Originally Posted by
Euphrates
I think it varies a bit on 10man vs 25man.
On 10man, you have adds with relatively low health pools that are fairly spread out around the room. I think multi-NT on everything, and glyphed combustion on bosses on cooldown is the basic idea there.
On 25man, thaving so many extra adds means they tend to 'clump up' a bit more and give the opportunity for double or triple combustions (via IB spreading), although the health pools are still low so a 20 sec combustion will often be largely wasted on adds. Still multi-NT everything, but use unglyphed combustion on 'clumps' of adds on cooldown is my aproach here.