So, I've seen and copied the full set list for DGM. Not going to say exactly how this happened, but it involved a visit to WotC, a camera phone, and some papers that *someone* clearly shouldn't have left out. WotC didn't know I'm a player and enthusiast as well as a business contact (and have posted here before, but this username is new... I do want to hide my tracks a bit). I don't think there's much chance I could get in trouble for this, since I don't work directly for WotC.
It is humanly possible that this could change before release, or that the set list I've seen is an early draft.
The set has 156 cards, including 10 mythic rares, 36 rares, 55 uncommons, and 55 commons. It does not have new basic lands. One of the mythics is a very weird and fun planeswalker, Ral Zarek, who is UR, and it has one completely new keyword, although all ten previous guild keywords return.
In case you were wondering what else returns, or what Niv-Mizzet has been hiding, it's the new and upgraded Nephilim. And now there are five, they're legendary, and they use hybrid mana. For your perusal, five of the ten mythics, in a cycle:
Acushla, Terror of the Clans (M)
Legendary Creature – Nephilim
G/W W/U U/B B/R
5/5
Flying
Whenever an opponent explores, you may look at the top three cards of that players library and put any of those cards on the bottom of his or her deck.
2W: CARDNAME gains lifelink until EoT.
2B, T: Destroy target tapped creature.
Azurelshi, Bane of the Cultists (M)
Legendary Creature – Nephilim
R/G G/W W/U U/B
5/5
Lifelink
Whenever a creatue enters the battlefield under an opponent’s control with any +1/+1 counters on it, exile that creature.
2G: CARDNAME gains deathtouch and trample until EoT.
2U, T: Attacking creatures get -1/-0 until EoT.
Davriki, Breaker of the Senate (M)
Legendary Creature – Nephilim
U/B B/R R/G G/W
First Strike
Whenever a spell or ability detains a permanent you control, exile that permanent and then return it to the battlefield. It deals damage equal to its CMC to target creature or player.
2B: Regenerate CARDNAME.
2G, T: All creatures lose flying until EoT.
Dvermi, Scourge of the Conclave (M)
W/U U/B B/R R/G
Legendary Creature – Nephilim
5/5
Deathtouch
Whenever an opponent proliferates, destroy all creature tokens.
2U: Return CARDNAME and another target creature to their owners’ hands.
2R, T: CARDNAME deals 2 damage to target creature or player and 2 damage to you.
Gavrill, Light Against the Dark (M)
Legendary Creature – Nephilim
B/R R/G G/W W/U
5/5
Trample
Whenever a spell or ability controlled by your opponent puts a card from your library into your graveyard, you may put that card into your hand.
2R: CARDNAME gains haste and first strike until EoT.
2W, T: You gain 1 life for each card in your graveyard, then shuffle your graveyard into your library.
You'll notice that (like much of the RTR set) this set of mythics has a lot of cyclical elements: each has a static ability, a triggered ability, and two activated abilities, one of which involves tapping. The Nephilim seem generally opposed to one of the five friendly-colored guilds;there is indeed a cycle of multicolor cards (at rare, not mythic, also not legendary, also not all creatures) that is directly opposed to each of the opposite-color guilds.
Here are a few points that make me wonder whether the set list I grabbed (and yes, copied in entirety with my cameraphone) is real, or at least current:
*The Nephilim are effectively tricolor, not four colors, since the hybrid mana means they can be cast with only three colors each. Why not just print them as tricolor cards?
*Some seem wonkily overpowered for 4CC creatures, even with the stringent color requirements.
*The cycle is a tad TOO regular for my taste (I see this in other cycles in DGM on the set list, too): the activation costs, stats, and abilities all line up so evenly. The Nephilim from Guildpact had more variance.
Well, let me know what you think, and I'll start posting more of the set list after the holidays.