PvE
how come bosses always die at 1-2% these days? I get it for ones that go friendly at low health, but others?
Usually so we can do some kind of RP at the end. We'd like to have most bosses die at 0 though, even if some storytelling follows. (
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Heroic Scenarios
why does rand n-scen take away the epic box reward for rand h-scen? sucks that cant do scens waiting for friends to log on.
We wanted heroic scenarios to replace random ones for capable players, not be yet another task to do every day. (
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The one blemish on the face of Heroic Scenarios? No cloth (or anything, but only care about cloth) from trash mobs anymore.
We debated that a lot, but we have some timed objectives and that doesn't play well with stopping to loot everything. (
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How is people spamming trade with "LF2M HSC" any different than allowing us to queue? It's queueing in a more annoying way.
You have a chance to vet the group you're in and maybe more motivation to make it work once you have a group. (
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Maybe, just maybe, you'll add the good folks to your friends list and run future scenarios with them. #sneakysocialization. (
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Still not sure how I feel about requiring a pre-made group for random heroic scenarios. Feels like a step backwards.
We found in Cat that hard can be fun and matchmaking can be convenient, but the two don't work well together. (
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Still have LFR req 480 and queue'd. Heroic Scenario same 480 req. Why no queue? Same difficulty level.
There are a lot of other people to help cover for a weaker player in LFR. We also wanted to do bonus objectives in scenarios. (
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Dungeons
Why does it take so much more time to design a dungeon than a scenario?
Art is the big one, but the boss mechanics are also more complex and we have to make sure the loot and lock outs work correctly. (
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It'd be nice if you simply shifted LFR into 5-mans. We still see content. We still keep 5-mans. LFR clusterfudge goes away.
I just think they are different experiences. Having an army of characters is epic. (
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We even catch flak sometimes when major enemies can be defeated by just 5 folks. We brought back Anub'arak for that reason. (
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"Dungeons come with the expectation of new architecture, and some new art, and mechanics like that." I disagree!
To be fair, Jade Temple was developed as a dungeon first. (
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The discussion IIRC was whether we could just take chunks of terrain (as we do with scenarios) and call that a dungeon. (
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My suspicion is players would see through that so we'd only want to do it sparingly. (
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Raid Finder
How do you reconcile that with many players running LFR every week & having fun with it? Curious where LFR fits
LFR is more about seeing content and earning gear. There is less of a sense of boss progression since your success is never in doubt. (
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LFR is intended to display content. LFD is/was intended to be a catalyst for organized raiding. Why not merge them?
LFD wasn't intended to get people into raiding. That's one of those issues I mentioned about not everyone wants to raid. (
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LFD is a good way to gear up for raiding for sure, but at the time, heroic 5s were the endgame for many people. (
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ever feel LFR overexposes the raid to some players? ToT has been out for like 2 months but feels like i been there for a year
It's a risk. I personally feel like my kill tolerance is about 16 kills. Beyond that, I lose interest dramatically. (
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So if you're doing LFR every week, especially combined with N or alts, you can burn yourself out quickly. (
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LFR is a little worse for that because you see all the bosses quickly instead of working towards the last few. (
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RE: players ignoring mechanics in LFR in favor of more DPS - have you read this post? http://t.co/2AwEE6hYVi
Good post. Also remember that some players really just don't understand the mechanics. (
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True raiders sometimes forget just how much more they know about the game than many LFR players. (
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Some players get world firsts drunk wtf is your point? You don't understand something read up on it don't be stupid!
Raid Finder isn't about watching lots of strategy videos first. That's not the intent. (
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True you dont have to do tons of research b4 LFR but it's irritating to get tanks who have zero idea how a fight works.
That's fair. I think a common expectation is that tanks have some idea what is going on, especially several weeks into a patch. (
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Raids
can u clarify hotfix on lfr grouping when i entered lfr my friend left and the system kicked me
If you queue with a tank for short queues and then he or she bails, it kicks you as well, esp. if you have a history of it. (
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I don't know of course if that is what happened to you, but that is one possibility. (
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Is there any specific reason the Devs decided to put near impossible-to-kill trash (aka Ritualists ) at Animus?
I think the problem with that particular pull is that it's not clear how you're intended to do it. (
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Raiding in its current form has lost its niche among the players but i might be wrong. I mean from player participation %
Our numbers don't look very different. I am sure LFR stole some folks from 10s, but overall my suspicion is most didn't raid before. (
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There is some confusion about what you are supposed to do when a new tier comes out: finish the current one or jump to the new one? (
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We were trying to preserve the older tier a little, but that feels weird when you can jump into LFR and see everything. (
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Do you want heroic guilds to still have to work a decent amount day 1, or are you alright if they blow through it.
Generally blowing through it is fine since they out gear the content. (
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We would open heroic on day one except that it's nice to have a week to catch stuff. (
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as opposed to plowing thru lfr and getting stuck on normal modes?
The traditional raid experience was to spend several nights on a new boss. LFR you can finish in a couple hours. (
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So I feel like we're talking about different time scales of "plow through." Finishing N in a day or two for a non-H guild is odd. (
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But having harder 10s some tiers and harder 25s other tiers is schizo. Pick a thing, STATE IT, and stick with it.
never the intent; just the way tuning works out sometimes. As I've said before, PTR testing tends to skew to skilled players. (
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and why not make heroic epically heroic, so the HC boss goes down 2 month after patch not 1 day, eg: new spells, no DG journal
Heroic guilds these days might make 400 attempts on a boss. It is probably not possible to make that 4000. (
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The only solution is limited attempts, which we do a little, but overall can feel like artificial gating. (
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We could make e.g. Lei Shen require H T-forged gear for even Method to beat, but then nobody else will ever have a chance. (
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World
not complaining, but what do you think about CRZ? does it work as intented or did it become a flop?
Was questing through Vash'jir today and saw a lot of other players. In that respect, it's working great. (
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but did you engage with them, or is it just an illusion so we don't feel 'alone'? (and with no social benefit)
I'm not sure that I engaged with players in the Barrens in Vanilla. We helped each other out from time to time. (
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I'm sure some people met their lifetime guilds while randomly questing, but I'm not sure how often that happened even back then. (
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and there is no way to level an alt on pvp servers anymore because of the implementation of crz
That implies pre CRZ you weren't doing much PvP while leveling up, which isn't really the experience those servers were going for. (
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