Originally Posted by
Nonslid
The part about giving everyone the same gear from the start in PvP is something they have said they dont want, this is a MMO game, and gear progression is a HUGE part of it.
They could solve it by something along this:
Each week you get a conq cap of 1800 (Just like now, that you can increase by gaining higher ratings), so you'd been playing at sub 1.5k rating for 4 weeks you'd have obtained 7200 conquest points. Lets say some dude started with PvP in the 3rd week of the season, meaning by todays system he'd lost out on 5400 conquest points (Thats a huge gap.). What if they implied a system that when this person joined the 3rd week he'd had a 5400 cap that week, then proceed as normal? That way he can choose to win 30 arena matches that week to obtain it all and thus not have a gear difference, but be at the same lvl as any person still playing at the "normal cap".
I'm sorry if this wasnt properly put out, I'm Norwegian and had a few problems getting my point out here.. But to make it clear - a person that is skilled and are able to obtain a 2.2k rating the first week will ALWAYS have a advantage over someone joining mid season, as he will have a higher conq cap from week two.