1. #1661
    Deleted
    cheers fuzziee wuzzie all working as should be (apart from the ars magica folder delete issue you mentioned the other day lol )

    i have a question for anyone what mod adds the brown water that messes you up lol i spawned in the beeping thing and nearly died

    @ fuzzie have a neither start and cookie
    Last edited by mmocf27294aad4; 2013-04-08 at 05:22 PM.

  2. #1662
    Scarab Lord Greevir's Avatar
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    Quote Originally Posted by skedone View Post
    cheers fuzziee wuzzie all working as should be (apart from the ars magica folder delete issue you mentioned the other day lol )

    i have a question for anyone what mod adds the brown water that messes you up lol i spawned in the beeping thing and nearly died

    @ fuzzie have a neither start and cookie
    I believe it is better world generation. It looks like it adds a few "water" spots here and there that give you different effects. One looks like oil, so be careful.

  3. #1663
    Deleted
    Cheers greevir will check the wiki and see if that's the bugger

  4. #1664
    Fuzzzie, thanks for the config pack, i like the changes youve made.

    Lookes like we may have a straight port of thaumcraft 3 very soon, now we just need railcraft......

  5. #1665
    LOAD"*",8,1 Fuzzzie's Avatar
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    Glad you guys are liking the config pack. More will be released as time goes on. The next update should include Compact Solars which has just updated (although IC2 is still not out).

    • Forge Updated
    • Optifine Updated
    • Better World Generation Updated
    • Factorization Updated
    • Forestry Updated
    • Iron Chests 2 Updated
    • MineFactory Reloaded Updated
    • OpenCCSensors Updated
    • IndustrialCraft 2 Updated
    • Compact Solars Updated
    • GregTech Addon Updated

  6. #1666
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    Quote Originally Posted by Fuzzzie View Post
    Glad you guys are liking the config pack. More will be released as time goes on. The next update should include Compact Solars which has just updated (although IC2 is still not out).

    • Forge Updated
    • Optifine Updated
    • Better World Generation Updated
    • Factorization Updated
    • Forestry Updated
    • Iron Chests 2 Updated
    • MineFactory Reloaded Updated
    • OpenCCSensors Updated
    • IndustrialCraft 2 Updated
    • Compact Solars Updated
    • GregTech Addon Updated
    Yay! Updates! And yes, great work on the configs. They look great!

  7. #1667
    Its so irritating waiting for things to get updated... I'll just have to be patient I guess.

  8. #1668
    Deleted
    So I managed to do the bulk of the texture reworking this weekend. Yay!

    Unfortunately it seems that 1.5.1 broke some stuff. And not just GFX related stuff either. Booo!

    In short - I was hoping to put out a 1.5.1 version this weekend, but that has (obviously) not happened. At least I got the bulk of the boring stuff done, but now I have several nasty bugs to chase down.

    I also made a bit of a booboo and it seems the dev code I updated to 1.5.1 was the branch I was doing my 3.1 changes on. I will need to undo/hide those which will also take a bit of time. *sigh*

    thats what azanor posted yesterday lets hope he fixes bugs soon also some of his new ideas sound cool

    ---------- Post added 2013-04-09 at 08:10 PM ----------

    also optifine is a whole new level of screwed it stoped all textures loading i had a bright green square world lol
    Last edited by mmocf27294aad4; 2013-04-09 at 07:11 PM.

  9. #1669
    Scarab Lord Greevir's Avatar
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    Quote Originally Posted by skedone View Post
    also optifine is a whole new level of screwed it stoped all textures loading i had a bright green square world lol
    It's because he's building forge compatibility with a very old version of forge.

    Also, mod suggestion Fuzzy. A "Twilight Forest" type mod called ATUM: JOURNEY INTO THE SANDS. It came in 3rd place in the Mojam contest Searge was doing. (should have been 1st imo but I won't get into that). Here's a link. http://www.minecraftforum.net/topic/...ds-02a-582013/

  10. #1670
    Deleted
    yeah alot of them modjam mods look good im waiting for the hats mod my self lol

    and yeah i know thast the error it was waning other people he is always about 8 versions at least behing with that thing lol

  11. #1671
    Quote Originally Posted by skedone View Post
    yeah alot of them modjam mods look good im waiting for the hats mod my self lol
    Here you go: http://www.minecraftforum.net/topic/...and-more-hats/

    Here's a useful little addon: http://www.minecraftforum.net/topic/...orestry-addon/
    Not sure if its working in 1.5.1 though.

  12. #1672
    LOAD"*",8,1 Fuzzzie's Avatar
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    Quote Originally Posted by Greevir View Post
    It's because he's building forge compatibility with a very old version of forge.

    Also, mod suggestion Fuzzy. A "Twilight Forest" type mod called ATUM: JOURNEY INTO THE SANDS. It came in 3rd place in the Mojam contest Searge was doing. (should have been 1st imo but I won't get into that). Here's a link. http://www.minecraftforum.net/topic/...ds-02a-582013/
    Yeah, I actually haven't used Optifine in a while. Don't really need it when playing on server.

    I'll check out that mod tomorrow. Just finished the updates, don't wanna go back

    --------------

    Updates!

    • Forge Updated
    • bspkrsCore Updated
    • Forestry Updated
    • Iron Chests 2 Updated
    • MineFactory Reloaded Updated

    • TreeCapitator Link Fixed
    • ArmorStatusHUD Link Fixed
    • StatusEffectHUD Link Fixed

    Just a couple things today. Fixed up bspkrs's links since they've been broken for a bit. Will have to add them to the config pack at some point (mostly the HUD mods but treecapitator has to be configured too).

    -----

    Config Updates!

    v2.0.1 is finished. It adds the configs for Compact Solars as well as nxMinetilities (forgot to add that in the changelog but meh).

    Download: http://www.mediafire.com/?ewc9vg2cn8rwdvt
    Changelog: http://paste.ubuntu.com/5694251/
    ID List: https://docs.google.com/spreadsheet/...kE&output=html

  13. #1673
    Hey Fuzzie, first of all, this guide is amazing, second of all, I am getting a weird crash with Chicken Loaders and EnderStorage. Something about Ray tracers,etc. I don't really need them, but it would be nice to have them. I can post a crash log if the issue has not already been addressed. My final question is, do you use anything to create your ID lists? If so, I'd love to use that tool because I want to maybe help/assist in the development and addition of new mods to the collection.

  14. #1674
    LOAD"*",8,1 Fuzzzie's Avatar
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    Quote Originally Posted by theabnormalguy View Post
    I can post a crash log if the issue has not already been addressed. My final question is, do you use anything to create your ID lists? If so, I'd love to use that tool because I want to maybe help/assist in the development and addition of new mods to the collection.
    Yeah, post a crash log and I'll have a look.

    When I do the ID's its just a matter of installing mods one by one and keeping the ID's organized. A spreadsheet or pen and paper work best.

  15. #1675
    Quote Originally Posted by theabnormalguy View Post
    My final question is, do you use anything to create your ID lists? If so, I'd love to use that tool because I want to maybe help/assist in the development and addition of new mods to the collection.
    Try this program:
    http://www.mmo-champion.com/threads/...porter-Program

  16. #1676
    Thank you my good sirs. Still quite annoying to have to manually map all these IDs... BTW, I found this tool while scouring the mcforums site and it seems like a pretty neat thing. If anyone could somehow recreate something similar to it or modify it, that would be awesome.

    I don't know if I can post links to other sites so I'll tell you the name, just google it. It's called "MineConf".

  17. #1677
    LOAD"*",8,1 Fuzzzie's Avatar
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    • Forge Updated
    • CoFH Core Updated
    • Thermal Expansion Updated
    • PowerCrystals Core Updated
    • Applied Energistics Updated
    • Ars Magica Updated
    • Enchanting Plus Updated
    • Equivalent Exchange 3 Updated
    • Iron Chests 2 Updated
    • MineFactory Reloaded Updated
    • IndustrialCraft 2 Updated
    • GregTech Addon Updated
    • Additional Buildcraft Objects Updated

    Lot's of goodies today including EE3 release. Also a new Thermal expansion beta. Buildcraft is close, Railcraft should be getting there too. Also, the NEI plugins will be released after Railcraft is public according to mistqaur.

    Config Updates incoming in a few minutes.

  18. #1678
    Scarab Lord Greevir's Avatar
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    Quote Originally Posted by Fuzzzie View Post
    • Forge Updated
    • CoFH Core Updated
    • Thermal Expansion Updated
    • PowerCrystals Core Updated
    • Applied Energistics Updated
    • Ars Magica Updated
    • Enchanting Plus Updated
    • Equivalent Exchange 3 Updated
    • Iron Chests 2 Updated
    • MineFactory Reloaded Updated
    • IndustrialCraft 2 Updated
    • GregTech Addon Updated
    • Additional Buildcraft Objects Updated

    Lot's of goodies today including EE3 release. Also a new Thermal expansion beta. Buildcraft is close, Railcraft should be getting there too. Also, the NEI plugins will be released after Railcraft is public according to mistqaur.

    Config Updates incoming in a few minutes.
    Its about time EE3 gives us something. It has been far too long. Also loving the updates, getting that much closer to starting up a 1.5.1 server.

  19. #1679
    LOAD"*",8,1 Fuzzzie's Avatar
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    Quote Originally Posted by theabnormalguy View Post
    Thank you my good sirs. Still quite annoying to have to manually map all these IDs... BTW, I found this tool while scouring the mcforums site and it seems like a pretty neat thing. If anyone could somehow recreate something similar to it or modify it, that would be awesome.

    I don't know if I can post links to other sites so I'll tell you the name, just google it. It's called "MineConf".
    I find a lot of the addons and tools that try to solve conflicts with ID's usually cause more harm then they are worth. I find it's best to just take your time and go through the configs yourself. You have a lot more control that way. I'll take a look though.

    Quote Originally Posted by Greevir View Post
    Its about time EE3 gives us something. It has been far too long. Also loving the updates, getting that much closer to starting up a 1.5.1 server.
    Yeah, I'm looking forward to getting back to playing soon.

    -----

    Fuzzzie's 1.5.1 Config Pack Download v2.0.2 : http://www.mediafire.com/?ewc9vg2cn8rwdvt

    Config Pack Version 2.0.2 Changelog : http://paste.ubuntu.com/5697255//
    Config Pack Version 2.0.2 Block/Item ID Spreadsheet : https://docs.google.com/spreadsheet/...kE&output=html

    New Config Pack version. Just adds the EE3 and Additional Buildcraft Objects ID's. Going to work on more tweaks this weekend.

  20. #1680
    Scarab Lord Greevir's Avatar
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    Quote Originally Posted by Fuzzzie View Post
    I find a lot of the addons and tools that try to solve conflicts with ID's usually cause more harm then they are worth. I find it's best to just take your time and go through the configs yourself. You have a lot more control that way. I'll take a look though.



    Yeah, I'm looking forward to getting back to playing soon.

    -----

    Fuzzzie's 1.5.1 Config Pack Download v2.0.2 : http://www.mediafire.com/?ewc9vg2cn8rwdvt

    Config Pack Version 2.0.2 Changelog : http://paste.ubuntu.com/5697255//
    Config Pack Version 2.0.2 Block/Item ID Spreadsheet : https://docs.google.com/spreadsheet/...kE&output=html

    New Config Pack version. Just adds the EE3 and Additional Buildcraft Objects ID's. Going to work on more tweaks this weekend.
    Fuzzie, Thermal Expansion config needs some tweaks. He's added liquid ender, redstone, and glowstone (can be placed in the world and have different effects). The IDs of these are currently conflicting with Factorization.

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