Originally Posted by
Zefie
Let people install from CD.
CD doesn't need to be in drive to play.
???
The main reason that DRM is acceptable is because you can crack it, you can't on a console.
W-H-A-T
And the world explodes and piracy runs rampant and kills the gaming industry.
It's not okay but Steam provides enough valuable service to be worth the trade-off, the DRM is also far from as intrusive. (I think you can be offline for a week if you want to? I saw some guy say he fiddled with some files and he could play offline indefinitely)
DRM is okay digitally because it is the only way in which sales can be controlled in any way. A sold disc is one sold disc, sure you could go share it with your friend but you're not gonna share it with your entire city like you would, with ease, digitally.
Except nobody really has absolute values when it comes to DRM. Steam is okay because it provides a good service and is less restrictive.
What draconian DRM policies? What values? You speak as if everyone is either entirely for or entirely against DRM. We're not. I'm willing to give up certain things if the service is:
Good.
Non-intrusive.
Not redundant.
Steam happens to do all of these things well, ye olde xbone does not.
Do you know the reason I buy games digitally? Because I have no need for anything else, my internet is great. Does everyone? No. Even in a country like Sweden, top 10 in the world on average internet speed, everyone doesn't have the option to.
"These games are popular" =/= "Everyone in the world plays these games."
Do you know why those games are so popular to play? It's simple, the one reason is longevity. If you could play those games only for the average time a singleplayer game takes you, their popularity would crumble. Maybe it's just me but even having over a thousand hours clocked on DotA 2, I don't even consider it to be in my top 20. I'll always prefer good games over long games. To act like our "gaming experiences" will automatically get better is silly.
Yes, because most of the time, people have choices. On the top of my head, about 5 or 6 of the 200+ games in my Steam library require Steam to run, the rest I could've bought elsewhere. Doing everything you can to please the majority is not always the best business decision.
2 of the 3 "big games" on Battle.net require internet to run, period. The third is heavily based around multiplayer. To act like having to be online for Alan Wake and WoW is the same thing is ridiculous.
For the love of Christ, no.
I can name very few desirable features that would absolutely require the DRM features that Microsoft decided not to implement. Most of the reasons people say it would've been great could've easily been achieved by being optional. If anything, Xbone was running terribly askew.