The .05% of players that compete for world firsts in any game that throw thousands of attempts at a boss for 14 hours a day are not a part of this conversation. The game isn't balanced around them alone and should never be. So the point is valid. The gear gates your progression. That's the way it is designed. If you think otherwise, then there would be no reason for gear. So clearly the game system disagrees with you
You aren't illustrating points very well, since you want to make up ridiculous examples that aren't realistic so that you can be on your own soapbox. Pots and kettles friend. As the game stands now you can't show up hit the boss, repeat a couple of times, and get an epic. You know this, so quit trying to make up ridiculous scenarios. You know as it stands right now that you need like 300 IS to get the upgrade pieces for a 2h? Even at 10 a pop, that's 30 events. Considering that banners have a cooldown, it's going to require much more than clicking a button, teleporting there, and hitting the boss once
To respond to your actual point behind the embellishment, you don't see how a certain amount of IS required would negate the fact that it is 'easier' to obtain, though at a much higher time required? You put in harder work (by your standards) in a shorter time. If someone puts in less 'work' (by your standards) over a much greater time...give me an actual logical reason why it shouldn't be rewarded the same. Please factor in the health of the game and the community while you're at it.
Because you choose to put more into it doesn't make you better than anyone. The game system tells you so. Your opinion doesn't matter. If someone raids in a group and downs a boss, they can get loot. The game doesn't say, oops...you didn't spend 2 hours on a training dummy this week and watching youtue videos (lol like this is work, learning a strat...give me a break) so you don't get loot.
I was a hardcore raider, feral tank, in TBC. I raided 4-5 nights a week. Sure I had to farm things, get things crafted, etc, etc...but to act like it was hard is laughable. Maybe I was just that skilled then, that I should be incredible arrogant about it, but there is no way I can spin it to being difficult other than the time it invested out of my real life.
And that's what it boils down to. The time you invest out of your real life. That's what should be rewarded in all of these games. A lot of games are starting to follow that trend. Rift already does it somewhat. Increasing the magnitude of that wouldn't do anything wrong.