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  1. #281
    Deleted
    There is an assumption that the Titans left. What if they didn't?

    The Titans left Azeroth to the care of the dragonflights, but what if they never truely trusted the dragonflights.

    The Maps are all Titan Maps, or those that where created by 'man' from what they discovered. But assuming the Titans never wanted to be found why not remove their continent from the maps.

    In removing the continent 'man' will not seek to discover the new continent like northrend or pandaria, they only need to be concerned of vessels lost at sea and deal with them to remain lost (either killing the crews or fobidding them to leave)

    Potentially you can have an Alliance ship leaving Darnassus to SW (one of the few ships that even minutely goes in that direct) gets blown off course. The crew see an unfamiliar skyline, and unlike the crews before opt to turn away than go to discover it. On returning to Darnassus the Captain reports to Stormwind of his discovery. The Alliance move to form a fleet to discover this land, Horde spies learn of the fleet but unaware of why, build one themselves to stalk the Alliance fleet.

    It could be that the continent is a Titan's garrison, ready to protect or repair the world if the Dragonflights fail.

    1) During the Cataclysm you could of had the Shattering break an Old God's prison, requiring the titans to deal with the greater threat. Due to the distraction this is the reason the alliance ship managed to escape rather than be dealt with.

    During the time of the Cataclysm and Mists, the Old God has managed to corrupt titans and natives creating the enemies.

    2) A filler expansion, the Titan Island had already been discovered by the Naga. The early zone and raids are based on aiding the few remaining titans in reclaiming the Island, Future raids can be designed as an offensive, cleansing Naga invested Islands one after another with either Azshara the final boss or a one of her commanders.

    This is the potential to go into two distinct expansion:
    a) Assuming that Azshara was not the final boss, it may be a case of the reclaim of Islands have caused Nazajatar to be located allowing us to attack it and kill Azshara.
    b) Why did the Naga attack? Have the Titan Garrison be the entry into the Old God's Prison, have effectively a Continent sized Deepholm, a continent underground. The Cataclysm cracked the defenses, it wasn't enough to allow them to escape by enough for them to command Azshara to free them since they helped her.

  2. #282
    Deleted
    Whether or not there is another side of Azeroth, or its just poor representation ingame, the idea that there is something more that we haven't seen yet is basically what Pandaria is, and it'll likely continue to happen in new expansions. "Hey we discovered new land, let's go there!"

  3. #283
    Quote Originally Posted by Nindoriel View Post
    Whether or not there is another side of Azeroth, or its just poor representation ingame, the idea that there is something more that we haven't seen yet is basically what Pandaria is, and it'll likely continue to happen in new expansions. "Hey we discovered new land, let's go there!"
    Indeed, could get quite old...
    "Outland!"
    "Northrend"
    "Deathwing unveiled hidden zones!"
    "Pandaria!"
    "The moon or something!"
    "More ocean!"
    "Deathwing came back to life and unveiled more zones!"
    "The moon again!"

  4. #284
    Quote Originally Posted by Madkitty View Post
    There is an assumption that the Titans left. What if they didn't?

    The Titans left Azeroth to the care of the dragonflights, but what if they never truely trusted the dragonflights.

    The Maps are all Titan Maps, or those that where created by 'man' from what they discovered. But assuming the Titans never wanted to be found why not remove their continent from the maps.

    In removing the continent 'man' will not seek to discover the new continent like northrend or pandaria, they only need to be concerned of vessels lost at sea and deal with them to remain lost (either killing the crews or fobidding them to leave)

    Potentially you can have an Alliance ship leaving Darnassus to SW (one of the few ships that even minutely goes in that direct) gets blown off course. The crew see an unfamiliar skyline, and unlike the crews before opt to turn away than go to discover it. On returning to Darnassus the Captain reports to Stormwind of his discovery. The Alliance move to form a fleet to discover this land, Horde spies learn of the fleet but unaware of why, build one themselves to stalk the Alliance fleet.

    It could be that the continent is a Titan's garrison, ready to protect or repair the world if the Dragonflights fail.

    1) During the Cataclysm you could of had the Shattering break an Old God's prison, requiring the titans to deal with the greater threat. Due to the distraction this is the reason the alliance ship managed to escape rather than be dealt with.

    During the time of the Cataclysm and Mists, the Old God has managed to corrupt titans and natives creating the enemies.

    2) A filler expansion, the Titan Island had already been discovered by the Naga. The early zone and raids are based on aiding the few remaining titans in reclaiming the Island, Future raids can be designed as an offensive, cleansing Naga invested Islands one after another with either Azshara the final boss or a one of her commanders.

    This is the potential to go into two distinct expansion:
    a) Assuming that Azshara was not the final boss, it may be a case of the reclaim of Islands have caused Nazajatar to be located allowing us to attack it and kill Azshara.
    b) Why did the Naga attack? Have the Titan Garrison be the entry into the Old God's Prison, have effectively a Continent sized Deepholm, a continent underground. The Cataclysm cracked the defenses, it wasn't enough to allow them to escape by enough for them to command Azshara to free them since they helped her.
    holy crap thats so cool like a giant secret titan fortress ?
    I want it lol

  5. #285
    Deleted
    Quote Originally Posted by Romeothecat View Post
    No. They would need to re-work all of the bg's and there would be super long que's also they would need to redesign every zone for quest hubs for this faction. And lorewise this doesn't make sense either, a new faction comes out of nowhere and some how can compete with the two most dominate factions in the world? Stop with this idea already it won't happen.

    OT: I personally believe it is a new burning legion invasion.

    Burning legion playable faction, anyone?

  6. #286
    Quote Originally Posted by Matash View Post
    Burning legion playable faction, anyone?
    Infernal race confirmed.

  7. #287
    Quote Originally Posted by Matash View Post
    Burning legion playable faction, anyone?
    but then who would we fight

  8. #288
    Herald of the Titans BHD's Avatar
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    Quote Originally Posted by LimeWyndham View Post
    but then who would we fight
    Battlegrounds would be the new raids!
    Cave Cave Deus Videt

  9. #289
    They could always make Blue Child(other moon) reappear as a trojan horse for the Burning Legion, a source for invasions from brand new creatures, a projectile threatening to impact with the planet, or new content in general.

  10. #290
    Quote Originally Posted by Black Rider View Post
    Vashj'ir was great!
    No, please, no. Just no. No.

    Vashj'ir was the worst zone in the History of the game. Even Twilight Highlands was 100x better.

    toomanyrifts.blogspot.ca || A Gaming Blog

  11. #291
    Quote Originally Posted by willowe View Post
    No, please, no. Just no. No.

    Vashj'ir was the worst zone in the History of the game. Even Twilight Highlands was 100x better.
    Opinions you know. Water aspect was barely noticeable but it had some good story.
    Quote Originally Posted by kbarh View Post
    may i suggest you check out wowwiki or any similar site, it's Grom that orders the murder of Cairne

  12. #292
    Herald of the Titans BHD's Avatar
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    Quote Originally Posted by willowe View Post
    No, please, no. Just no. No.

    Vashj'ir was the worst zone in the History of the game. Even Twilight Highlands was 100x better.
    What's with the "even"? Twilight Highlands was awesome. Dwarves being dwarfy, slap some Old God stuff on that and it's perfect! Vashj'ir was indeed horrible. Gameplay-wise at least, the story was pretty interesting.
    Cave Cave Deus Videt

  13. #293
    Quote Originally Posted by Badhairday View Post
    What's with the "even"? Twilight Highlands was awesome. Dwarves being dwarfy, slap some Old God stuff on that and it's perfect! Vashj'ir was indeed horrible. Gameplay-wise at least, the story was pretty interesting.
    Who said anything bad about the Twilight Highlands?

  14. #294
    Deleted
    Anything but an underwater exp. I hope blizzard never goes underwater again, I absolutely hate vash'jir and have spent only about 15mins there.
    I have an idea. An expansion, maybe not the next one tho, will take us back in time. TO THE PAST! OMG

  15. #295
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    Quote Originally Posted by TheDDGuides View Post
    Who said anything bad about the Twilight Highlands?
    "Even Twilight Highlands was 100x better" implied that Twilight Highlands is bad, but Vashj'ir is worse.
    Cave Cave Deus Videt

  16. #296
    Quote Originally Posted by Dezarus View Post
    That map... how has no one noticed Pandaria off Tanaris or Stranglethorn before now it's like you'd sail right into it
    Actually, If you pay attention to the lore pre-MoP,
    The reason MoP was released is that a ship was sailing in it's path and crashed down on the side of the island, Causing it to swim in circles, That would be the south end of the map today (The 'island' being a giant turtle),
    So when you look at it in a certain manner, Blizzard had this planned out quite well.
    "The day the alliance / horde decided to send a ship to explore the southern seas, They crashed into an unknown island (According to lore a giant turtle constantly swimming around) And thus the 'island' got stuck in the southern parts, And voila = Pandaria.
    One way or another, they got away with planning out Mists of Pandaria very well in my opinion.
    And that's even more then the reason the 'Other Side' theory is quite reasonable.
    The minute one of the sides (H/A) Decides it's 'time' to cover all of the seas on the planet, And suddenly fall up on an unknown land, on the 'other side'.

    I'm actually hoping for something of that sort.

  17. #297
    Quote Originally Posted by Destil View Post
    We're on the Other Side of Azeroth, and we see it whenever we open the Map.

    If we're adding more land on Azeroth, wanna know what space is completely open?

    The center around the Maelstrom.

    Wanna know who commands that area now that Neptulon is gone and his power has been stolen?

    The Naga.

    Wanna know who's been waiting to get vengeance on the surface dwellers and has been building a mass of forces?

    Azshara and the Old Gods.

    If you don't get what I mean by now, the Naga are most likely going to raise their kingdoms and the Ocean Floor to the surface and create an entire continent in the center of Azeroth, located around the Maelstrom.
    Neptulon isn't gone. We rescued him in the Throne of Tides instance. Try doing Vash'ir zone quest without touching LFD and it would be clear to you guys. Basically it goes as follow:

    1) you hijack the memory of a naga

    2) you learn the Nagas' plan on betraying Neptulon to steal his power.

    3) you rush towards the entrance to the throne of tides to warn Neptulon.

    4) upon arriving at the entrance you find the water elementals battling the Nagas.

    5) Neptulon comes out of Throne of Tides to teach the nagas a lesson.

    6) the kraken face rape Neptulon and pushes him back in the Throne of Tides and the Nagas follow.

    7) player then follows aswell directly into the start of the instance.

    8) at the end you rescue Neptulon from being corrupted by the "filth" of his captors.
    Quote Originally Posted by Ruargh
    I'm baffled that something this simple can be so hard for some people... I guess we can't blame blizzard for dumbing down the game any longer, because apparently it very much needed :

  18. #298
    Quote Originally Posted by alt-ithist View Post
    Neptulon isn't gone. We rescued him in the Throne of Tides instance. Try doing Vash'ir zone quest without touching LFD and it would be clear to you guys. Basically it goes as follow:
    8) at the end you rescue Neptulon from being corrupted by the "filth" of his captors.
    Wrong. He is gone for now, the Kraken grabs him and drags him off into the abyss.

  19. #299
    I don't understand how people disliked vash'jir. Are these people unable to grasp a level designed with 3 dimensional context in mind?

    It was incredibly unique and beautiful zone. It beat the living pants out of any other zone with the possible exception of Uldum.

    I honestly am starting to think people disliked it because they don't want to explore or see interesting things. They simply want a straight easy line to level. Hell even the story of vash'jir was 500 times better than the other zones.
    Dragonflight Summary, "Because friendship is magic"

  20. #300
    I disliked Vashj because the mechanics were clunky. Couldn't Blink on my Mage without blinking down onto the floor, my Warrior would charge shit and fall down for the same reason. You also swam alot slower in combat than you ran, so if you were casting or trying to strafe in-combat while swimming you felt gimped.

    If they actually made underwater combat playable, sure. It wouldn't have been a terrible zone. But it was just painful, especially the first 6 or so quests until you got the Seahorse.

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