1. #1

    Heroic Ambershaper 10M P1 Burn Strategy

    Our current set-up

    Tanks:
    DK
    Pally

    Healers:
    Monk
    Druid (guardian OS)

    DPS:
    Lock
    Mage
    Hunter
    Warrior (prot OS)
    Pally (holy OS)
    Priest (disc OS)



    From what I understand P1 burn consists of:

    2 tanks, 2 heals, 6 dps.

    For Phase1: 2 tanks rotate in and out of constructs. Eating all pools for 1-5 scalpel. Eat 2 for 6th and 7th. Burn boss while he's casting 8th (but bring the current construct down to sub-20% before pushing him)

    For Phase2: The tank thats reshaped right after P1 zerg stays construct.

    Questions are generally for whats optimal for p2:

    1. Does the reshaped tank juggle debuffs between monstrosity and boss? monstrosity only + interrupt duty? or boss only?
    2. Does the newly reshaped dps/healer stay on boss? monstrosity + interrupt duty?
    3. Is this strategy do-able with 3 heals? If not, what if a healer gets reshaped in p2?

  2. #2
    1. only the monstrosity until after the 2nd explosion then stack on boss

    2. constructs on monstrosity (we get to almost 25 stacks in p2). Tank generally handles interrupt duty but everyone basically pitches in. We call interrupt when timer is less than 10 seconds so nobody has 1 on cd.

    3. 2 heal and have your shadow priest help heal

  3. #3
    Quote Originally Posted by Libertarian View Post
    1. only the monstrosity until after the 2nd explosion then stack on boss

    2. constructs on monstrosity (we get to almost 25 stacks in p2). Tank generally handles interrupt duty but everyone basically pitches in. We call interrupt when timer is less than 10 seconds so nobody has 1 on cd.

    3. 2 heal and have your shadow priest help heal
    Thanks. In addition

    How do you handle to puddles in p2? Do we need to save any for p3 or does the tank construct consume them all judging by how much will power he has?

    Is 1 tank able to take both boss and monstrosity? How do you handle fling?

  4. #4
    Didn't they hotfix that so it's no longer doable?

    Which lead to the other bug who lets you stack debuff when monstrosity is up in p2, which they left there.
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  5. #5
    The goal of the burn strat is to make p2 and p3 as quick as possible. The boss should be very close to 1% after the p1 initial burn. If this is not happening, you should use a different strat.

    1. During p2, stack only the Monstrosity. Since you have a tank staying in full time, you can have them in charge of every interrupt. The Monstrosity should die just before or just after the second reshape.
    2. Additional Constructs just stack the Monstrosity. Let the reshaped tank handle interrupts for ease. Don't eat any pools and leave when will gets low.
    3. If you can push the required DPS with 3 healers, you can do it. 2 heals is generally better; if one gets reshaped with this strat, you can break them asap. Solo healing for the entire duration of the transformed healer's will should not be too hard though. Use a cooldown.

    Keep in mind that there are loads of different strats and tweaks for this boss. It's more important to find one that works for your group than it is to slam your face into the boss learning 1 strat that might not be good for your group.

    ---------- Post added 2013-02-07 at 12:44 PM ----------

    Quote Originally Posted by Spotnick View Post
    Didn't they hotfix that so it's no longer doable?

    Which lead to the other bug who lets you stack debuff when monstrosity is up in p2, which they left there.
    You can't skip p2 and p3 anymore, but you can get the boss to 1 hp in p1. That means you don't have to maintain stacks on the boss through p2 which is a chore. Just get the boss to 1% in p1, speed through p2 with max stacks on the Monstrosity, and kill the boss immediately after (no real p3).

  6. #6
    Deleted
    You are over complicating this fight alot imo. We let him reshape 6 time, and push him on the 6th one. The tank only eats 3 puddles on the 6th instead of 4. We usually get him around ~25% (been down to 15% but even up aroun 35% and still killed him)
    On the 7th reshape (the one just after the push) the tank eat all 5 puddles.
    The tank stays in P2 only until the first interupt, then leaves so no one messes up flings (it's also nice too have 2 tanks in P3) you get 1 fling with only 1 tank, but we have our monk taunt on that one.

    After that the person who get's reshaped will eat all 4 puddles each and every time. We kill blobs asap then focuses on the constructed person. After the third interupt we stack on boss instead of monstrosity and have the last player stay in for the whole fight.

    This way there will be pretty much 0 raid damage, no mess up on flings and you have around 2 minutes to finish P3 up. If you can do the P3 mechanic it's a plus, but not required.

  7. #7
    Quote Originally Posted by Squirl View Post
    The goal of the burn strat is to make p2 and p3 as quick as possible. The boss should be very close to 1% after the p1 initial burn. If this is not happening, you should use a different strat.

    1. During p2, stack only the Monstrosity. Since you have a tank staying in full time, you can have them in charge of every interrupt. The Monstrosity should die just before or just after the second reshape.
    2. Additional Constructs just stack the Monstrosity. Let the reshaped tank handle interrupts for ease. Don't eat any pools and leave when will gets low.
    3. If you can push the required DPS with 3 healers, you can do it. 2 heals is generally better; if one gets reshaped with this strat, you can break them asap. Solo healing for the entire duration of the transformed healer's will should not be too hard though. Use a cooldown.

    Keep in mind that there are loads of different strats and tweaks for this boss. It's more important to find one that works for your group than it is to slam your face into the boss learning 1 strat that might not be good for your group.

    ---------- Post added 2013-02-07 at 12:44 PM ----------



    You can't skip p2 and p3 anymore, but you can get the boss to 1 hp in p1. That means you don't have to maintain stacks on the boss through p2 which is a chore. Just get the boss to 1% in p1, speed through p2 with max stacks on the Monstrosity, and kill the boss immediately after (no real p3).
    Thanks for this.

    Is a platedps taunt needed for Monstrosities fling?

  8. #8
    Quote Originally Posted by Nekked View Post
    Thanks for this.

    Is a platedps taunt needed for Monstrosities fling?
    We had our boomkin go bear and taunt during flings with a cd, so plate dps would work just as well. Rogues with evasion can also manage just fine.

  9. #9
    Quote Originally Posted by blusenho View Post
    We had our boomkin go bear and taunt during flings with a cd, so plate dps would work just as well. Rogues with evasion can also manage just fine.
    What pertangage are we aiming for after the Zerg in p1?

  10. #10
    Quote Originally Posted by Nekked View Post
    For Phase1: 2 tanks rotate in and out of constructs. Eating all pools for 1-5 scalpel. Eat 2 for 6th and 7th. Burn boss while he's casting 8th (but bring the current construct down to sub-20% before pushing him)

    For Phase2: The tank thats reshaped right after P1 zerg stays construct.

    Questions are generally for whats optimal for p2:

    1. Does the reshaped tank juggle debuffs between monstrosity and boss? monstrosity only + interrupt duty? or boss only?
    2. Does the newly reshaped dps/healer stay on boss? monstrosity + interrupt duty?
    3. Is this strategy do-able with 3 heals? If not, what if a healer gets reshaped in p2?
    P1, we have tanks eat all four puddles for every one. They never stop to eat 2.

    P2, no point in having a tank staying in their construct with this strategy. If you can get the boss below ~30% hp (depending on your group's actual DPS), there's no need to maintain stacks on the boss.

    1. No. You're mixing up two different strats, and you're going to end up making the fight a lot more difficult and complicated than it is. You want the tank to stay in the construct when you're not going with the P1 burn strat so you don't end up with a long P3. If you're burning the boss down to 15% hp in P1, you only need stacks on the Monstrosity since the boss will fall over anyway.

    2. All reshapes in P2 should stack the debuff on the Monstrosity, and start stacking the debuff on the boss again once the Monstrosity is low enough that you'll be able to kill it before the stacks fall off (for us this was around 30-40% hp). And yes, current reshapes should interrupt the Monstrosity. If a cast is about to go off, they should hold off on leaving the Construct to interrupt it.

    3. As with nearly every fight this tier, yes, it is doable with three heals, but is contingent on the strength of your DPS. If a healer gets reshaped in P2 when 2-healing, then you just have your one healer keep the raid up while the other is in a construct. It's challenging, but not particularly difficult.

  11. #11
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    We did 6 reshapes and burned on the 7th one. It requires your DPS to not have ADHD in P1 as they will be doing a lot of sitting around. Push him on the 7th one and do as much damage as possible. Maybe we have the wrong classes for burst or some people aren't playing right, but we typically get the boss anywhere from 15-30% during this. Ideally lower is better, but we have had solid kills entering P3 with as much as 30% as well.

    Why do it this way? You can safely ignore the mechanic in P3 which you should do. On paper it's really not that hard but the target swapping every 20 seconds and the terrible hit detection (sometimes they run right over each other and STILL don't explode) will make you want to kill yourself, especially when you're so close to a kill.

    We did it this way because it required absolutely nothing fancy from our raid in P2. People suck up every single pool they can when they get constructed and all stacks go on the monstrosity so it dies really quick. When doing a push on the 7th reshape life you really can't afford to muck around in P2 for that long trying to get stacks up on the boss or letting stacks drop on the monstrosity because you will hit enrage.

    The tank that gets reshaped stays in the construct as long as possible to get as many stacks as possible. If you focus DPS hard and you don't lose stacks at all, you should kill the monstrosity right around or shortly after the third person gets reshaped in P2. You will have to deal with one fling without the second tank, but this is easily fixed by having a DPS taunt prior, or just having your highest threat pop some minor CDs for the 2 seconds the tank is gone. If you do it right your reshaped tank should jump out of his construct right around the first amber explosion on the monstrosity.

    This makes it really easy. There are no slimes running around everywhere as everyone sucks them up and the random dps/healers that get constructed in P2 only have to worry about zerging the monstrosity and sucking up 4 slimes. At the very end we of course put stacks on the boss, but it's really not necessary. If you burn him low enough in P1 (like 30% or lower) you can enter the last phase with 0-3 stacks on ambershaper and still safely ignore the beacons.

    We just kite beacons in P3 and ignore them. Might suck for some classes but it's what we do. Also if you react fast enough and have a large % damage reduction CD you can safely run into a amber globule as long as you're a safe enough distance away from the raid. Dispersion, dampen magic, feint and other CDs are great for this. It can't be an immunity and it has to be far away from the raid, but it will save some of your DPS from moving around.
    Last edited by Tojara; 2013-02-08 at 01:39 AM.

  12. #12
    Can we make this post a sticky? There's a new post about amber shaper literally every 10 hours.

  13. #13
    Hey,

    we did the burn strategy to kill him and do it to farm him aswell. Our goal was to remove Random stuff out of the fight and make it simpler. Because stacking on both the boss and the monstrocity can be risky and not work all the time, its easier to mess up then the rest.

    We burn on the 7th Scalpel (1st Tank stays through P2) with about 48-52 Stacks on the Boss and burn him to 15-30% depending on how well it goes. Tanks eat 4 Pools until the 5th reshape which lets 1 pool stay and the last one who lets 3 pools stay. That is enough for a permanent construct to no run out of willpower. We have a DPS DK and Warrior who taunt and get thrown with a minor CD, not much RNG involved here, they never die because its pretty low and predictable damage.

    In P2 you just have to stack on the Monstrocity and interrupt, perma construct eats all pools. This phase is over very quickly. We also tried to have everyone eat 4 pools and get DPS'd out instead of the perma construct but this had zero advantages for us...

    - DPS hat to be more concentraded on the construct as they will have fuckton of HP and good DPS is required to get him out just before the next one.
    - If its a healer you run with 1 healer for a too long time
    - DPS dont get much damage when taunting for the fling so you dont have a real downside with only 1 tank.

    When the monstrocity is about 20% it will die in the next 10-15sec and we start stacking on the boss 2-3 stacks more. Dont DPS the monstrocity down right before an Amber Scalpel because then your perma construct will die without pools. We always let 4 new blobs come and then nuke em and kill the monstro. In P3 just use the CDs you have left and have the people with the blobs run around since they bug so often until he is dead.

    Pretty straight forward and not everybody in the raid needs to be 100% familiar with eating pools interrupting and keeping stacks up optimally, just the tank.

    Good luck!
    Last edited by Kroni; 2013-02-08 at 11:49 AM.

  14. #14
    Thanks for replies. Bumping an old thread as we just had some serious attempts on him using this strat.

    What is the best time to start burning him? More specifically is it possible to start burning him with several seconds left on the scalpel timer or do we need to burn him during cast?

    There were a few attempts where the boss would cast but midway into his cast his invulnerability shield would go out and we won't be able to burn him.

  15. #15
    Quote Originally Posted by Nekked View Post
    Thanks for replies. Bumping an old thread as we just had some serious attempts on him using this strat.

    What is the best time to start burning him? More specifically is it possible to start burning him with several seconds left on the scalpel timer or do we need to burn him during cast?

    There were a few attempts where the boss would cast but midway into his cast his invulnerability shield would go out and we won't be able to burn him.
    He can't hit 70% before he starts casting. At 70%, the Monstrosity comes out and the boss gains the shield. The best way to do it is to make sure he's a few percent above 70 and tell people to throw some DoTs up a few seconds out from the Scalpel, then go full burn the instant he starts.

  16. #16
    Deleted
    @Tojara thank you very much for this great explanation!

    Helped us to kill this boss on our first evening.

  17. #17
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    Quote Originally Posted by Nekked View Post
    Thanks for replies. Bumping an old thread as we just had some serious attempts on him using this strat.

    What is the best time to start burning him? More specifically is it possible to start burning him with several seconds left on the scalpel timer or do we need to burn him during cast?

    There were a few attempts where the boss would cast but midway into his cast his invulnerability shield would go out and we won't be able to burn him.
    You want to use lust/hero just before he casts his last scalpel when the boss is between 70-72%. Your goal is to burn the boss to AT LEAST 30% by the time Phase 2 begins, the lower the better. This allows you to place all of your stacks on the Amber Monstrosity during Phase 2 making the phase go a lot faster. Once you successfully make it to Phase 3, you should expect your healers to be able to keep the raid alive for about 45 seconds using raid cool-downs. Also be sure to kite the orb in the last phase so your raid doesn't fall over. Hope that helps and good luck!
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