Heading home after a nightshift, will run some sims when I wake up if someone else hasn't. It'll likely be in the region of a 2-3% DPS nerf or similar to not having a flask+food in a raid.
Originally it seemed like they were trying to make the festerblight playstyle less attractive, "high risk - moderate reward" was the term I think they used.
Unholy might and Festering Strike were nerfed along with a Scourge Strike buff, it effectively killed festerblight but did little to dent traditional unholy-play... Which was fine IMO. (later reverted)
Then it was decided that tricks of the trade was the culprit so they stopped diseases benefiting from the 15% extra damage (which, is pretty smart seeing as you can roll that 15% for the entirety of some encounters)
This latest change just means we're getting a flat damage nerf across the board. It doesn't even seem to be targeting festerblight, it's just a nerf.
Maybe we're performing a little too well in SoO/tier16 gear, it's no secret that unholy scales better with gear/stats - meh, I dunno, pain in the arse anyway.
We're not instantly going to be garbage... If anything we were the best melee for a lot of encounters. It's still a case of "play what you enjoy most" IMO
Last edited by mmoc0cdb03e806; 2013-05-21 at 05:11 AM.
Unholy is the strongest melee spec in ToT. Better than assassination on all but a few encounters. Its damage is an outlier for melee. Don't compare unholy to ranged specs as justification that it isn't an oulier. We all know cloth DPS is treated differently that melee. But unholy is far, FAR ahead of frost, enhance, ret, WW, arms, and feral. Only assassination, and fury on a couple of encounters, are anywhere close.
Take your blinders off gentlemen.
Heroic Jinrokh:
http://worldoflogs.com/reports/rt-07...e/?s=505&e=751
Normal Durumu:
http://worldoflogs.com/reports/rt-l8...e/?s=125&e=364
There are heroic Durumu attempts in there too.
Simmed myself with approximate strength values (will get some more accurate values after post-nightshift sleepage)
Light movement, standard unholy rotation pre-5.3 - 154k DPS
Light movement, standard unholy rotation 5.3 - 149k DPS
about a 3.3% nerf? aint the end of the world
Weapon isn't *that* important to UH. 2H Frost does scale obscenely well with wepdmg however. I don't mind the ToT nerf much, although saying you can't compare melee to ranged is in my opinion partly false. Mages and locks do ridiculous damage right now, yet they're not getting any significant nerfs. Don't get me wrong, I do agree that UH is more or less the top dog in terms of melee dps, but do you really think melee is the standard outlier for dps? I'm kinda worried that mages, locks and warriors are gonna shoot way beyond us in 5.4.
Last edited by mmoc0cdb03e806; 2013-05-21 at 06:02 AM.
Why not buff Frost and leave UH alone? Blizzard logic >.<
And on fights tonight I beat our unholy dk, spec means nothing. Player skill>>>>>spec hands down. Unholy is not the 'god' spec people keep making it out to be unless you take into account scumbag meter padding. All three specs are relatively competitive nothing more, nothing less.
Oh ouch, that should teach those dks to stop camping in blood presence. I mean no free deathcoil like every 15 seconds ? Major, major nerf! It's the same as the crappy rage gen for warriors in def stance.
Sarcasm, btw.
So you're saying because I'm really good at my warrior I'm naturally good at my DK? I agree hehe. But it doesn't look like there are any changes to DKs on patch notes except ToT.
Unholy Might now increases the Death Knight's Strength by 10%, down from 15%. WAS lined out. So doesn't that mean no change?