Originally Posted by
Rielthas
Oh and I'm not saying that this was right or wrong in game design, it was probably wrong, but that it increased the chances that players who wanted it of getting extra loot. Its something that one should consider when comparing the chance of loot with the old sysem to the new. That and item trading made it feel that the chances of getting loot was greater, and made the LFR more exciting, and something that I personally was excited about doing every week (a must do). Now, It just doesn't feel as exciting anymore, and for the first time since the LFR was invented, I skipped doing most of the bosses last week, except the ones dropping tier tokens, because when push comes to shove, the chance of feeling rewarded from doing those lower bosses I've killed a number of times before was less then the time and effort I had in me to run it. Once again, this has never been the case for me since the LFR was launched. If I was the only person starting to feel this way, that would be one thing, but I don't get the impression I am. I hearing this more and more each week, and the que times for LFR are getting greater. It hasn't taken a half hour to get a que into The Terrace of Endless Spring in the later afternoon until this week. It could just be weird coincidence, but it feels like less people are running the LFR then in previous weeks.