My interest in dungeons pretty much died during WotLK after doing them way, way too often. Still a shame to see them being completely shunned, but I guess it was kind of expected. Having dungeons and raids as end game are not really enough of a selling point, anymore, so they are directing themselves away from the older model into something that very well will change the fundamental aspects of end game from previous expansions. 5.2 is just a taste of what is to come, it seems.
I think their approach looks somewhat interesting from reading the interview, but let's see where it will lead us once we get there. If I get to see more things like the Warlock scenario and a more social approach in regards to group content in the world itself, I think I will like this new end game philosophy.
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The whining about how easy heroics are was a vocal minority. In fact if you remove the dungeons in mists your left with content is even easier and content that is even grindier and slower. I.E DAILIES.
Of course less people are running dungeons now they neutered the piss out of them and took all the reward out. That's the fucking point. As for what loot I'd put on them it's very simple but it works in concert with another BIG CHANGE. Real big change. I'd put the gear that was better than what's on the current daily vendors, say terrace lvl and then a few lfr pieces from say the last boss. Then and this is the big change here I'D REMOVE THE REP REQUIREMENT FROM VALOR GEAR.
That you cited the troll HCs as an example of work by Blizzard in the first place was my point. These dungeons were blasted apart on release and even most of the people who did enjoy them were sick of running them constantly running them by 4.3. Troll heroics, to most people's minds, are a perfect example of how NOT to do dungeons. But it's nice you have your own view on the matter.
Active WoW player Jan 2006 - Aug 2020
Occasional WoW Classic Andy since.
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I blame LFR for lack of new dungeons. As much as I love Blizz and their games, there just is a lack of new content which matters.
Unlike popular beliefs LFR and scenarios are not viable options for content. These are simply recycled raids and recycled phased outdoor quests. Also level scaling old content is still what it is ... old content.
Hell, with the entire Thunder King theme we have going on now, we could have had so much more than just quests where you kill X amount, impale Y amount and finx Z amount of stuff, but that's just what it had to come to once again.
They could have made new (and old) dungeons much more rewarding if there was actually any incentive to visit them.
Depends on what they are offering us instead of dungeons. I can absolutely guarentee you that most people if they had a choice of no dungeons but something else or a repeat of 4.1 rehashed troll dungeons with their horrible implementation then most people would go for the first. I would think that the ICC dungeons would be more regarded as a good implementation of new dungeons instead of the troll ones. But, like I said, every shit is gold to someone.
so what's the newest excuse they have lined up for this then
lmfao are the dungeon guys also the quest guys, might explain why they're not making dungeons
---------- Post added 2013-03-09 at 02:43 PM ----------
sry i'd take troll dungeons over
no dungeons
u and ur imaginary legions of ppl can keep ur no dungeons
Such a shame. I'd rather have some interesting 5 mans to do when I don't have anything else to do than a shitton of scenarios I'll never run. But hey, that's just me.
Last edited by mmoc9bca5565b2; 2013-03-09 at 02:58 PM.
Ah, so you have patch notes of 5.4 and can list all the content that is in it thus proving that not including dungeons is prime evidence of laziness by Blizzard? What use does new dungeons have when they have LFR? And if new dungeons no longer have a use wouldn't it be better to use those resources on something that does have a use by players? I await your post of the content of 5.4 with bated breath.
The fact that LFR can be run for loot once a week and leaves you with some dailies, scenarios or alts to level for the rest of the week (if you don't have time to go normal or heroic raiding) alone is a good reason for me to believe that interesting new 5-man heroics will be welcomed by a lot of people. Also there are quite some ways they could fit in the current raiding model.
Last edited by mmoc9bca5565b2; 2013-03-09 at 02:57 PM.
From how I understand this, the reward, attention, and development niche that 5-mans once had has been altered by the addition of LFR, scenarios, etc. If Blizzard wants to release more 5-mans and make them successful for the players, then they'll have to find a new niche to fit them into. I don't see this niche being found and/or used during this expansion due to the heavy planning that they've been doing for all of its patches, but I would like to see them find a new reason to make dungeons in the next.
I don't really care about this change at the moment because I've found other non-dungeon things that I enjoy doing, but I don't want to see them abandon 5-mans because they've been so important in the past that this change would be too much for some people to get used to, and, more importantly, I still see the appeal and potential that they can have when placed properly alongside the other gameplay options we have in this expansion.
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Typical blizz. They could really build up the story for SoO but are too lazy.
There are already HCs in game. Blizzard have developing LFR across MoP as the progression path for "casuals" and new dungeons, at a higher tier, would just undermine that. You don't need new HCs to reach your VP cap without doing dailys. I'm not saying I agree with this new model, but I do remember that whenever they did provide "catch-up" content there was a lot people who felt that this undermined their efforts across the previous tiers. The old system was far from perfect which is why I'm willing to go with this new one and make my mind up on what was the better system for me as a player at the end of the expansion.