It appears that my initial assumption has turned out to be true. Ghostcrawler and other developers have been blatantly ignoring all DK player feedback since MoP beta. Perhaps this is why death knights are in such a bad state currently. Sure our damage is good, but that is not enough to justify not listening to player feedback about other things. There are still a lot of underlying problems with this class as a whole.https://twitter.com/Ghostcrawler/sta...83837920825346
It's not about DKs specifically. It's just a good example of the consequences of giving players exactly what they want.
Rune System - Although cool and arguably the most unique resource of all classes in the game, there a major flaws with the resource; they are very limiting. They are limiting to the point where it has stalled all development and creativity for the class as far as new skills and abilities go. Sure we have runic power, but it has gotten to the point where runes aren't even a main focus anymore and everything just costs runic power because of the limiting factor of runes. We take a look at paladin, shaman, or priest for example who have mana which essentially a unlimited resource that can always be automatically and manually replenished at will. Compared to our runes, sure they regenerate but we can only use them once before we have to wait a good 5-6 seconds before we can use them again. Think of it this way, the more abilities we get the less of them we can use because all of our core hitting abilities cost runes. Runic power is also not unlimited and forcing everything else to cost runic power results in us never having any to spend.
Sure runes were a cool concept and its partly the reason so many people enjoy this class so much including myself. I don't think the solution is to get rid of runes altogether, but rather to upgrade them or add more variation on them; perhaps adding shadow runes or a type of empowered rune that can will let you use a super ability every couple minutes. It really doesn't matter but something has to happen to the system. I believe this is partly the reason why we were changed so little in MoP because of the limitations of runes.
Soul Reaper - A very over-hyped and neglected ability. Most frost death knights aren't even using this in their rotation because it hits very "softly" for an execute. We take a look at an obliterate crit which is hitting for 300-400k (depending on gear and buffs) compared to SR which is barely hitting for 150-200k. Why waste a rune on an ability like SR when it could have been used on a harder hitting ability. Take look at warrior execute which is hitting for over a million damage in most cases which is amazing compared to SR.
Runeforging - A good concept gone bad. Sure we are basically getting free enchants, but they have been the same enchants for 3 expansions or almost 5 years now. There needs to be a way to develop this system further then simply just saying they are free enchants. I would rather go buy enchants from enchanters then be stuck with rune of the fallen crusader for 4 expansions. They don't even have any cool weapon effects anymore compared to like landslide or something they are pathetic. I will admit it is kind of hard to expand above this system but it sure can in any way be better than it is now.
0 Changes in MoP - We might as well have been playing the same expansion for 3 years now. I was disgusted at the lack of changes to death knights in Mists of Pandaria. We take a look at other classes like hunters, warlocks, shamans, Spriests etc who basically got class overhauls and DKs are stuck with the same abilities they had in cataclysm with 2 new useless abilities. Control Undead is virtually useless in MoP outside of ICC and Soul Reaper can hardly be called an execute ability.
I invite everyone to compare DK talent trees to that of like priests or shamans whose talents are virtually all new abilities. Death Knight talents are all rehashed variations from pre-existing cataclysm abilities and talents. Our level 90 tier is a complete disgrace and abilities that don't even do damage one of which doesn't even have an animation. We can take a look at every other class whose level 90 talents are hard hitting abilities, but not DKs.
Some of you might say don't change what isn't broken, but I go back to my point of we might as well have been playing cataclysm for 3-4 years. Expansions are suppose to freshen up and game and bring change.
Ghoscrawler giving us the excuse that they listened to us too much in Wrath is a completely asinine statement.
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Some of you guys might not agree with me but these are the thoughts and concerns from someone who has been playing a death knight since wrath beta. If you didn't feel like reading all of this, I also included a video in which I cover these same points more thoroughly.
Please help me figure out why Ghostcralwer (who doesn't even play a DK) thinks it is ok to make the class he wants it to be and not listen to the players who actually play the class.
So much for being a Hero Class...