It seems like this MoP pvp has been dominated by two things so far, lots of CC and unhealable burst. I see a lot of people complaining about burst from various classes and it seems that once blizzard tones down/nerfs one classes burst another class rises up and starts globaling people.
So I was just contemplating it while walking between classes and thought of a way to sorta "normalize" pvp burst. By no means do I believe this is a perfect solution and that implementing this will solve all the problems, it is just an idea.
I know one of the large problems is that nerfing any burst in PVP could have adverse effects on PVE balance which is a constant gripe between PVE'ers and PVP'ers. I also know that blizzard has stated they did not want to give more abilities the treatment they gave to Colossal Smash (operated differently in PVE and PVP) tho I don't have the actual blue post on the subject. So what I propose is a blanket change to damage in PVP situations akin to how Battle Fatigue is a blanket change to healing in PVP.
My idea has two ways I could see it being implemented and it works kinda like this:
Option 1: All non white hits and anything that isn't already a dot is applied as a damage over time affect. Lets say divided by 3 and applied every 1.5 seconds. So if I hit random Joe #1 in arena for what would be 150k normally it would instead by 3 ticks of 50k damage. This would of course have numbers adjusted and tuned to make sure it works out.
Option 2: There is a damage "gate" so that if an attack were to hit over a certain threshold it would be cut down to a damage over time affect. Lets use 100k as the damage gate for sake of argument so that any attack that would normally hit for 225k would hit for 2 ticks of 100k damage than 1 tick of 25k damage. This would continue for all multiples of whatever the damage gate is so 100k 100k 100k then whatever is left over, so on and so forth.
In both of these situations the damage over time effects would stack so if I hit someone for 300k and then 150k (using Option 1) it would turn into a 100k...150k...150k...50k.
This would all need to be fine tuned and have the numbers adjusted to make sure people will still die. Can't have it making healers immortal can we? :P
I just want to see what people think of this idea It's pretty rough seeing as I thought of it while essentially day dreaming.