So, we killed H-Tsulong and our last burden in the next lockout or two (if that) is H-Sha. We'd love to kill it before 5.2, which means we have 12-24 hours to kill it (we're probably just going to raid extend our H-ToES to get right to it, we're not lacking for gear).
AFAIK, p1 stays generally the same, with tighter DPS requirements. In 10 man, we're guaranteed to be ported, so all but the tank stack in the safe zones (now much easier due to addons like ShaAssist etc), tank collects orbs, maybe a healer, maybe I deterrence and grab a few myself if the DPS isn't too tight. General questions, kind of specific to 10 man since we're guaranteed to be on a platform at some point: Save CDs for platforms, or blow them on Sha? I imagine blows CDs to get to p2 before the buff which speeds up p1, then just do it as normal?
p2, I already picked up the idea to deterrence right before huddle just to help healers out. I'm almost positive I'll be one of the ball people. I don't really understand this mechanic yet, I obviously have read it in theory and you kind of see it in the background of most kill videos, but afaik, the adds run towards the person with the ball, you have to pass it before they reach you. Are they slowable/snareable? I hear the idea is to kite them through the boss so people can cleave onto them without losing much damage on the boss, and the idea is to kill them during the submerge. Obviously I'll be SV for this fight just for this mechanic. Any other tips for p2? Do you need them to be at 3 stacks of speed before you pass it? Do you do an immunity like deterrence when they come out just so they get in one place and then are in a good group? How otherwise do you get them all grouped up properly? A DK with gorefiends?
Any general tips would be awesome, and not just hunter tips. We have a very collaborative 10 man, and people don't mind when we discuss improving each other's performance.