The only problem is that you changed your example to being 10,5 min instead of 6 min
---------- Post added 2013-01-10 at 07:25 PM ----------
I meant whether the Lava Bursts during Ascendance count towards it. I know the CD starts 'cooling' the sec you use it, but clearly there is something weird with the ability being displayed while it's up.
I see them increasing the time off to 1.5 or 2 seconds to ensure that we actually get at least 1 extra ascendance.
Enhancer set bonus sucks right now. Now that they also nerf EM, we will see a nerf via weaker set bonuses.
Doesn't look good for Enhancement in 5.2. I hope they rework both set bonuses to make them more interesting and at least comparable push to T14.
Banner is a 20% boost, EM is a 30% boost, synapse/trinkets I'm going to ignore. Combined that's a 56% increase in damage during ascendance.
Let me get this straight... you are saying that without a doubt, you'd rather do 3 ascendances that do 100% damage, than 2 ascendances that do 156% damage.
In the ~8 minute fight you proposed you'd use ascendance 3 times normally. 3 "strong". You proposed getting 1 "strong" then 3 "weak". Net contrast is 2 "strong" vs 3 "weak".
I'm not saying that is it cut and dry or that either way is clearly better. EM might line up with one of the weak ones later, synapse springs will shift the numbers, exact fight duration impacting how many "strongs" you are trading for "weaks". EM/WB are big enough that they can make the math harder than "an extra one is always better".
Well, I didn't propose any fight or anything, that was someone else . Anyway, if we take your basic math at it's core, than we come up with the 1 strong 3 weak, resulting in 456%, where the 3 strong result in 468. Like you said though, Cd's could end up lining up with one of the "weak" ones in the 4 set, resulting in a mid one, which would only need to be 13% stronger than average to become technically better. Like you said though, it's not so simple, and we'll have to wait for testing.
Elemental Mastery is not a 30% damage increase, due to the way that haste stacks. The DPS-increasing value of EM is at most (1-(1/1.3)) = 23.077% (at over ~15.4% haste, the GCD hits the 1-second floor, meaning that shocks & LvB don't benefit from the full amount of EM). Furthermore, Skull Banner lasts 10 sec, 5 sec shorter than, Ascendance, meaning it it at best a 13.333% increase over the course of an Ascendance. (So the combined amount for EM & Skull Banner is really ~39.5%, not 56%.) Sitting on EM to line it up with Ascendance & Skull Banner has to be compared to using it on CD, as well.
So, in short on a perfectly 8 minute fight on live, we have 3*[Asc + EM + Skull Banner] vs. 2*[Asc + EM + Skull Banner] + [Asc + Skull Banner] + 2*[EM]. (Spells in brackets are stacked.)
Adding in the PTR changes (saying they put EM's CD at 90 sec like they may), we have
3*[Asc + EM + Skull Banner] + 3*[EM] vs. [Asc + EM + Skull Banner] + [Asc + EM] + 2*[Asc] + 2*[EM + Skull Banner] + 2*[EM].
There's also the impact of trinkets, enchant procs, and bloodlust, and also considering talents: EotE vs. EM and PE vs. EB.
Yea you guys are spouting nonsense about how much damage you do in an ascendance. It is different for everyone due to procs/racials/trinkets.
So you're not going to use EM at all from now on? Well enjoy your terrible dps. You will still get benefit from these things - tehy just won't be during your ascendance. this is a form of cooldowns 101 that you should understand before ever entering a theorycraft thread really..