Originally Posted by
Xs
Sacred Shield (New): Now baseline for all specs - Holy: You place a shield on the target which triggers every 6 seconds, and is also infused by your Beacon of Light, turning any over healing done on the target via Beacon of Light into bonus absorption on the next trigger.
Selfless Healer: Holy: Your judgements reduce the cast time of your Flash of Light, Divine Light and Holy Radiance by 35% and mana cost by 30%, stacking up to three times. Also causes judgement to now generate one Holy Power.
Eternal Flame: Initial heal reduced by 20%, In addition Holy Power no longer effects the heal strength of the heal over time component, instead it lasts 10/20/30 seconds based on the amount of Holy Power and does the current maximum healing given by 3 Holy Power on every varient.
Illuminated healing (Mastery): Now triggers on Eternal flame's heal over time component at a 50% rate
Holy Shock: Cooldown now reduced by Haste down to a minimum of 4 seconds.
Light of Dawn - Redesigned: Now effects 6 targets in 10 man, 10 targets in 25 man. Also converts up to 50% of the healed amount into shielding based on the amount of overhealing done. Reduced global cooldown to 0.5 seconds.
Sanctified Wrath: Holy: No longer reduces your Holy Shock cooldown by half, instead reduces all cast times by 50% and causes you to gain the Tower of Radiance effect regardless of the target you use it on.
Tower of Radiance: Now has a 15% chance to grant 1 Holy Power when the target of your Beacon of Light is healed by the cloned Holy Light effect.
Just some fairly new changes I thought about to be a bit more unique, they might be a bit too easy mode with the focus on over healing shields but it'd be a unique way to add some shields to our healing and have us as a lesser version of a Disc Priest.