will grant us 50% damage reduction for up to 6 seconds or can act as a pseudo-immunity? Yes please! Even taking into account the rather high price we'll sometimes pay (50% damage reduction for up to 6 seconds in exchange for turning off our attacks), CTHC is still a very attractive, and almost mandatory, talent for progression raiding.
As I mentioned, movement speed boosts abound for other classes. As well as playing a hunter I like to mess about on a Feral Druid, Rogue, Shaman and Priest. Those 4 classes alone have access to:
Feral - Cat Form, Feline Swiftness, Dash, Stampeding Roar
Rogue - Fleet Footed, Sprint, Burst of Speed, Shadowstep
Shaman - Ghost Wolf, Spirit Walk for enchancement
Priest - Body & Soul, Glyphed Mind Flay, Feathers, Inner Will (and its associated glyph of Inner Sanctum).
That's four classes with access to a total of 14 ways to boost movement speed. I've deliberately omitted the boot enchants.
The most cursory glance at Wowhead reveals the following movement speed boosts for these classes, too:
Death Knight - Unholy Presence, Death's Advance
Monk - Tiger's Lust, Momentum
Paladin - Speed of Light, Long Arm of the Law, Pursuit of Justice
Warlock - Burning Rush, Glyph of Unending Breath (I jest), Soulburn: Demonic Circle
Warriors - Glyph of Enraged Speed...ok, wow
So, we can see that Mages and Warriors are in a similar boat to Hunters in terms of not having bona fide movement speed boosts. Furthermore, given my almost complete unfamiliarity with the classes listed above, I may well have missed some other movement speed boost they can access. However, the plight of other classes shouldn't diminish the argument to grant hunters a bona fide movement speed boost either.
Now, the big wish...
Glyph of Aspect of the Pack: Grants the effect of Aspect of the Cheetah to raid/party members within 20yards. Only one aspect can be active at a time
Now, this is a big'un. Blizzard seems to shy away from granting raid-wide utility to pure classes (buffs/debuffs aside). Even Symbiosis doesn't allow, say, a Mage to cast Tranquillity. That goes to Shadow Priests who previously were able to use Divine Hymn anyway. This glyph would mark a sea-change in Blizzard practice and probably is a total pipedream, but I can hope!
To summarise: Right now AOTC and AOTP are both virtually irrelevant. My proposed change to AOTC would further round off our non-damaging spell toolkit nicely. Having such a CD isn't going to change Arena/BG effectiveness to any great degree, would be beneficial in a myriad of ways in the PVE sphere, and has a nice balance of give and take.