Originally Posted by
Smoketh
I think there should still be epic gems, but they need to change the way they work.
Traditionally they are just higher stats to their rare gem cousins, and yes, they throw off the balance of other profession perks, so why do they have to be stats?
Why couldn't they be the same stats as the rare gems, but have procs on them? For example, the rare delicate gems have 160 agi, why couldn't the epic delicate gems have 160 agi and a chance to grant 1000 AP for 5 seconds on a successful attack?
Or have a set bonus (ie 2 gems give you +100 of your highest stat)?
Or have class specific bonuses (Rogue: Epic gem gives you 160 agility and increases Rupture duration by 2 seconds).
Do any of the above, make them unique-equipped, and the problem is solved (even JC only gems won't be useless)!
With so many options on the table, it seems silly to me that epic gems have to be removed because no one could figure out a better way to keep them in the game. Epic gems having static stats are the problem, not the gems themselves.