Originally Posted by
SodiumChloride
Heh. I find it interesting you differentiate between "shitty" publishers and "non-shitty" publishers.
The reality of the F2P model is to incentivise the player to spend cash. At first it starts with vanity items, but when times get desperate - when the novelty of being a new game has worn off and the number of whales start to decline - it starts leaking into game play related items aka P2W. Even when it's just vanity items, it impacts the experience of the game as things are withheld to try to get you to pay.
In subscription models, the developers don't have to withhold anything - except in the form of gating content - and have to more or less try to give the best experience possible - so players will hang around; even when they have to wait for the content to open.
So there you have it, F2P does have considerable disadvantages compared to sub when it comes to the game experience. In the end, someone will be paying, so for consumers it's a lost in general.