so lets take a look at the bluepost again.
Meta:
Capacitive Primal Diamond – 15.00 base RealPPM on landing melee/ranged abilities and swings. No ICD. At 5 stacks, fires Lightning Strike, which deals [280 + 75% AP] Nature damage. That base proc rate is multiplied by an additional coefficient by spec:
- Assassination: 1.535
- Combat: 0.99
- Subtlety: 0.98
- Feral: 1.934
- Windwalker: 1.084
- Beast Mastery: 1.604
- Marksmanship: 1.594
- Survival: 1.449
- Enhancement: 1.093
- Retribution: 1.923
- Frost DK (2H): 1.309
- Frost DK (DW): 1.572
- Unholy: 1.34
- Arms: 1.771
- Fury (TG): 1.784
- Fury (SMF): 1.951
as far as I can see, we will get a relatively low coefficient.Why is the PPM different by spec considering that realPPM is supposed to give every class/spec roughly the same proc rate already?
Three reasons. A) RealPPM procs still scale more frequently with haste, which many specs have drastically more or less of. B) The proc that it gives you in this case scales directly with AP, which many specs have drastically more or less of. C) It’s not terribly uncommon for A or B (but not usually both) to occur on a trinket, and we can swallow that much variance.
I don't play every single melee class, but I don't think we got a lot more ap than other classes, do we?
I believe they put such a low coefficient because they think we always go full into haste (which most of the casual players actually do, its much easier to play) but I tested a lot on the ptr and my thoughts are that
these 2 are the only possibilities.
- haste (4-5k) > mastery > crit
- haste (4-5k) > mastery > haste > crit
this, in my opinion, would make the meta much weaker for a windwalker compared to most other classes.
Trinkets:
Vicious Talisman of the Shado-Pan Assault – 15% chance on landing harmful abilities and spells, and melee/ranged abilities and swings. 105 sec ICD.
(~20% uptime)
Renataki's Soul Charm – 0.56 RealPPM on landing harmful abilities and spells, and melee/ranged abilities and swings. 22 sec ICD.
Talisman of Bloodlust – 3.00 RealPPM on landing harmful abilities and spells, and melee/ranged abilities and swings. No ICD.
Bad Juju – 0.50 RealPPM on landing harmful abilities and spells, and melee/ranged abilities and swings. No ICD. Voodoo Gnomes are mostly for flavor; they deal ~200 damage before armor per hit.
Rune of Re-Origination – 0.46 RealPPM on landing harmful abilities and spells, and melee/ranged abilities and swings. 22 sec ICD
I see no point to use Talisman of Bloodlust + Rune of Re-Origination, because you will probably never want to sacrifice crit+mastery to boost your haste even more. you will very likely always have 5 stacks of the hastebuff during bossfights with no downtime.
which 2 would you prefer?
I think Talisman of Bloodlust and Bad Juju will work good together. probably my choice.