Originally Posted by
Thessik-Irontail
I am very excited about Everquest Next. Here is to hoping it can carry on the proud legacy of the original Everquest by defining and leading the MMO genre heading forward. I know that is a tall order to fill, but I do not think it is impossible for SOE, they have a lot of talent working there.
Until we h ave more information about this game, the best we can do is hope. I wanted to echo some of the sentiments put forth by many others here, we need the MMO genre to take a step back in order to take a step forward.
-XP death penalty: lets make the game scary again, lets make players second guess whether or not they want to go deeper into a dungeon.
-Limited instant travel: lets have specialized teleports only like wizards and druids, and only to certain locations, no PoK books, no getting around the world in 30 seconds. Lets have the world mean something again.
-No flying mounts that put you completely out of danger. I want to be immersed in the world, not flying above it.
-No instances, especially for dungeons, please no damn instances. Instanced dungeons really ruined the experience for me and I have not been able to find the EQ experience since. I loved running into other groups in dungeons. Fighting deep into a dangerous dungeon to res some poor soul.
-Yes to training mobs that are not leash bound to a radius. I want mobs to chase me until I zone. I also want mobs to agro any nearby players they run past.
-No group finders at all. We need to be forced to use our nature group finder... socializing. I want a large social aspect to the game so that getting to know people in game matters.
Here is to hoping that EQN delivers, it could be a bright MMO future if so.