F2P is a horrible model for MMO's, it has always been and will always be horrible.
F2P is a horrible model for MMO's, it has always been and will always be horrible.
The only game that I couldn't enjoy (still enjoy World of Tanks, simply of it's gameplay without paying for the extras) which is free to play is Jagged Alliance: Online. I laugh at the reviewers that said that it just feels like the old JA... It's a crappy game, in which you need to pay to buy 'upgrade packs' to unlock missions or grind like crazy low lvl missions to get some more crap missions.
Don't read this if you don't care about Jagged alliance - Since JA2 and Unfinished business, it's been drifting apart. Back in action was an abomination, followed by crappy DLC's and now this scrapped game called JA:O... It is so simplified that I can't even call it JA, corporate bastards.
Eh, I thought it was really interesting. Didn't feel like I wasted time reading it as it gave quite a few insights into mobile monetization.
While it's your opinion and it's subjective as hell, I'm curious as to what F2P MMO's you've played? Because I know many people played some 5-6 years ago and base their opinions off of that experience, while the F2P market has dramatically improved since hten.
I think it would be interesting if it was talking in the general sense of gaming instead of focusing on one.Eh, I thought it was really interesting. Didn't feel like I wasted time reading it as it gave quite a few insights into mobile monetization.
When F2P game stop charging $500,000 for a bag unlock, then I'll start to tolerate them more often.
I hate F2P, but I can see why others like it. Down to personal preference here.
I would love P2P if it was giving me something for my money instead of renting a game I already bought and charging obscene amounts for their small cash shop when other F2P games offer cheaper things like a $10 mount instead of a $20 or a 6 piece armor set for $5 instead of $10.
See what I did there?
Quit the bickering. If you want to argue semantics, take it to PMs.
Like I said, personal preference. I feel like I get my moneys worth paying a sub. I don't feel like I'm getting my moneys worth in most F2P games. There's only a couple where I think the cash shop is set up properly where It feels like I'm not forced to pay money to enjoy myself.
Also F2P is a very viable model that has been working great. No one can dismiss it as terrible when it clearly works.
Last edited by wombinator04; 2013-06-29 at 10:11 PM.
Interresting article but I'm not sure I agree with some of the inconclusive conclusions.
First of all, the article assumes 100% of the market are 'sheep' consumers and the provider is the 'shepherd'. While there certainly are some people who'll throw money at anything to feel powerful, I'd argue that it cannot possibly be even close to 100%. What F2P Cash Shop games provide is an alternative to "This is all yours, both the good and bad" in many cases. Some games allows you to simply unlock the things you're interrested in.
It's easy to say "F2P cash shop/premium models trick us into buying things we did'nt need" and dismiss them as evil. It's much harder to say "F2P cash shop/premium models allow you the freedom to invest in the games you want and try the others without making a comittment".
I'm an avid World of Tanks player. I've also dabbled in SWTOR and LoL. Within these three recognized games I've spent a total of $20 give or take on World of Tanks. I'm glad I got to try SWTOR for free since I realized I would not have liked it, had I purchased it. I like League of Legends, too, but not enough to purchase skins or outfits. Yet it remains a most enjoyable game for me. I bought a tank in World of Tanks which I've had over 1.300 matches with (generally a match takes between 4 and 15 minutes, do the math) and I got all those hours of entertainment and fun for that small amount.
Isn't that what it's all about, anyways? Paying a bit to have some fun? I mean, isn't that what the entire gaming industry is fundamentally based on? I'm sure there are games out there trying to screw you to fork over your money and yeah, I know SWTOR runs that "Pay to avoid the pain" kinda deal, but if I was smart enough not to fall for it - since I did not like the game anyways - I'm sure that the demograph can't possibly be 100%...
And I'm pretty much a dumb, moronic idiot. If I'm smart enough to follow selective purchases, other people's gotta be smart enough too, right?
- Kasp
Errr ... By definition "coercive monetization" only applies to F2P. Because in normal games you have already paid in full!
Do you even lif ... I mean did you even read the article?
What company he works for is irrelevant. It's fairly clear that the tactics described in the article can be used in any F2P game. It's pays to be on the lookout for them in any kind of F2P game you are playing.
Personally, I wonder if F2P can survive at all, for the long term (when VC money runs out), without resorting to such tricks.
You do realize that most of the existing F2P transitions had no VC funding...right? Pretty much every MMO that's transitioned has done so on their own dime, and games like Neverwinter launched with funding from Cryptic/their owners rather than from VC's.
We've got a ton of F2P MMO's that have been running for years without seeing any real drop in quality or content release schedules, so I think we can assume that F2P, while not being a guarantee that a game will run forever, has a track record of at least middle of the road longevity.
And the company he works for/the games he works on is relevant. You're not going to get a mobile developer who works on one time purchase mobile games speaking about how monetization works in one time purchase AAA console games with any real credibility, because despite the two models being identical in how they function, they're vastly different due to the nature of the platforms it's on. So again, yes, it is quite relevant.
You honestly sound like you hate the F2P model and found an article that justifies your dislike (even though it's not related to MMO's really and is instead related to the mobile market which is dramatically different) and are trying to make it fit. It's a round peg that you can't fit into a circular hole.
In the case of F2P, frequently the developers deliberately add the "bad" to make you pay for it to go away.
In normal games, whatever "bad" there is is there more or less there by mistake.
"Free to try without commitment" is the upside - we used to have those in the gaming industry in general, they are known as "demos". But as I mentioned, it's pretty easy to fall to the Dark Side - also not everyone is as "vigilant" as you when it comes to money, it doesn't help they used all sorts of subtle tactics to "dull your senses".It's easy to say "F2P cash shop/premium models trick us into buying things we did'nt need" and dismiss them as evil. It's much harder to say "F2P cash shop/premium models allow you the freedom to invest in the games you want and try the others without making a comittment".
I'm an avid World of Tanks player. I've also dabbled in SWTOR and LoL. Within these three recognized games I've spent a total of $20 give or take on World of Tanks. I'm glad I got to try SWTOR for free since I realized I would not have liked it, had I purchased it. I like League of Legends, too, but not enough to purchase skins or outfits. Yet it remains a most enjoyable game for me. I bought a tank in World of Tanks which I've had over 1.300 matches with (generally a match takes between 4 and 15 minutes, do the math) and I got all those hours of entertainment and fun for that small amount.
Isn't that what it's all about, anyways? Paying a bit to have some fun? I mean, isn't that what the entire gaming industry is fundamentally based on? I'm sure there are games out there trying to screw you to fork over your money and yeah, I know SWTOR runs that "Pay to avoid the pain" kinda deal, but if I was smart enough not to fall for it - since I did not like the game anyways - I'm sure that the demograph can't possibly be 100%...
And I'm pretty much a dumb, moronic idiot. If I'm smart enough to follow selective purchases, other people's gotta be smart enough too, right?
- Kasp
Personally, I question the sustainability of F2P without utilisation of dirty tricks.
---------- Post added 2013-06-30 at 06:53 AM ----------
I'm going to say it upfront, I'm really skeptical. We have seen how it can go so wrong ... with most people not even realising it - which is the sinister part.
How is it "different due to the nature of the platforms"? I don't see why the tactics he explained in great detail won't work in non-mobile games. Personally I don't care who he is, as long as what he says makes sense.
Last edited by SodiumChloride; 2013-06-30 at 06:53 AM.
I would like to point out that the article is a post-mortem on the various "dirty tricks" used by the F2P industry - you can even see it as a "how to" guide.
Personally, I don't see it as passing any judgement on the model.
I will admit though, I do not have a good impression of F2P in general.