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  1. #1
    Stood in the Fire Roboctopus's Avatar
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    Heroic Blade Lord? Feels like we're doing it wrong.

    Hey guys. My group and I are 4/6 Heroic MSV and 16/16 Normal now, and looking to move on to Blade Lord next. We've put about 18 attempts into him ...but it ...feels wrong. Like, we really feel like we should be doing much better on him, lowest we've got was around 30%. We're not even getting to phase two!

    Blade Tempest is a joke and no one has even been hit by it yet unless it was to call a wipe, or anything as far as I remember. Wind Step is mostly okay, we rarely get more than one person hit by it. It's pretty much just the Unseen Strikes. It feels like sometimes we'll all be perfectly stacked (We stack up on the main tank) and yet some people will still not get hit, resulting in the death of others, or like, three people will drop and 7 will be unaffected. It really feels like we're doing something wrong here. Is there a specific place people are stacking? Or a specific direction he faces that we aren't taking into consideration? I know people are stacking, the deaths are almost never derpy gorillas being bad, it just seems...off in some way.

    Are people three healing this, or two healing it?

    Our make up is
    Blood DK
    Guardian Druid
    Ret Paladin (excellent at holy)
    Enhancement Shaman
    Warlock
    Mage
    Hunter
    Mistweaver
    Holy Priest
    Balance Druid

    Here are logs from the fights:

    http://worldoflogs.com/reports/y3qbu...ses&boss=63664
    Roboctopus of STAY MAD - Sargeras
    http://staymad.enjin.com/

  2. #2
    Deleted
    you can 2 or 3 heal it.......... we always 3 heal to be on the safe side... but seriously if ur priest goes disc, the fight becomes 10x easier.

    have him spirit shell everyone each unseen strike... our raid doesnt even go under half HP cause of our disc priest and his spirit shell.

    you might wanna use the priests bubble for the last 1 at sorta <35% as it will probably hit quite hard there.



    I would go 3 healing.. disc priest, monk, holy pala.... get the priest to smite spam and use spirit shells on strikes, let the pala heal the tank and beacon the windstep guy, and monk to heal windstep guy.

    do this and it'll fall over in no time. We had to kill it last reset w/o our disc priest, and we had a few deaths to unseen strike.. even tho as u say, we're perfectly stacked.. and its liek 10-30k dmg over kill.. obv thats where the preist comes in and saves the day.

  3. #3
    Deleted
    most raids are 3-healing it as it's easier. it's also possible with 2 healers though.

    you'll want to stack up with your backs against a wall. that way the boss should always attack from a front angle and noone should be left out from the unseen strike. mark positions to stack up with raid marks.

    you might wanna browse videos on youtube if you still have questions.

  4. #4
    I only have 25m experience, but I see no reason it can't be carried over to 10m, so a few pointers from me
    - Get your holy priest to spec Disc. Spirit Shell is just OP (not only here, but many other heroic bosses). Both Unseen Strike and Spirit Shell have a 1 min cd, so you will have SS up for every US, which means the damage of US on each player will be reduced greatly = less random US death.
    - It should be 2 heal-able, but I see no reason 3 heal would be an issue either. There are logs of both healing composition, so both are probably doable if you have enough dps.
    - Stop stacking on the tanks. This is only based on my raid's observation, so if anyone think otherwise, feel free to correct me. The way Unseen Strike works is that (1) the boss targets someone => (2) vanishes => (3) moves to that player => (4) follows that player until US timer expires => (5) does US in the direction targeted player is facing. You can control US direction and ensure everyone will be getting hit by it simply by placing the targeted player slightly away from stacked point, with him facing the stacking point.
    However, in the beginning, we had some "weird" unseen strikes that didn't follow the direction targeted players were facing when he targeted melee. Guessed it was because we were stacking on the tanks so when the boss targeted melee, he never had to move (step 3 & 4), in turn messed up his US directions. We changed the stacking point to slightly away from tanking spot and never had that US direction issue anymore.

  5. #5
    Deleted
    tell your holy priest to go disc and spirit shell every strike.

  6. #6
    Deleted
    Holy Paladin with HoP and Disc Priests with bubble and Spirit Shell are insanely OP and you'd want at least one of those 2 classes. Even though we have Ta'yak on farm mode now, we still 3 heal it. Dps is only an issue, if you can't make it through the Tornado phases. Heal people up, before you start on the first one, use the Boomkin's Tranq for instance. Pop a new Soul Well, use Stampeding Roar and try to stay as a group - except for people who can get there with speed boost and stay alive (Guardian Druid for instance).

    When the boss reach 11%, you have 1 person (could be Bear) stay on the boss to push it to 10%. Make sure that all dots are rolling by then and then use the slipstream to get about 50% of the way to the other end, before the boss is pushed to 10% and the stream changes direction. Have people save healing pots and soul stones for Tornado phases.

    About the Unseen Strike. Make sure that nobody is standing too far out. You can survive if only 8 or 9 people soaks it - if you use a CD like Barrier - but that shouldn't really happen. If a person has the debuff and you aren't sure if you can keep him/her alive, just let that one person stay out. Use HoP, bubble and personal CD's for this.

    Make sure, that you are standing directly in front of the person with Unseen Strike. You could agree, that the marked person ALWAYS faces towards one specific direction or a mark. That way everyone knows, where to stand.

    Here's a link to our second Heroic Ta'yak kill.

    http://www.wowprogress.com/video/742...estoration-pov

    GL OP.

  7. #7
    Deleted
    Just one more thing:

    Run at 12% (or 11.5, as you don't have that many dots) and then do the slipstream trick, you can even have both tanks staying if you want to make sure. But instead of only running halfway, make sure you run all the way to the and just hug the wall on the other side. Really easy to heal everyone up while you are there. Aslong as you have a healthstone it shouldn't be a problem at all.

    Make sure that your disc priest saves his spirit shell when the boss reaches 30% health (he stops using his big abilities at around this time) and when he reaches around 24%, have him spirit shell and spam the shit out of everyone.
    If done correctly, you will take 0 damage when you get dragged back to the "start line" and everyone will be topped. Use a stampeding roar, have your MW use his revival halfway or such if people are low, make sure everyone uses thier defensives etc.
    If you manage to get to P2 you'll most likely have the kill, the only hard part in P2 is getting to the boss the first time.

  8. #8
    Stood in the Fire Roboctopus's Avatar
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    Thanks guys, we're gonna try Disc this week and see how it goes.
    Roboctopus of STAY MAD - Sargeras
    http://staymad.enjin.com/

  9. #9
    Keyboard Turner
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    We two-heal it, just as we two-heal all normal mode fights, and most Heroic fights we've done so far. We're currently 16/16, 5/6 H MSV, 1/6 H HoF(Blade Lord).

    Our combo is:
    Guardian Druid
    Prot Paladin
    Holy Paladin
    Resto Shaman
    Ele Shaman
    Fury Warrior
    Mage
    Hunter or Mage
    Rogue
    Warlock

    As mentioned above, our holy paladin specs into Clemency for the additional cool downs and the paladins essentially handle the Wind Steps. We also Symbiosis the Warrior to assist during P2 via Stampeding Roar, and we designate our highest 4 DPS, and our Resto shaman to use the "slipstream" to run to the other side of the room at 11%.

  10. #10
    Quote Originally Posted by Xeonde View Post
    It's pretty much just the Unseen Strikes. It feels like sometimes we'll all be perfectly stacked (We stack up on the main tank) and yet some people will still not get hit, resulting in the death of others, or like, three people will drop and 7 will be unaffected. It really feels like we're doing something wrong here. Is there a specific place people are stacking? Or a specific direction he faces that we aren't taking into consideration? I know people are stacking, the deaths are almost never derpy gorillas being bad, it just seems...off in some way.
    think of the boss + unseen target as being on a train track. The target should not strafe and should only move forward/backward a couple of steps. You do not want the target to run past where the boss was or would be.(the boss walks towards) You want people moving close enough, prior to the unseen going out ,that the farthest person can get where the unseen strike target was standing . Obviously, behind them.


    You also want to make sure you clearly see the person ahead of you aka don't stack on them. Also if they move forward TOO much the boss will end up striking the other side. You really just have to imagine the boss walking to you at stealth speed and make sure you don't run into each other.
    Last edited by Riptide; 2013-01-03 at 07:52 AM.

  11. #11
    Also, your DK can solo soak a strike with purgatory. We do that in altruns even on HC

  12. #12
    Quote Originally Posted by Mudor View Post
    Also, your DK can solo soak a strike with purgatory. We do that in altruns even on HC
    Doesn't that mean they then need to be healed for 4 million in 3 seconds to stay alive?

  13. #13
    Quote Originally Posted by dennisdkramer View Post
    Doesn't that mean they then need to be healed for 4 million in 3 seconds to stay alive?
    Nope, you're thinking of Dark Bargain.

  14. #14
    Quote Originally Posted by Riptide View Post
    think of the boss + unseen target as being on a train track. The target should not strafe and should only move forward/backward a couple of steps. You do not want the target to run past where the boss was or would be.(the boss walks towards) You want people moving close enough, prior to the unseen going out ,that the farthest person can get where the unseen strike target was standing . Obviously, behind them.


    You also want to make sure you clearly see the person ahead of you aka don't stack on them. Also if they move forward TOO much the boss will end up striking the other side. You really just have to imagine the boss walking to you at stealth speed and make sure you don't run into each other.
    This is absurdly confusing. I have a vague idea of what you might mean.. So you're saying that the mechanic essentially is that the boss walks towards the target in stealth, and then strikes from whichever direction that person is from him - with no regard to where that person is facing? So if he targets a ranged, and that target doesnt move, he will walk towards them and strike outward away from the group?

    The strategy you present for dealing with this mechanic is very interesting, but I question its effectiveness.. Simply stacking on the unseen target seems ten times easier.

    ---------- Post added 2013-01-03 at 04:59 AM ----------

    Quote Originally Posted by Mudor View Post
    Nope, you're thinking of Dark Bargain.
    No I'm definitely thinking of purgatory. Any fatal damage dealt is turned into healing absorption, which must be healed in 3 seconds or the target dies.
    Last edited by dennisdkramer; 2013-01-03 at 10:00 AM.

  15. #15
    Quote Originally Posted by Mudor View Post
    Nope, you're thinking of Dark Bargain.
    Uhh... Purgatory works the same, you need to be healed for a certain amount during the 3s in order to live.
    http://www.wowhead.com/spell=114556

  16. #16
    Have your priest go Disc.

    We had the person with the dot stay out for unseen strike unless it was on them and still only got hit down to like 40% because disc is OP for it.

  17. #17
    Pit Lord
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    Go with 3 healers, you had a few wipes with people dying to the rend debuff and people dying to the strike damage. Save all the HoP's you have until the boss is below 50%, as they prevent more damage at this point and try use them on squishy people, clothies/healers etc. Your mage can blink if he gets the strike on him to avoid it, so you don't need to stack up in that case.

    Have your tanks taunt swap on 1 stack of the debuff, unrelenting assault, makes tank damage almost non existent. (You may be doing this already)

    Apart from that, should be an easy kill.

    Edit: If your holy priest has a decent shadow offspec, have your Ret pala go Holy, and if the priest gets the strike on him you don't need to stack up, he can take it with dispersion.
    Last edited by Hypasonic; 2013-01-03 at 02:04 PM.

  18. #18
    You said your problem is people aren't getting hit. I know why. The bear tank hitbox is messed up with unseen. Make him switch out. It happens with cat form too. Completely messes up the strike. That should fix everything.

  19. #19
    Deleted
    Also dont move as much, only move about 2-3 times, try to use the space as good as you possibly can since moving = dps loss.

  20. #20
    I read some posts about unseen strike coming from the direction the target is facing, however, after several attempts we discovered this wasn't the case. Often we have only 7 people get hit but we live. This is on normal. There doesn't seem to be a clear answer on where the strike comes from so stacking could be an issue.

    Also, be aware that the target is frozen in place a few seconds before the strike goes off which caused us issues if the person was too far away.

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