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  1. #521
    Quote Originally Posted by Neeka View Post
    Thx guys, i'll watch some youtube vids, and can any of you get me a referral? Its better to start with a 21 day trial than with a 14 one :P
    Check your PM.

  2. #522
    Was hoping for a 21 day trial also!

  3. #523
    Quote Originally Posted by Schmittay View Post
    Was hoping for a 21 day trial also!
    Sent you a PM.

  4. #524
    Weeeeeeeell shit, 60 day renewal offer bagged me. I'm playing EVE again lol. Aside from ripping people off in Jita what's the best money making lately? Trying to get a couple friends involved to do some mining, but I'm not sure if that's as lucrative as it was in the past. Also what's the situation like these days with .5-.6 space? Is it wild west'ish or are people still somewhat tentative with CONCORD reprisal.

    Thinking at the moment of running our group with 3x Retriever's with an Escort

    Also for the buddy program, for upgrading an account can that be done by adding a PLEX to it?
    Last edited by Tradewind; 2013-01-07 at 07:06 PM.
    "You six-piece Chicken McNobody."
    Quote Originally Posted by RICH816 View Post
    You are a legend thats why.

  5. #525
    Pit Lord philefluxx's Avatar
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    Quote Originally Posted by TradewindNQ View Post
    Weeeeeeeell shit, 60 day renewal offer bagged me. I'm playing EVE again lol. Aside from ripping people off in Jita what's the best money making lately? Trying to get a couple friends involved to do some mining, but I'm not sure if that's as lucrative as it was in the past. Also what's the situation like these days with .5-.6 space? Is it wild west'ish or are people still somewhat tentative with CONCORD reprisal.

    Thinking at the moment of running our group with 3x Retriever's with an Escort

    Also for the buddy program, for upgrading an account can that be done by adding a PLEX to it?
    Well I mine to make money and I try to go for the rarer ores depending on what part of space Im in. With a retreiver Mining Barge5 and no ore hold upgrades Im pulling in roughly 4-5mil a run which on a good day lasts 20 minutes and 40 on a bad day. I also sell raw ore, not the minerals which makes more isk unless you have high skills in refining and space station rep.

    Also I spend all my time in .6 -.7 and I usually mine alone. Granted I keep a close eye on local and scan for ships when I see the numbers jump. Im also aligned to a station and ready to warp the moment I see a ship coming into my area that is not a mining or industrial ship. But I havent had much trouble since the recent expansion.

    Plex cannot be used to create a new account or upgrade a trial to a full account. PLEX stands for Pilot License Extension meaning its to extend game time only. Hope this helps.

  6. #526
    Is that 4-5M mining Kernite? That's about what I was estimating per Retriever load as well. Sucks about the PLEX, trying to get my friends interested but I doubt they'll play if they have to maintain a subscription. Hence the "get rich quick" schemes here, trying to get them to fund their time with PLEX from the market place. Was hoping mining might be enough to do that every month without being mind numbingly boring. That said maybe I'll just pay for their upgrades and take the free plex for myself lol.

    Also anyone got eyes on a relatively current Scorpion loadout? I'm torn between the Blaster Naga I have or using a Scorpion (Eventually moving to a Widow for lulz) for escorting our mining crew...never done a Scorpion before, or any Caldari BS except a very short lived Rokh experience, and it sounds interesting.
    Last edited by Tradewind; 2013-01-07 at 08:31 PM.
    "You six-piece Chicken McNobody."
    Quote Originally Posted by RICH816 View Post
    You are a legend thats why.

  7. #527
    Perfect setup I think you can get up towards 30-35m/hour mining in high sec these days, it does require a lot of skills and multiple accounts to get the perfect setup though, and if I'm not mistaken pyrox is the most profitable high sec ore due to the high trit price.

  8. #528
    Quote Originally Posted by Alyssa View Post
    Perfect setup I think you can get up towards 30-35m/hour mining in high sec these days, it does require a lot of skills and multiple accounts to get the perfect setup though, and if I'm not mistaken pyrox is the most profitable high sec ore due to the high trit price.
    Hrm according to http://eve.grismar.net/ore/ putting in current prices for minerals Kernite is still probably higher than Pyrox per m3. But I imagine Pyrox is much easier to get to?
    "You six-piece Chicken McNobody."
    Quote Originally Posted by RICH816 View Post
    You are a legend thats why.

  9. #529
    Pit Lord philefluxx's Avatar
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    Quote Originally Posted by TradewindNQ View Post
    Is that 4-5M mining Kernite? That's about what I was estimating per Retriever load as well. Sucks about the PLEX, trying to get my friends interested but I doubt they'll play if they have to maintain a subscription. Hence the "get rich quick" schemes here, trying to get them to fund their time with PLEX from the market place. Was hoping mining might be enough to do that every month without being mind numbingly boring. That said maybe I'll just pay for their upgrades and take the free plex for myself lol.
    My Corp is near Gallantee space so that is where I spend a lot of my time so for me its Plagioclase. Not sure on Kernite, but its probably close.

    What I end up doing for a few market savvy buddies to get them to play was to start them on a free 21 day trial and buy Eve when its on sale for like $5. With a account upgrade you can basically get a full account and 51 days to play for $5. That is just enough time, if they are dedicated, to get making some good money to buy PLEX. PLEX is generally around 400mil. The only kicker is that you don't get the referral bonus if they buy the game from anyone other than CCP. But if its finding friends that your after then that shouldn't be a big deal.

  10. #530
    So with these newer people coming in, what are you guys doing for a corporation? Are you going with npc corp for now or did you guys start one up?
    While you live, shine / Have no grief at all / Life exists only for a short while / And time demands its toll.

  11. #531
    TBH you should never just mine till your hold is full then dock up. Jetcan mining is hands down the most profitable way to mine period. And now if anyone flips you they have global suspect falg and can be shot by anyone. But the most important part is miners should only be in highsec untill they have the skills or accounts to move to nullsec, Nullsec mining is by far more profitable and opens tons of new avenues of opurtunity industry wise.

    Also never use grismars chart as it hasnt been updated in god knows how long

    http://ore.cerlestes.de/index.html#sitere


    BTW best way to mine is to use a freighter warp to your mining spot, drop 3 enormous freight containers, mine directly into them and either when they are full or at 1 hour 50 minutes hop back in the freighter and scoop em.

  12. #532
    Quote Originally Posted by Zeta333 View Post
    TBH you should never just mine till your hold is full then dock up. Jetcan mining is hands down the most profitable way to mine period. And now if anyone flips you they have global suspect falg and can be shot by anyone. But the most important part is miners should only be in highsec untill they have the skills or accounts to move to nullsec, Nullsec mining is by far more profitable and opens tons of new avenues of opurtunity industry wise.

    Also never use grismars chart as it hasnt been updated in god knows how long

    http://ore.cerlestes.de/index.html#sitere


    BTW best way to mine is to use a freighter warp to your mining spot, drop 3 enormous freight containers, mine directly into them and either when they are full or at 1 hour 50 minutes hop back in the freighter and scoop em.
    Possibly long term, but I have no means to operate a Freighter at present.
    "You six-piece Chicken McNobody."
    Quote Originally Posted by RICH816 View Post
    You are a legend thats why.

  13. #533
    dedicated orca is much better than using a freighter, if you can afford a freighter, get an orca, get a hulk and do it that way. although if your mining that much ore you probably will want a freighter if you want to move the minerals without having to do 100's of jumps in a orca.

    i'm making quite a bit of isk from pos fuel blocks, mine ice, sell most of the topes, keep some and use the PI income to make blocks.. 9 planets i run on 2 accounts, mechanical parts, robotics, uranium, oxygen, coolant .. plus ice = lots of isk. 14k per unit, 40 units per run of the bp, PI is quite crap in highsec but its passive so if you make 250 or more robotics every 7 or 8 days you get about 10000 fuel blocks a week. comes to about 120m or so. most of that is passive.

    mix it up a bit, mine enough ice for your weekly fuel blocks then do level 4s for a few days and you'll be raking it in. also noctis :P best 80m you can ever spend. 1 week of doing lvl 4's me and one corpie, in the end we had about 300m in salvage and 500m in t1 random shit, 1 week but that was all down to the noctis. some of the heavier lvl4's will give you 50-60m in salvage and loot. which takes about 1hr tops in a decent bs. if you mine ore and do lvl 4s you'll be supplementing your low ends with a teeny bit of high ends if you reprocess all the loot (keep the meta 4s ofc they sell just as good as t2 most of them).

    2 cents

  14. #534
    I assume when you say "Noctis" it's "Noctis + 1"? Like a Noctis and a BS...I think you said that, just making sure. I haven't looked too much at it to see if it can support combat drones...but that's not going to do much in lvl 4s either I bet lol.
    "You six-piece Chicken McNobody."
    Quote Originally Posted by RICH816 View Post
    You are a legend thats why.

  15. #535
    well you don't even need an alt for the noctis, it helps ofc but most agents only send you a couple of jumps away max, do the mission go back hop in the noctis before completing the mission salvage then go back and complete.

    if you have an alt ofc just sit it outside the mission when its clear send it in and go start the next one.

    the only problem with lvl4s or just missions in general is the randomness of them, sometimes you get a string of decent ones, sometimes you get a string of crap ones, for example, my abaddon SUCKS at guristas they have insane em resist so when i get a string of them i start to get a bit bored and it just takes too long.

    this is what i do on my highsec alt simply to supplement my null sec pvp char.
    there are much better ways of making isk like incursions and other team based stuff, this is probably just the best (safest) way to make isk if your on your own with perhaps 1 alt. (ie dualbox)
    Last edited by Heathy; 2013-01-07 at 11:29 PM.

  16. #536
    to get in the orca it takes about 60 days, to get max skills is around 90 days i think as a ruff guesstimate, with +4 implants you can probably get a pretty decent orca pilot within 50 days but t2 links takes a bit of time. perhaps 4 months to fully max an orca pilot. from a complete new char.

    hulk is about 40 days depends on things like mining drones and if you want to use t2 strips and crystals or not.

    its really about risk vs reward, i tried to play for free when i was a scrub, and when plex was 270m each, these days your gunna have a hard time getting any fun out of the game if you spend every isk on plex, get a plex now and then when you've made some buffer, its probably not worth trying to play for free or thats all your be playing to do.

    join an alliance out in null is your better option, if you have a few buds you can try roaming low sec looking for easy kills but its very easy to get a whole gang chew you to pieces, train a few different ship types logistics are good my pvp char can fly both the oneiros and the scimitar logi 5 so, i can join practically every fleet that goes up. battlecruisers 5 is another good one, most alliances use them and if you pvp for long enough you'll get your monies worth from doing that to 5.
    Last edited by Heathy; 2013-01-07 at 11:45 PM.

  17. #537
    Quote Originally Posted by Heathy View Post
    well you don't even need an alt for the noctis, it helps ofc but most agents only send you a couple of jumps away max, do the mission go back hop in the noctis before completing the mission salvage then go back and complete.

    if you have an alt ofc just sit it outside the mission when its clear send it in and go start the next one.

    the only problem with lvl4s or just missions in general is the randomness of them, sometimes you get a string of decent ones, sometimes you get a string of crap ones, for example, my abaddon SUCKS at guristas they have insane em resist so when i get a string of them i start to get a bit bored and it just takes too long.

    this is what i do on my highsec alt simply to supplement my null sec pvp char.
    there are much better ways of making isk like incursions and other team based stuff, this is probably just the best (safest) way to make isk if your on your own with perhaps 1 alt. (ie dualbox)
    yeah I was thinking of doing an alt to help with our mining operation since I can get a working Retriever in about 10 days, even just a Venture pilot in about 1 hour lol. So it's not out of the realm of possibility to train it up for a Noctis as well, or have a friend doing it.

    I'm actually completely foreign to the whole missions aspect and never seem to get anywhere when I tried. Is there a good guide or anything on level progression? I could probably search but I find that most info is too contrived...so if you have a bookmark or something handy.
    "You six-piece Chicken McNobody."
    Quote Originally Posted by RICH816 View Post
    You are a legend thats why.

  18. #538
    Decent guide to Combat Missions

    missions all go by standing, if you check on the neocom or in station, there is a button called 'agent finder'. security is the combat missions where you'll get the majority of them will be full of npcs to kill.

    where i mission is around amarr space, yanuel, taru, these 2 systems are right next to each other and the basic jist of missioning is that you pick a place that you want the standings first, corporation or faction, if you mission in amarr space thats the standing you'll eventually boost, you'll get story missions aswell (every 16 missions of the same level you complete) these missions are sometimes boring and sometimes just as hard as the level of missions your doing. but they always give you a large boost to your standing (and sometimes an implant). with the faction space your in and the corporation that offers you the story mission. you'll know its a story mission because the agent will sent you a mail asking for help, if you convo them from there you can see what mission it is but you need to go over to them to accept it.

    when you get standing with a specific npc corp, i think its 3.0 for level 3's and 5.0 for level 4's you basically just grind level 1's untill you get a level 2 agent pop up on the agent finder and you then grind them until you get lvl 3's and so forth.

    finding the corporation you want to do missions for is the most important, if your a caldari character for example and you want to keep specialising in their ship and weapons systems (missiles/hybrids), the Loyalty Point rewards favour these things (EVE's version of heroic badges i guess) you get a certain amount of LP with each mission you complete. and this together with some money can buy things from the specific corporation. most stations you'll see have an LP store, after a few months of doing missions you may earn enough to buy a faction ship or, you can do like i did the other day and blow 200000 LP on a bunch of weapon specialisation skill books and sell them off for about 8m each (for the large) i could of got a better deal probably had i saved up but i wanted zero investment isk for my LP and my abaddon is better than a navy apoc for lvl4s anyway.

    where i mentioned above about yanuel and taru, these 2 systems in amarr are really nicely placed together, yanuel has lvl 1 2 and 3 agents and taru which is right next door has a lvl 4 agent, the story mission i get are usually crap, and i picked this place for convenience more than anything else its like 7 jumps from my mining system so i dont have to go very far if i feel like doing one or the other.

    as for mission guides, eve-survival has a guide on every mission and will tell you all you need to know, like what damage ratios will be done, anything about drones is probably out of date but if it says 'launching drones will aggro other groups' it probably still does. but the npcs change aggro more often now anyway so keep an eye on them and pull em back if they start taking damage.

    you can do level 1 and 2s in a cruiser with a meagre tank, lvl 3 start getting harder and level 4s can be quite tough if your ship lacks the resistances to ward off most of the incoming damage, there are lots of ways to fit ships i'd rather not go into too much detail here because its always up for debate. you'll just have to look around for good fits for your ship, mostly battleships are the best for lvl 4s because they can tank really well (have decent amount of slots for mods) and they do good damage (large guns/launchers pwn cruisers and battleship npcs) and i think nearly all of them can fire off 5 drones, which you will need to take care of the frigs.

    when you start doing missions watch out for triggers (usually a ship that when killed, spawns in more ships), always kill the closest shit first and if your unsure align out first and get ready to warp (keeping your speed up acts as a semi tank larger ships don't benefit much from movement, but every little helps, when your moving your harder to hit perfectly), don't panic if you get tackled by frigs, drop your drones on them and when they die warp the feck off. drones are cheap even t2, ships aren't :P (this is ofc if your tank isn't holding) some missions have a safe gate when you warp to the mission site, and some drop you right into the fight without a safe acceleration gate, the ones without an acceleration gate mean that you can warp into it at various ranges, this is a good tip for certain ships that work better at range because in some cases you can kill most of the npcs before they even reach you.

    standing mostly also effects your ability to drop a PoS in highsec, if your standing is 7.0 with a specific faction like amarr or gallente i think if i remember this correctly you can drop a pos in a +7.0 system (highsec) .. this is good for ppl because if you want to branch out into research and invention, you can drop a PoS in a system where there is no research and invention, only manufacture, yet your PoS will let you do them jobs if you have the Labs inside the PoS. its sort of like a convenience thing, you might be powering up your isk, but your also slowly unlocking your potential for convenience due to the ability to use a PoS in highsec. you'll need to be in a player corp to drop it and that corp actually needs the high standing not just you.. but that isn't a big deal if you have your own corp or a spare corp you can jump into with your high standings, after a week with a toon with only high standings, the corp inherits the standings of that sole character, the more characters with varying standings will muddle the corp standing, so if you run a corp, boot everyone out for a week or 2 and let it settle at the high standings of that sole character. (this is actually how some ppl make isk, boosting corp standings does have a bit of money making attached to it. but thats another story)

    as an addition its extremely worth investing in social skill books if you plan on doing missions, things like diplomacy/connections and negotiation really help, also spend your first batch of LP and 10m isk on Security connections, and from then on you'll always get more LP and ISK from each mission. doing missions also affects the reprocessing of ores and ice and breaking down t1 loot into minerals. For t1 loot reprocessing it might also be worth training up Scrap Metal processing aswell so you get the most from breaking down your t1 loot (remember to keep the meta 4 stuff some of them sell really well), at first most corps will take 5% of your minerals because they are evil bastards, not really they just charge you because they don't like you, when you get your standing with said corporation past 5.0 you can completely remove this charge.

    throwing this in here for info, level 5 combat missions in EVE are all in low-sec, most of them have neut towers (drain capacitor) and you need either a carrier or a super duper PASSIVE tanked faction battleship like a rattlesnake or just a marauder with fighters assigned. for the most part forget about level 5s unless you are in a pirate corp that lives in low sec.

    things to remember before going into a mission, find out what npcs your fighting it usually hints on the mission information, if you can't figure it out, copy the name of the mission into google and you'll find eve-survival note there are multiple versions of some of the same mission, with different npcs in each version, read the mission details and you should get a hint as to which npcs it actually is you'll be fighting. There is a list of the damages they do and its a simple point of just adding hardeners shield or armor for the type of damage you need to tank, for example if your fighting sanshas, fit a combo of 50/50 em and thermal resistance hardeners, make sure when you fit your ship its cap stable with either cap rechargers and cap control circuit rigs or if your shield you can go passive with shield power relays and purger rigs or you can use a shield booster and pulse it.. fit a large buffer with shield extenders and simply kill everything before it kills you. I prefer armor because active shield tanking is harder to get right' armor tanks are quite strait forward and easier to get cap stable. the fitting side of things all depends on the ship, amarr and gallente ships favour armor tanks and caldari and minmatar favour shield, check through all the ships and you'll notice the slots reflect this, armor tanks are LOW slots and shield tanks are MID, trying to fit an armour tank on a ship with very few lows will just not work. check battleclinic for pve fits it doesn't take much googling to find a good fit for your ship.

    sorry for the postnaught, i just wanted to be concise and try and get the whole aspect of missioning into one post so i don't have to keep adding new bits and pieces.

    the last thing i will add to the bottom, doing missions will eventually set you against your factions enemy, when i do amarr missions, i consistently get gallente and minmatar kill missions, when you kill certain ships in these missions your standing with these factions goes DOWN, to the point where the concord in those factions space will kill you if you jump into them, to be safe don't let your standing with the 4 main factions drop too low or you'll get a nasty surprise one day when your off roaming around.
    Last edited by Heathy; 2013-01-09 at 04:22 PM. Reason: clarity/additions+

  19. #539
    Interesting, I'm guessing over-classing a mission level with your ship is kind of pointless, like taking a BS into L1/L2 is just going to be a waste of time and effort? I'm assuming L1/L2 Frig/Destroyer, L3 BC, L4 BS?
    Last edited by Tradewind; 2013-01-08 at 12:12 AM.
    "You six-piece Chicken McNobody."
    Quote Originally Posted by RICH816 View Post
    You are a legend thats why.

  20. #540
    depends really, you'd probably be better blitzing lvl 1 and 2s with a t2 fit t1 cruiser (like a vexor with t2 hobgoblins) the time you spend warping a bs around is probably about the same time you'd save doing them in a cruiser.

    lvl 1's and 2's consist mostly of frigs, level 3s are mostly cruiser sized npcs and level 4s are a decent mix with some level 4s being on par with a null sec haven or sanctum in ships per wave. most of them are quite easy though lvl 4s will probably throw at max 5 or 6 battleships and a mix of cruisers and frigs at you.

    a battleship in lvl 1s is fine ofc, but your guns wont hit crap unless you start locking them up as soon as you land in the site and start blapping them asap. or you'll just have to let your drones do all the work.
    Last edited by Heathy; 2013-01-08 at 12:21 AM.

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