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  1. #21
    High Overlord
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    1. New spell graphics and enemy spell graphics are causing lag, not calculations. My iPhone can handle 2.1b or more without lagging. It was not seeing Sha of Anger's health go down that caused me to lag, it was his summoning of Ire and the gazillion spells being flung toward him that caused the lag.

    2. 32 bit was dying out when the idea was suggested. It's about as good as extinct now, and 64 bit will die out when we reach 9.2qui.

    3. Hate the numbers? Ingame settings will help you sort that out. Seriously, you can play the game without seeing a single number above 1k if done right, if you really despise them.
    A wise saying once said "A wise man builds a foundation from the bricks others have thrown at him."

  2. #22
    The way I see it sometime in a future expansion they are going to have to lower all the numbers. That includes item level, stats, health, and hell, unless you want level 150 characters with 1200 point professions it will include those too. I believe they were planing to do that in Cataclysm but it got to be too much and they scrapped the idea. The longer it goes unchecked the harder it will be to fix the problem.

  3. #23
    Quote Originally Posted by digitalizm View Post
    bc 125-164. 39 difference. ~31% (attumen the huntsman - kiljaeden)
    I'm pretty sure Attumen's loot has item level 115 -> makes bc 115-164 and so 49 difference. ~42%

  4. #24
    Deleted
    Quote Originally Posted by Keashaa View Post
    I'm pretty sure Attumen's loot has item level 115 -> makes bc 115-164 and so 49 difference. ~42%
    sorry, my fault, maybe i switched numbers. will fix. thanks

  5. #25
    Quote Originally Posted by kNite View Post
    Yeah nearly 100 ivl difference in 2 raid tiers (463 - 550 (estimated)). I have a feeling blizzard is intentionally massively inflating Ilvls this expansion just so to minimize the player outcry and opposition for when they put in the Ilvl crunch next expansion.
    People will complain, I know I will. I love seeing big numbers, makes me feel like my toon has actually progressed somewhere in these last 90 levels, through vanilla/outlands/wrath/cata and now MoP, defeating powerful foes along the way.
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    Bdk Nagrand / Astae Nagrand
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  6. #26
    Quote Originally Posted by digitalizm View Post
    I'm pretty sure Attumen's loot has item level 115 -> makes bc 115-164 and so 49 difference. ~42%


    bc 115-164. 49 difference. ~42% (attumen the huntsman - kiljaeden) (thanks to keashaa :P)
    wotlk 200-284. 84 difference ~42% (maexxna 10man - lich king 25hc)
    cata 359-416. 57 difference ~16% (lets assume *2, so 32% as only +5 level) (magmaw nonheroic - madness of deathwing heroic)
    mop 476-550. 74 difference ~16% (lets assume *2, so 32% as only +5 level) (mogushan vault LFR - unknown, wild guessing probably higher numbers in the end)

    with the numbers we reach atm, plain +xx amount of itemlevel is too much/not enough is wrong. you cant compare plain numbers if the values are different.
    so even if we double the amount, as its "only" a +5 level xpac, the itemlevel difference seems still quite as expected. nothing out of order, usual thing as the numbers get higher, that the plain amount gets higher in order to keep up with the percentage.
    If you compare stat %, you'll see that its huge compared to BC.

  7. #27
    Deleted
    Quote Originally Posted by happyzod View Post
    If you compare stat %, you'll see that its huge compared to BC.
    guess what, the numbers will get even bigger if you compare mop items with classic or even level 5 quest rewards. maybe i just didnt understand the intention of your post. elaborate, please.
    percentages now are in order, you cant compare cross xpac. even if you would mop would be pretty decent.

  8. #28
    Quote Originally Posted by happyzod View Post
    If you compare stat %, you'll see that its huge compared to BC.
    You cannot compare the different expansion that easy. BC was terrible regarding item inflation. WotLK has that high difference caused by different raid size loot and hardmode (you had three different item levels within one raid tier thanks to 10men < 10men hard = 25men < 25men hard) and having four raid tiers (same with BC). Cata has only a slight difference but stats inflated by themselves. Within MoP, we have LFR from the beginning (so again, three different item levels within one tier).

    Aside, who is talking about item level 550? The crafted items have item level 522, so heroic will have item level around 535.

  9. #29
    Quote Originally Posted by nzall View Post
    which means that instead of speaking about bosses with 2.14B HP, we have a different problem. you have K for thousand, M for million, B for Billion and T for trillion. but the next step AND the step after that both start with QU (quadrillion and quintillion). you might call quadrillion Q, but what will you call quintillion? QQ?

    "okay, so this boss has 9 QQ HP. don't forget to use your 1M Flasks and 500K food buffs. thank god everyone migrated to 64 bit PCs a while ago."
    Thankfully, this has already been thought of for us!

    We use P for quadrillion and E for quintillion, no real idea why, but that's the way it is - Despite what you read, we use G for billion too, hence gigabytes being GB, not BB

    http://en.wikipedia.org/wiki/Metric_prefix
    I am the lucid dream
    Uulwi ifis halahs gag erh'ongg w'ssh


  10. #30
    Deleted
    lol u linked wiki with reasoning of those letters and u say u have no idea why? maybe becouse numbers names (like 1 thousand) isnt same as metric prefixes (1 KILO - 1k).
    as u can see in ur own link. peta = p, exa = e, makes sense now? if not, then theres no hope left...

    more interesting is that us uses short scale nrs, while eu uses long scale.
    it will be funny, ex.
    1 US billion = 1 000 000 000
    1 EU billion = 1 000 000 000 000
    1 US trillion = 1 000 000 000 000
    1 EU trillion = 1 000 000 000 000 000 000
    Last edited by mmoc33f932b687; 2013-01-24 at 10:08 AM.

  11. #31
    Deleted
    Quote Originally Posted by Keashaa View Post
    You cannot compare the different expansion that easy. BC was terrible regarding item inflation. WotLK has that high difference caused by different raid size loot and hardmode (you had three different item levels within one raid tier thanks to 10men < 10men hard = 25men < 25men hard) and having four raid tiers (same with BC). Cata has only a slight difference but stats inflated by themselves. Within MoP, we have LFR from the beginning (so again, three different item levels within one tier).

    Aside, who is talking about item level 550? The crafted items have item level 522, so heroic will have item level around 535.
    I, for myself, just took the number another poster assumed. I think last content heroic (highest obtainable itemlevel - probably only last encounter) will be around 57x, maybe a bit higher. Just assumptions, I, for myself, didn't put any further thought into the highest ilvl which will be obtainable in this xpac. Just can't follow the conclusion of the "huge inflation", still sounds like [insertrandomxpac] release.

    (for those who dont know - Tier 3 was even on par/better than Tier 4 until they buffed it (2.0.1 to 2.1 iirc), so they actually NEED to higher the ilvl otherwise best in gear could be possibly better than new raidgear, they also adjust, for every expansion, certain items which would be too strong, regardless of itemlevel (ie putricide trinket, dragonsoul dmgproc trinkets).)
    Even if most people think they don't know what they are doing, it seems they are, atleast regarding pve scaling.

    and keep in mind
    rating per % is the important part, who cares if you get 2348293423942394023940234 stats on an item if it doesnt even provide as much percentage as the +20 item from the last expansion did back then.
    Last edited by mmocb691fa1770; 2013-01-24 at 10:10 AM.

  12. #32
    Quote Originally Posted by hir0shima View Post
    as u can see in ur own link. peta = p, exa = e, makes sense now? if not, then theres no hope left...
    Oh wow, another condescending person who missed the issue at hand, how utterly refreshing... I was actually refering as to why we use peta and exa, but thankfully, I looked into that as well. They apparently stand for 5 and 6 respectively and reference the fact that the numbers are equivalent to 1000^5 and 1000^6, respectively.

    But cheers, your grammar-less post really helped steer things in a great direction, give yourself a pat on the back for a post well made.
    I am the lucid dream
    Uulwi ifis halahs gag erh'ongg w'ssh


  13. #33
    I don't know much about coding, but apparently blizzard's Ilvl increase by 6.5 normally, there are some exceptions, but ever since WOTLK this has been fairly steady.
    patch 5.2 will bring 502 RF, 522 (3x6.5) normal and 535 (2x 6.5) HC, as well as 528 Thunderforged normal and 541 thunderforged HC. this means that the siege of orgrimmar will bring RF Ilvl anywhere between 528 and 535, most likely 529 normal Ilvl to be 549 ish, and HC to be 562. Depending on upgrades/ orgriforged (heh) 6/8 Ilvl max will be +/-570 in this expansion. this will likely result in a rough 65% stat increase over MoP Items. from current MSV HC, and 100% from MSV RF.

    the Ilvl resclaing project was started in cata, but i'm guessing this wasn't finished yet, because it is quite a large project to recalculate all stat multipliers in the game.
    current Ilvl scaling is a linear line for each expansion, somewhat comparable to a power function. they're trying to turn this into 1 linear line, but since it wasn't a steady powerfunction, this requires a lot of recalculation, of both gear and boss power of old expansions (or lvl 80 twinks will never again be able to kill the LK). but it could mean that we're going back to bosses with rough 50m HP for a new expansion (this would result in vanilla raggy having 500k-> illidan 2m -> LK 5m -> Deathwing 11m -> elegon 20m
    DISCLAIMER; aside from the numbers already provided by blizzard this is all pure speculation, any attempt to quote this or use/consider this as accurate information will result in your immediate ridicule by fellow internet users

  14. #34
    Quote Originally Posted by b0sanac View Post
    People will complain, I know I will. I love seeing big numbers, makes me feel like my toon has actually progressed somewhere in these last 90 levels, through vanilla/outlands/wrath/cata and now MoP, defeating powerful foes along the way.
    And because of the ridiculous scaling, those (once) powerful foes aren't even worth the effort to solo and max level, max-geared players from two or more expansions ago are basically insects.

  15. #35
    Quote Originally Posted by Barael View Post
    And because of the ridiculous scaling, those (once) powerful foes aren't even worth the effort to solo and max level, max-geared players from two or more expansions ago are basically insects.
    You'd think so, go try LK 25H and see how you fare. Even with inflated stats and really good gear it's very hard(see mionelol video). There are still challenges out there for us normal folks that dont have heroic gear.
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  16. #36
    I've always been in favor of the Item Squish, because while it is only a number, having bosses at 1 Billion HP is just absurd to me.
    Last edited by Hyve; 2013-01-24 at 11:05 AM.

  17. #37
    Quote Originally Posted by Sevyvia View Post
    ...as an unsigned long foes from −9,223,372,036,854,775,808 to 9,223,372,036,854,775,807.
    mmm negative unsigned... WHAT???
    Why you think the Net was born? Porn! Porn! Porn!

  18. #38
    Quote Originally Posted by Hyve View Post
    I've always been in favor of the Item Squish, because while it is only a number, having bosses at 1 Billion HP is just absurd to me.
    What's more absurd to me is that my character is literally Godzilla compared to my character 2 expansions ago. Any geared, max-level MoP character could lay Outlands to waste in the morning and take out Lich King and his shitty Scourge in the afternoon and still get back to Sunsong Ranch to plant cabbage in the evening.

  19. #39
    Legendary! Airwaves's Avatar
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    I don't see peoples hang up on big numbers are. They are just numbers... who gives a shit?
    Aye mate

  20. #40
    Quote Originally Posted by Airwaves View Post
    I don't see peoples hang up on big numbers are. They are just numbers... who gives a shit?
    So going from doing 70-100k dps and from 300k~ health down to 10-15k or less and 20k health wouldnt be weird for you?

    ---------- Post added 2013-01-24 at 12:36 PM ----------

    Quote Originally Posted by Barael View Post
    What's more absurd to me is that my character is literally Godzilla compared to my character 2 expansions ago. Any geared, max-level MoP character could lay Outlands to waste in the morning and take out Lich King and his shitty Scourge in the afternoon and still get back to Sunsong Ranch to plant cabbage in the evening.
    Outlands yeah, LK not so much.
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    Pokemon X FC: 4656-7679-2545/Trainer Name: Keno

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