Whats an x-fire?
That's the problems with curves, someone will always be in the top and someone will always be at the bottom. Or as a real life example, stack ranking evaluation of job performance. You could be in the top 10% of the world in performance, but if your group consists entirely of the top 1%, you look incompetent (and so do at least 4 other people in the top 1%). Likewise someone who's barely in the 40th percentile would look godly if everyone else was in the 10th.
Problem with relativity. And the performance doesn't even consider all the players that used to be at the top that quit. You said you are in a top 100 guild. Do you think you'd still be a good player when compared to the people in a top 5 guild? As a top 100 guild you're definitely good compared to the majority of the WoW playerbase, but you might be considered average at best in a top 5 guild. You seem to understand how relative skill is in this game, but a lot of people view it as a black and white, you're good or you're not proposition.
"There is a pervasive myth that making content hard will induce players to rise to the occasion. We find the opposite. " -- Ghostcrawler
"The bit about hardcore players not always caring about the long term interests of the game is spot on." -- Ghostcrawler
"Do you want a game with no casuals so about 500 players?"
Unless there is a level change from 85 to 90 like MOP, your gear will last you into the next raiding expansion. Also it would depend on how fast you progress on how fast you could gear up. Gear has come very quickly this xpac between crafting,rep and lfr along with good progression in raiding. But realistically gear is just something that speeds things up some, we were raiding cata in blues and greens downing bosses. While others on the server were geared and couldnt down the same bosses, i think the massive gear available is to offset skill level imo. Most guilds overgear the current content but the skill level is low.
Let's put it this way: his position should be rotated every 2 years. That ensures there's new vision there, not a monopolistic view of how the game should be played.
You can put Cata and MoP solely under GC's belt and how the game has gotten worse overall, as he's the lead...and leading the game towards a dead end.
We don't need streamlining to FPS levels, where FPS games are expanding their unlocks and even offering talent builds (BF2142 and BF24F are great examples of talent building in FPS games). He's turning WoW into a shooter, where other devs are turning FPS games into MMORPGs (and FPS games make 10x more money than MMOs).
Backwards.
From the #1 Cata review on Amazon.com: "Blizzard's greatest misstep was blaming players instead of admitting their mistakes.
They've convinced half of the population that the other half are unskilled whiners, causing a permanent rift in the community."
I don't understand where you have this ideal that you have to do 25+ dailies a day on each character to get your characters where you want them to be. Even if you did every daily available in a day and maxed out rep with -all- factions you could only buy 1 valor gear from 1 of the vendors every two weeks. I can understand you would get burned out doing that, its like being in a marathon where they tell you that you can have a goodie bag at the end of the race and you decide to run it 25 times in a row and when you get to the end you still only get 1 goodie bag.
Its up to you to gauge how fast you want to do the content, theres no reason to over do it. Just because the dailies are there does not mean you have to do them all at once. Cripes.
I agree they were always a small demographic, but I also think that within the confines of the WoW population that demographic has shrunken from it's original size for a variety of reasons.
The obsolescence of zones is a result of old game design. A new game with self scaling zones, removing gear from character progression, and making rewards and progression tied to activity rather than the nature of the activity would all be things to consider for a new game, but WoW is tied to it's roots. I agree that MMOs need to change, I just don't think that the shift from big box dungeons to facebookesque mini games is necessarily the best evolution.
Tbh, while i enjoyed your little satire, pulling numbers from your rear makes me simply not want to take you seriously. Not only you don't have any idea on the number of players that actually completed normal modes (a whole MONTH after they were released), you assume the entire playerbase has actually any kind of DESIRE to raid. Why include people that don't care about raiding(and there's a very high amount of them)?
Besides, there's just a point where Blizzard CAN'T please everyone, specially since it seems that the more Blizzard tries, the more people complains because they feel entitled to play a game 100% tailored around them when its just plain impossible. When they admit this and find other ways (raise the monthly sub for all i care) to make the game profitbale using the playerbase that is actually interested in MMO gaming, the game will only get better from that point.
I would welcome the challenge of a top 5 guild and usually the top guilds have much better rosters across the board. Like us in 25 man, we carry quite a few that arent good or bad but are at the bottom of the meters at the end of the night. A top 5 guild has great numbers across the board and you can also use WOL or Epeen bot to see where you ranked according to all of the players that use a public log. To rank in the top 200 is rewarding for me and i gauge myself against the best to see how i am doing,fire mage ftw lol. To me there is a good player and a bad player, numbers make that very obvious. The fact that blizzard is throwing gear out there is there attempt to nerf content without nerfing content lol.
All he means is that a lot of what they put in to do is so time consuming in aggregate that whatever your playstyle the game expects more time from you to progress to make it feel like its worth the investment.
This effect is across all playstyles from solo daily players, to dungeon runners who geared via JP and valor in the past, to AH junkies who have to farm spirits, to normal and heroic mode raiders. Everyone has had had a time demand increase of some sort put on them. Be it dailies to open up valor vendors, extra raid bosses, more dungeons to cap valor, dailies to get bonus rolls, removal of transit conveniences so more time is just spent "going" to places, to running a farm...
You look at that list and see there is a LOT to do. And for almost every type of player to get to where you were before, it takes more time. The only players who gained are super casual quest lovers who finally got a way to earn valor outside dungeons. That could have been added without the game deciding we all need to play 10 to 20 hours per week. It's a fun game and all but when you think of how much time you end up spending just doing your normal thing and whatever extra is needed to cap valor, it's a bit much for being just a game.
My experience is that I see more and more old friends coming back as the word spreads about this excellent expansion.
@Ghostcrawler:Some advice: [My pet issue] is why there were sub losses is one of the weaker arguments players use. Players don't have that data.
I would have to agree with this. As my RL friend told me had a good raiding guild that needed dps help and the first night i raided with them i could see they were all very bad. A ungeared alt finishing 60 million dmg ahead of geared players is what I call bad, imo. I tried helping people out with reforging,gems, macros and rotations along with when to use cds. It didnt matter what i did, nothing really changed numbers wise. We cleared all of heroic but only after replacing most of the raid including my friend with my friends alts.
"There is a pervasive myth that making content hard will induce players to rise to the occasion. We find the opposite. " -- Ghostcrawler
"The bit about hardcore players not always caring about the long term interests of the game is spot on." -- Ghostcrawler
"Do you want a game with no casuals so about 500 players?"
I like how you wrote it. This is what I mean under "gear treadmill". Why the heck to grind millions of dailies, farm millions of lucky charms, if you will never be able to enjoy results of your work? By the time you will be amidst upgrading gear - it is to be sold to vendor due to new raid tier. So in the end you will have half-upgraded gear and zero gear for any offspec, as all VP is used for upgrading. By the time you will get that 0.000001% drop chance weapon (or any other wanted lottery drop), there will be other raid tier already. It's just rat races since t9, and in MoP they got new disgusting colors.
More people are getting this clue already. There is nothing fun in rat races. "What are we fighting for?" Why spend so many efforts into something, which will be considered vendor trash in a month or less? Why farm lucky charms, if lottery is broken anyway? By the time you will be half geared from lottery, it will be another raid tier anyway.
Also, to quote this verbal diarrhea once more, the day people stop assuming raiders "don't work" or don't have "normal lives" with everything that our society labels as "normal", is the day i'll stop assuming being a casual is an excuse for bad. I work 8-4 40 hours a week and feel free to judge my armory, its tied to my sig picture.
"There is a pervasive myth that making content hard will induce players to rise to the occasion. We find the opposite. " -- Ghostcrawler
"The bit about hardcore players not always caring about the long term interests of the game is spot on." -- Ghostcrawler
"Do you want a game with no casuals so about 500 players?"