How did it not fit into the pattern? We did end up getting a new class. We just got a new race attached to it. However, they did give the race away for free, so there you go. Which is why I created this thread. If my hunch is right, this expansion will be the first time Blizzard has broken its pattern.
As for Demon Hunters, there's not much you can expand on without quickly entering Warlock territory. That's the problem; If Blizzard did implement this class, Demon Hunters and Warlocks would clash constantly over spells and abilities. With DHs not in the game, Warlocks have plenty of space to grow as a class. Blizzard can give Locks more DH-style abilities, and make the class more interesting to more people without worrying about class overlap.
In short, Demon Hunters benefit the game more as a Warlock spec than as its own class. I'd be willing to bet that Blizzard believes this as well.
---------- Post added 2013-05-28 at 02:07 AM ----------
New players might confuse demon hunters and hunters. Sure, this may sound like a silly reason, but Blizzard has been very specific in their moves to make sure that new players can easily get acquainted with the game and find themselves in the area most appealing to them. Why would someone click “hunter” when they can click “demon hunter”? That would be similar to choosing “paladin” over “more-awesome-paladin” if it were an option.
Similar utilities like Time Warp and Blood Lust put into place for balance reasons is far different than having two classes sharing the same abilities that are there for the same purpose. Does anyone think Blizzard is going to bring in a Farseer, Blademaster, or Keeper of the Grove class? Why not? Could it be because all three of those hero units from WC3 have counterparts in WoW?-- Core abilities existing elsewhere. Is there some actual blue expressing this as a genuine developer concern, or even some independent reason to think this is a major development obstacle? Ability overlap will happen in every MMO, happens in WoW already in fact, certainly the utility of some abilities if not their actual name. I certainly don't see this as a concern in other MMOs, current or retired, either. Not like SWTOR has one force-user class, for instance. And COH/COV lasted, what, 8 or 9 years with archetypes that shared powersets with only minor differences.
And yes, other MMOs allow similar skillsets to exist over multiple classes, and its part of the reason those games are either F2P, or dead. Blizzard's classes are better because they are highly distinct from one another.
Demon Hunters don't wear armor. Good luck creating an armor tier from that.-- whatever armor type for Demon Hunters is already readily available, unless you are expecting them to require STR mail or leather or AGI cloth or something.
So you're not seeing a problem with a hero class being called a Demon Hunter and being able to use ranged weapons? Unless you're talking about caster range. If that is the case, then we enter Warlock territory, because DHs would be using the same type of magic as locks.-- Demon Hunters can pretty easily slide into a Melee/Range/Tank set-up.
Because Illidan is the one who trained all Demon Hunters, and all Demon Hunters lead back to him. Again, its like Arthas having already been the focus of an expansion, and getting defeated in a raid. Now we're expected to believe that he's going to be resurrected and we get to play his class. It just doesn't make any sense. It would have made more sense to have Demon Hunters included during TBC. Now its simply too late. The game has evolved to the point where a Demon Hunter class would be redundant and cause too much class bloat.-- again, who cares? Illidan isn't the only demon hunter ever, the game seems positively lousy with them that could be instructors. Plus if you think the idea of retconning Illidan back to life is impossible... it's like it's your first day in scifi/fantasy/adventure.
What about a technology class? The Burning Legion has loads of technology at its disposal. It would make sense for the Horde and the Alliance to utilize their new weapons of war against the legion as well.It's as simple as having a structurally cohesive expansion concept and a sense of completeness. Lore, even story, serve that particular beam. And there is just nothing but wishful thinking behind the idea that they are going to have a Burning Legion expansion that adds a new class, that isn't Demon Hunters. Expansion with no new class, sure. Some other themed expansion with some other class, sure. Burning Legion themed expansion with some other class... no. Not gonna happen.
There could even be a spec that utilizes demonic technology like the Mo'arg Tinkerers.
---------- Post added 2013-05-28 at 02:17 AM ----------
Well if you want to get technical, since TBC, Blizzard has done something for both classes AND races.
TBC: 2 new races + Shaman and Paladin can now be played by both Horde and Alliance.
WotLK: 1 new class (DKs) + New cosmetic features for each race, including an "undead look" for DK races.
Cataclysm: 2 new races + New class combinations for the races.
MoP: 1 new neutral race + 1 new class.
So as you can see, Blizzard has consistently done things for both classes and races in each expansion. In the next expansion, we're more than likely getting remodeled vanilla races. That only leaves the class option, and we're not getting 4th spec for each class, so that really narrows the options quite a bit.