Hey guys,
dinged 90 this weekend, bought full contender and decided to start pvping to try and cap my honor before 5.2 hits. Now I expected to get rammed into pretty hard considering pretty much everyone I come accross in bgs is in full malevolent and I am sitting here in a mix of crafted pvp blues (now have a few dreadful pieces) and pve gear. But what actually happened was different. I could beat pretty much any melee (ferals are harder) that came against me if I managed to not get touched and stood a fair chance against most casters by managing CDs and keeping them silenced stunned for long periods of time.
Hunters, however, have been a real nightmare. Who's idea was it to give full freedom of movement while shooting to a class that hits this hard. Typical scenario is the following. They pop BW, they silence shot me and kill me before I can do anything. If I block the shot and wait for BW to fade, they can still kill me in less than 5-10 seconds and, normally, they are still over 80% health (I can stun them but their freakin pets hit like a goddamn truck)....they just hit so freaking hard and I have almost no way to stop them.
Right now, I am sitting at 15% pvp power and 50% pvp resil. Typically that means that comparing this to full malevolent. I am missing around 35% power and 10-15% resil. Now 35% power is HUGE, meaning I will be able to drop people alot faster. However 10-15% resil is pretty low...which indicates to me that hunters will still be able to drop me insanely fast even in close to BiS pvp gear. Has this been your experiences aswell.?
It seems like my only chance would be to get a lucky pyro earlier on, deep them and pyro/AT spam them then combust and hope they die before they can pop deterrance. Anything I am missing?
Please help a follow mage get away from big bow wielding meanies and their freaking zoo.
TLDR: Hunters are either a very hard counter to fire mages, they are OP or I am not getting something...help?!?