Hi guys,
I've made a video guide covering some of the many useful abilities for pvp, some players may not be using their monks to it's full potential, hopefully this brings to your attention some abilities you may not use in pvp!
Written Version:
Monk Windwalker PVP Guide - rotation, cooldowns & abilities
Hey guys, in this guide we’ll be covering a windwalker pvp guide on your abilities and how they work, when to use cooldowns and the rotation or combos I use in PvP.
Rotation.
So let’s get into our abilities, now as of patch 5.0 tiger palm generally isn’t used in pvp unless of course your target is for example iceblocked you may want to throw down some tiger palms on their pet until your target is out, when patch 5.1 comes out Tiger palm no longer needs to be used 3 times to gain the buff.
Right off the bat Rising Sun Kick is the hardest hitting damage move you have so I tend to use this first, also reducing healing done to your target is always nice aswell, followed by Black out kicks, you should always prioritize rising sun kick over black out kick, it’s a great idea to using fists of fury when you can.
Make sure you kick your target regardless of whether they are a caster of not, disarming them even if they are a caster since disarm also gives you a damage boost if their weapon is better than yours.
Ensure you continually use expel harm and chi wave if you need to keep yourself up.
Cooldowns
So the most important cooldown you will use as a windwalker monk is Touch Of Karma, knowing when to use this is the defines you as a monk, of course this is a defensive cooldown but once you master it’s potential you’ll realize it has an offensive use as well.
Take careful notice of when you’re being focused and redirect their burst to someone else, Touch Of Karma has to the potential to do over 300,000 damage so make sure you put it to good use.
Fortifying Brew and Diffuse magic are great defensive cooldowns but I wouldn’t recommend using them at the same time unless you’re in real trouble, waiting until you collect a few magic dots and reflecting them will help your damage.
Detox, this ability is very powerful make sure you remember to use this, dispelling shadow priest diseases, rogue and feral druid poisons and especially DK dots will severely reduce their damage as your enemies rely on these dots to do more damage.
Knowing when you use your pvp trinket is very important, the general rule of thumb is to use it against cc that have a big cooldown, for fears which generally don’t have a cooldown I always aim to trinket the first one, ensuring the fears I receive after are effected by DR, don’t break cc with your trinket that you can remove with Tiger’s Lust or Diffuse magic.
If you find you get kited a lot make sure you use your roll to break slows, even if you don’t have to, even Flying Serpent kick and cancel it to break slows and slow your enemy.
Once you master your abilities you can pull off some amazing combos, for healers this is especially important, I generally don’t give a healer much chance to heal, I start off with rising sun kick to reduce any healing immediately, followed by a disable and which allows me to walk up to their front and kick, silencing them for 5 secs, after this Leg Sweep, followed by Rising Sun kick and by this stage you should be able to kick silence again, after this I like to paralysis even if you break it immediately the point is to really mess with their healing rhythm.
That’s it for this guide guys, I hope this has helped you, if you have any questions let me know and as always thanks for reading!