New Blood Fear: Only when hit by melee damage you gain a 15 seconds buff (30 s cooldown) to instantly fear an enemy for 5 seconds. No health cost, doesnt replace fear.
Ok, now we have a good defense skill.
Any opinion?
New Blood Fear: Only when hit by melee damage you gain a 15 seconds buff (30 s cooldown) to instantly fear an enemy for 5 seconds. No health cost, doesnt replace fear.
Ok, now we have a good defense skill.
Any opinion?
Ghostcrawler is gone, time to celebrate!
That is a good option. But they will not accept cause this is better than BF that we have on PTR... :-)
I suggest, since warlocks have historically been terrified of melee, changing it to this. Have it trigger from melee damage taken, and instead of fearing the enemy, it fears the warlock, causing him to run at nitro boost speed in uncontrollable directions for five seconds, during which he is immune to all forms of snares and control.
@Biruta - I think this has actually been the best idea I've seen for Blood Fear. I think the only way that would ever be considered is if Blood Fear was not able to be used unless the proc has been triggered.
@Itisamuh - Not always been the case. SL/SL days we kinda giggled at things hitting us. But for the most part, you're right, lol.
nice one but i wouldn't like another spell, in this incarnation it could well replace fear
Blood Fear
Instant 1 min cooldown
Requires Warlock
Requires level 52
While active, any time an enemy strikes the caster your fear will become instant. 1 charge. Lasts 45 sec.
Custom warlock script for Ovale Spell Priority addon
http://wow.curseforge.com/addons/ova...script-wip/#p1
Blood Fear: Passive. After being 10 secs in combat your next Fear will be instant. This effect has a 30 sec CD.
my 2 cents.
How about screwing instant fears that break the game and giving us back some proper CC like in Cataclysm but with enhancements?
Destruction PvP movie: https://www.youtube.com/watch?v=yXXkGgkpcis
No you warlocks do not need more fears! 20% of your health to fear is perfectly fine by me.
perfectly fine for you cause the warlock loses 20% health.. right?
---------- Post added 2013-01-09 at 11:39 PM ----------
The problem is I'm fearing Cataclysm will never come back... at least this expansion... but I'd trade green fire for it.
Destruction PvP movie: https://www.youtube.com/watch?v=yXXkGgkpcis
Kind of a bullshit sentiment. *Every* CC in the game is used offensively. Any Crowd Control spell or talent that modifies it is by default used offensively whenever it makes sense. Even Disarm that you suggest is used frequently offensively against warriors to prevent shield walling during a kill window.
Incidentally, the talent BF competes with (albeit, poorly atm) is Unbound Will which is something that will be used offensively more often than not (sac 20% of my hp while being focused, or sac 20% of my hp when being peeled to finish off someone?)
If they want to make Blood Fear a 'defensive only' skill, then basically it needs to be yet another warlock defensive cooldown or it's going to end up semi-worthless (any 'tigger' type spell that relies on someone hitting the lock is going to be too unpredictable to be of use). Honestly, the whole tier is just crap at this point and would do well with a bigtime overhaul.
Last edited by pokeadott; 2013-01-09 at 11:26 PM.
Look, I'm just stating the blindingly obvious. Simple fact is, they want a defensive only ability, and anything that gives you control over an instant CC is just not going to happen. End of story. Give it up and stop fucking crying over it.
Defensive only means it could be a defensive cooldown. It could be passive damage mitigation. It could be passive CC duration reduction. Hell, it could be passive 'now allows teleport while CCed'. It could be absolutely anything.
Y u fight over internetz?
No but to be honest, the LAST thing we need is another active defensive ability, unless Sac. Pact gets nerfed into oblivion... What Blizzard doesn't get is that higher cost=better results. Why do I need to use 20% of my health to do the same thing a druid has, but with 3 times less charges and therefore more unpredictable results? It's the same with everything.
Heck, why do I have to use my health to keep my mana up while other casters don't even worry about it?
Destruction PvP movie: https://www.youtube.com/watch?v=yXXkGgkpcis
Pretty much. An active defensive is the last thing I need another one of in my toolkit. Passive mitigation, mobility, w/e - I'm OK with it. Still prefer CC.
As for the Bliz bandwagon not wanting CC that works offensively, they need to give it up for now. Long term if you want to tone down CC/instants/we, hooray! Short-term, it's not gonna happen. We're already in the middle of the most blatant Warr/Hunter/Feral faceroll training season to date (all classes that thrive on instant CC chained together and used almost exclusively offensively). And worse, with the rogue buffs + mage/lock nerfs on the PTR, Q up in 5.2 and you're gonna see about 85% of teams playing melee cleave or melee/hunter.
When bliz kills Warbringer->Shockwave, Scatter->Trap->Silencing, Garrote->Kidney, etc., then I'll be fine with them wanting to limit our CC toolkit accordingly. Until then, wtf?
I'll quote my response in another thread.
It DOES NOT MATTER if every other CC in the game can be used offensively, our DEFENSIVE TALENT TIER is not something blizzard wants us to be able to use offensively. If you give people an instant fear, it will be. Saying "oh but other CC can be offensive", yes - but it's presumably not on that classes defensive tier level.
Blood Fear IS on our defensive talent level, the 5.2 blood fear is absolute garbage, I agree - that doesn't mean they should give us an offensive, instant fear as a replacement - because that's not what they want.
5.2 blood fear with;
o) no health cost
o) no trigger on pets
o) horror instead of fear
o) regenerating charges every xx seconds / multiple charges but some cd on how frequently it can fear the same person
would fix prettymuch every issue with it - it's a lot of changes over what the current 5.2 blood fear is, but it's prettymuch needed if that talents going to be usable imo. It does NOT need "fixing" into an instant fear - the idea is fine, the execution is absolutely dreadful. I still don't think even that retooled blood fear would fix our pvp issues by far, it fixes blood fear being OP and replaces it with some decent compensation - but I still think we've got major problems in places - self healing outside of major CDs with pretty lengthy CD length and the loss of decent passive DR via old SL are my major issues. Malefic Grasp, while great for limiting affliction's multidotting in pve, has rammed a spanner up affliction pvps arse that I'm not sure I have a clue how to remove.
Last edited by mmoc1571eb5575; 2013-01-10 at 01:00 AM.