So why don't they just increase hunter base damage by Aspect of the Hawk's % and remove the entire concept of Aspects from Hunters?
Aspect of the Cheetah/Pack are the only aspects that are a choice at this point. Hawk will be up 100% of the time and only swap for a run boost.
No more aspect choice necessary
No more ammo
No more pet feeding
No more pet loyalty
I understand it simplifies the class, but to what extent? "Quality of life" is often used as a label to cover "make it require less thought"
I understand taking out unnecessary PITAs (I never liked having to pay for my damage with arrows. DPS had GPS; gold per shot) but at the same time it makes me sad to see the classes becoming so identical.
Hunters are basically just mages with a different cast animation and spells that do different damage types.
Hopefully they'll come up with actually interesting aspects.
Since we have no dead zone, but our dodge is laughable and we have 0 parry, perhaps monkey could come back?