Originally Posted by
The Darkitecht
Guardian Trait: Crits grant party members might!
Warrior spell: gives party members 20% crit! (A boon guardians cannot easily acquire)
Warrior Banner: Boon duration increase.
a very simplistic example of 3 skills in synergy to provide a great affect.
now do that with every rune, sigil, trait, gear choice for all 5 members of your party, and compare that to 5 players running around shooting their rifle/scepter with a 5 signet build.
Sure, as has been argued a thousand times on this and other internet forums, you can be 'successful'. If success is taking an hour or more to do an explorable, having to graveyard zerg and repair multiple times.
Progression in GW2's current state:
1) Finish the dungeon in a long and painful manner.
2) Finish the dungeon hopefully faster, with greater understanding of what caused the pain.
3) Finish the dungeon even faster, with very little pain.
4) Do 5 dungeons in the time it takes most groups to do 1.
Y'know, the skill based progression that was promised before the game launched.
You're not going to achieve or progress without accepting the combat depth and synergy that exists in this game, and to argue that there is none, or that the game is shallow and doesn't change how is played based upon said synergy...is again, ignorant. You just haven't tried, because anyone who has spent sufficient time understanding the combat system and plays with like minded/experienced individuals will know exactly where I'm coming from.
p.s, I too completed everything on my first character, my first time doing each dungeon. That did not make me an expert.