But it isn't going to change back the way you like anymore, and voicing your opinion is unlikely to change anything, as the opposite voice talks a lot louder.
---------- Post added 2013-06-08 at 01:51 AM ----------
Then the "but MMO are not like most games" isn't relevant anymore :P
I care about the stats more than the appearence.
I always reforge my gear out anyway so those doesn't affect me anyway, but the stats do.
Also, you have a hardon when looking at people's gear if they are different model then? OK.....
---------- Post added 2013-06-08 at 01:53 AM ----------
That is probably why along with the concern I mention that idea won't work
Funny
Also cata didn't brought the "work fo it" back, sorry. The heroics were quite easy, compared to TBC. The only problem was that the playerbase was so used to Wotlk Aoefests, that they cried how it's hard. In reality it was really easy, especially when you got some gear. I know I am probably a minority now, and it is too late to turn back now for Blizz. But they were obviously doing something very good during TBC.
---------- Post added 2013-06-08 at 12:54 AM ----------
True, true. You might notice my post count, I just started psoting here, to vent a bit.
Bad example in general, because [insert anything] does not translate to any argument with [any game].
Also, making everything accessible to everyone by your example is like asking for a book like The Lord Of The Rings to use less complex sentences and words, because it leaves out the illiterate (not counting people with disability).
Brawlers guild is an example of exclusive content that doesnt get much complaints along with challenge modes because they offer no form of character advancement. Had they offered character advancement then players who are more interested in the rewards the the activity will cry for nerfs in the name of content while truly having an eye on the rewards. It is sad that this is how the game has to be where instead features like brawlers guild and challenge modes could be used as alternative modes of character advancement separate from raiding. But then it creates another issue, it will pull players away from LFR which is a queue system and less players running LFR doing the kinds of content they enjoy instead would mean LFR would be less successful.
If you think the reason the game grew in subscribers is because of exclusivity and raiding, you are living in a dream world.
Many people don't want to realize this, but the only reason WoW got as big as it did was because of two factors.
1) It was based on a highly popular gaming series from a AAA developer.
2) It was about 100x easier then everything else out on the market. Quests, quick travel, no death penalty, instances removed group/guild competition on bosses, etc...
As the game progressed things got more open, and thus more popular. BC was easier then vanilla (25 man raiding logistically was easier then 40 man raiding), and WOTLK was easier then BC. This is where the subscription numbers reached the highest level. Where Blizzard made the mistake was attempting to regress on the curve, by making the opening of Cataclysm HARDER. This is was kicked them in the pants, because they broke the curve.
They have been suffering from it since.
You are probably going to say "But Grocalis! MoP lost a ton of people and it's easy!" Yes, it's easier, but it suffers the other grave sin of the casual. Time. MoP took away a lot of the things we once held as convenient. No flying while leveling (not even a tome like WOTLK), no reputations through dungeons, forced gating, currency caps, and huge amount of RNG (bad luck streaks). That is what caused the last drop, because difficulty is not just in the encounter, it's also in how long one has to grind things out to attain his goals. In WOTLK I could get T9 in a weekend, in MoP I can go a whole week without seeing a item drop from LFR.
That is what is killing the game right now. It has nothing to do with the hardcore, or the difficulty. It has everything to do with Blizzard worrying that we will quit if we consume the content too quickly, not realizing the majority of us will play regardless of us completing the game on our mains. This is why Blizzard pointed out how "casuals are not engaged", the carrot takes to long to get that nibble.
Raiding was barely rewarding to begin with. It was all up to merciless lottery multiplied by DKP/EPGP to get anything from the boss. Currently it is magnified more, because of huge ilvl difference between tiers. By your definitions you should have hated TBC because it introduced badge vendors
Sorry, but you don't have any data why players quit yourself. Also they always gave gear to people who put in time. Only now you don't have to actually make any effort for it. Which I think is wrong, but I guess we will have to agree to disagree here.
But I have to agree about the alt thing. During Vanilla/TBC I only played my Warlock. Made a mage and warrior during Wotlk and played all three. But again I think an elegant solution could be found for this isntead of making max level gear proggression lightning fast.
If someone something is exclusive as a side effect of another goal, like making to challenging, that's one thing, but exclusivity should not be the goal. It's bad business and bad principle for Blizzard to cater to the most spiteful and petty of its player base.
Last edited by Magpai; 2013-06-08 at 01:04 AM.
Then why bring it up? Because you don't have it either. So don't assume the TBC model has anything to do with it(the peak was during wrath, by the way).
I have nothing against effort. Making it harder would not be a problem to me, I just don't want to be forced into raiding to do the things I enjoy in WoW.Also they always gave gear to people who put in time. Only now you don't have to actually make any effort for it. Which I think is wrong, but I guess we will have to agree to disagree here.
Its only fast at the lower Ilvl's. I'd say it would take a really long time to get full 549 gear.But I have to agree about the alt thing. During Vanilla/TBC I only played my Warlock. Made a mage and warrior during Wotlk and played all three. But again I think an elegant solution could be found for this isntead of making max level gear proggression lightning fast.
Games should not feel like work, true.
But if you want to be good at something, you gotta put work into it. Reading is fun. You still had to learn it. Languages and Math are fun to some people (both need to be learned). Swimming is fun. Gotta learn how not to drown. Any sport at all really requires hard work and dedication to become really fun. Playing any instrument is hard work and constant practice. It is only by easying people into the experience that they have fun right away (AND BEHOLD THE INABILITY OF BLIZZARD TO PULL THIS SHIT OFF AFTER YEARS OF SO CALLED VETERAN EXPERIENCE). But they still have to put in hard work if they want to get anywhere.
So stop pretending games shouldn't require work. Games HAVE to require work, even if it's just your brain, not your body. Even a simple game like Angry Birds requires you to plan which angle you fire at and which bird you use for what. Not counting really old games here. Those are fun but by today's standards they'd get a 1/10.
I don't know what Brawler's guild is, but nice point. Like I said before in this thread. When people were crying on the forums during the end of TBC how they want to see Ilidan and kill him, they actually meant "I want Warglaives and Bulwark of Azzinoth". Not all ofc but most of them.