1. #1841
    The Lightbringer
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    Shoot, I signed up for beta the other day under the assumption that sign-ups were a few months old at the most. Now I'm in an odd position where as much as I want beta access, I'll feel like a massive jerkoff if I get an invite before some of ya'll who signed up back in 2011 XD

  2. #1842
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    Quote Originally Posted by Nirawen View Post
    My signup confirmation email from 19/08/2011 says I'd be informed 'soon' if I was chosen, I think 603 days is a good representation of soon so I excitedly await an email today .
    I thought that I have been waiting long, but my "almost a year" (2012-05-19) looks rather young...
    Anyway.. I hope we all get in to the Beta rather soon, and not Blizzard soon..

  3. #1843
    Immortal SirRobin's Avatar
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    Quote Originally Posted by Nirawen View Post
    My signup confirmation email from 19/08/2011 says I'd be informed 'soon' if I was chosen, I think 603 days is a good representation of soon so I excitedly await an email today .
    Yeah, that would be about right for MMO "soon."

    Good luck everyone!
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  4. #1844
    Herald of the Titans Marston's Avatar
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    Quote Originally Posted by Nirawen View Post
    My signup confirmation email from 19/08/2011 says I'd be informed 'soon' if I was chosen, I think 603 days is a good representation of soon so I excitedly await an email today .
    This. I signed up right after Gamescom 2011, so it should have been around the same date. I think ~600 days should be "soon" enough now.

    Also, your avatar. Wtf.

  5. #1845
    It is somehow funny that NCSoft finally realized that sickening anime style won't get them far, so they decided to try a Disney-style.

    But still, the system requirements are rather exorbitant for a MMORPG with no focus on visual realism. 4 GB RAM? Seriously?

  6. #1846
    Quote Originally Posted by Tackhisis View Post
    It is somehow funny that NCSoft finally realized that sickening anime style won't get them far, so they decided to try a Disney-style.

    But still, the system requirements are rather exorbitant for a MMORPG with no focus on visual realism. 4 GB RAM? Seriously?
    Betas always have higher system reqs then the game when it goes live.
    (Warframe) - Dragon & Typhoon-
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  7. #1847
    The Unstoppable Force Kelimbror's Avatar
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    Quote Originally Posted by Tackhisis View Post
    It is somehow funny that NCSoft finally realized that sickening anime style won't get them far, so they decided to try a Disney-style.

    But still, the system requirements are rather exorbitant for a MMORPG with no focus on visual realism. 4 GB RAM? Seriously?
    Oh look, one of these posts by a typical person.

    NCSoft isn't creating any of these games, they just publish them. So...they aren't 'trying' anything. Additionally, aesthetic doesn't determine system requirements. Polygons, layering, textures, and a million other things determine those. It's not surprise that a sci fi MMO that is going to have a very rich and defined world has higher requirements than someone with no knowledge of the process would expect.

    Don't know why I'm even feeding you though, probably out of boredom on a Fridyay.
    BAD WOLF

  8. #1848
    Can this game survive if it has a subscription fee? What do you guys think?
    And why don't any of these mmo's that start with a sub fee make it less than $15? Why not like $10 a month?

  9. #1849
    The Lightbringer Razael's Avatar
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    Quote Originally Posted by 2NE1 View Post
    Can this game survive if it has a subscription fee? What do you guys think?
    And why don't any of these mmo's that start with a sub fee make it less than $15? Why not like $10 a month?
    Where we go..

  10. #1850
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    Quote Originally Posted by 2NE1 View Post
    Can this game survive if it has a subscription fee? What do you guys think?
    And why don't any of these mmo's that start with a sub fee make it less than $15? Why not like $10 a month?
    Check a couple of pages back. we don't want this conversation again.
    Last edited by Enjeh; 2013-04-12 at 05:03 PM.

  11. #1851
    Immortal SirRobin's Avatar
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    Quote Originally Posted by Enjeh View Post
    Check a couple of pages back. we don't want this conversation again.
    Yeah, we don't know yet and there has been a hint or two pointing towards P2P and a hint or two pointing towards F2P. Debate on the subject usually turns into flamebait so the moderators asked that we not bring it up again until Carbine makes an official announcement.
    Sir Robin, the Not-Quite-So-Brave-As-Sir-Lancelot.
    Who had nearly fought the Dragon of Angnor.
    Who had almost stood up to the vicious Chicken of Bristol.
    And who had personally wet himself, at the Battle of Badon Hill.

  12. #1852

  13. #1853
    The design of this game is interesting. Based on developer interviews, they seem to be trying to recapture the old school WoW audience.

    As a result, they're going with the tried and *failed* 40 man raids. 40 man raids don't work. They're a logistical nightmare. The fact you need 40 good raiders will increase guild poaching and make it a lot harder on semi-hardcore guilds. Of course, this isn't new, we all know this. We've all seen these problems, because 40 man raids were tried and failed in WoW for 3 years. Which makes this mistake all the more stupid.

    Anyone know if their 20 mans are meant to be equal to 40 mans (like how 10 man and 25 man are meant to be equal in WoW)?

    There's 1 thing they got right: no objective based world PvP. Objective based world PvP has utterly failed everywhere it has been tried. A massive and skill-less zergfest. Often rewards are given out for winning this massive and skill-less zergfest, where the winner is nearly always determined by faction imbalance. The rewards are to encourage people to participate in this massive and skill-less zergfest, despite the fact that participants deserve nothing. Wintergrasp and Tol Barad were disasters. The best world PvP has always been world PvP that is spontaneously caused by putting opposing factions within close proximity: SSvTM, STV, Isle of Quel'Danas, Molten Front, etc.

    ---------- Post added 2013-04-12 at 05:30 PM ----------

    Quote Originally Posted by SirRobin View Post
    Yeah, we don't know yet and there has been a hint or two pointing towards P2P and a hint or two pointing towards F2P. Debate on the subject usually turns into flamebait so the moderators asked that we not bring it up again until Carbine makes an official announcement.
    Censorship.
    Last edited by paralleluniverse; 2013-04-12 at 05:34 PM.

  14. #1854
    Being someone who did a lot of 40 man raids I can't really agree with you that they "failed". They were a ton of fun. Yes they took a lot of organization to pull off (being a guild leader and raid leader I am quite aware of how much of a pita it could be) but they felt really epic and we still had a ton of fun doing them. There is noting inherently bad about 40 man raids as long as there are people willing to organize them. Heck some people aren't even willing to organize 10 man raids. These things just depend on the players to a large extent.

  15. #1855
    Quote Originally Posted by paralleluniverse View Post
    Censorship.
    Feel free to go back and read the dozens and dozens of pages discussing hypotheticals and leading to discussion of business models rather than the game if you'd like. Until Carbine announces something concrete, the topic has been discussed to death and will simply continue in a circular manner (i.e. not productive).

  16. #1856
    The Unstoppable Force Chickat's Avatar
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    Quote Originally Posted by 2NE1 View Post
    Can this game survive if it has a subscription fee? What do you guys think?
    And why don't any of these mmo's that start with a sub fee make it less than $15? Why not like $10 a month?

    Yeah i hope the game launches with a ftp and a sub option. The game is free no need to buy. Has a store similar to gw2 or ddo, and has a 10 dollars a month sub option.

  17. #1857
    Quote Originally Posted by Arlee View Post
    Being someone who did a lot of 40 man raids I can't really agree with you that they "failed". They were a ton of fun. Yes they took a lot of organization to pull off (being a guild leader and raid leader I am quite aware of how much of a pita it could be) but they felt really epic and we still had a ton of fun doing them. There is noting inherently bad about 40 man raids as long as there are people willing to organize them. Heck some people aren't even willing to organize 10 man raids. These things just depend on the players to a large extent.
    Yes, 40 man raids were epic. But that doesn't make up for the damage it cause the game. You say that they were good if there were people willing to do them. But the problem is that it is extremely difficult to find and keep 40 skilled players. As a result semi-hardcore guilds were essentially recruitment grounds for hardcore guilds. And I speak from experience, being in a semi-hardcore guild for MC, BWL, and then a hardcore guild for AQ40 and Naxx.

    40 man raids destroyed guilds. There's a good reason they were cut.

  18. #1858
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    Quote Originally Posted by paralleluniverse View Post
    Yes, 40 man raids were epic. But that doesn't make up for the damage it cause the game. You say that they were good if there were people willing to do them. But the problem is that it is extremely difficult to find and keep 40 skilled players. As a result semi-hardcore guilds were essentially recruitment grounds for hardcore guilds. And I speak from experience, being in a semi-hardcore guild for MC, BWL, and then a hardcore guild for AQ40 and Naxx.

    40 man raids destroyed guilds. There's a good reason they were cut.
    However carbine have already said that 40 man's will be there for there hardcore pve players and they more or less turned round and said if you can't do them tough luck at pax.

  19. #1859
    Quote Originally Posted by Zemin View Post
    However carbine have already said that 40 man's will be there for there hardcore pve players and they more or less turned round and said if you can't do them tough luck at pax.
    That's what Blizzard did in Vanilla WoW. Raid or die. Remember? It wasn't sustainable. It got fixed. 40 mans got cut. Raids got 2, then 3, difficulty levels.

    "Too bad, you don't get to see the content", is not a sustainable position to take. Another lesson from WoW.
    Last edited by paralleluniverse; 2013-04-12 at 05:52 PM.

  20. #1860
    The Unstoppable Force Kelimbror's Avatar
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    Quote Originally Posted by paralleluniverse View Post
    40 man raids destroyed guilds. There's a good reason they were cut.
    Funny, it didn't destroy my guild. Putting up with people you don't like for years and years trying to be a team killed my guild. I imagine similar scenarios were present in WoW. Also, Wildstar is presenting many different option by having multiple levels of raiding down to a personal progression via story updates.

    Instead of everyone (who know next to nothing about the game) coming in here saying they are putting in 'failed' features, maybe you should research the 95% other content they have planned before you make such a sweeping statement. Their end game design isn't 40 man raids or bust.

    Additionally, I got heated regarding censorship and gave Edge a hard time already, in hindsight he was exactly right. We discussed the topic at length to where we were chasing eachother's tails. The conversation has proved much more enjoyable and productive in talking about the actual game since we were slapped on the wrist and told to make nice with a new topic.

    If you want to talk about the payment model, go to wildstar central and go nuts.

    ---------- Post added 2013-04-12 at 01:49 PM ----------

    Quote Originally Posted by paralleluniverse View Post
    "Too bad, you don't get the see the content", is not a sustainable position to take. Another lesson from WoW.
    That's their fault for only offering content via one avenue, raiding. It's a completely defensible position when you actually give alternatives.
    BAD WOLF

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